İlköğretim Öğrencilerinin 3B Sanal Dünyada Kış Sporlarını Öğrenmeye Yönelik Algıları
Year 2014,
Volume: 33 Issue: 2, 664 - 675, 10.03.2015
Fatma Günay
,
Özlem Baydaş
,
Türkan Karakuş
,
Yüksel Göktaş
Abstract
Bu çalışmada, Tübitak projesi kapsamında tasarlanan Second Life (SL) 3 boyutlu (3B) sanal dünyayı kullanılarak, "ilköğretim öğrencilerinin 3B sanal ortamda kış sporlarını öğrenmeye yönelik algıları" incelenmiştir. İlgili literatürden yararlanılarak hazırlanan 34 maddelik algı ölçeği, uzman görüşleri ve yapılan 2 pilot çalışma sonuçları doğrultusunda 20 maddeye düşürülmüştür. Veriler; 54'ü 5. sınıf, 53'ü 6. sınıf ve 59'u 7. sınıf öğrencisi olmak üzere toplamda 166 öğrenciden elde edilmiştir. Katılımcıların cevapları incelendiğinde ilköğretim öğrencilerinin 3B sanal ortamda kış sporlarını öğrenmeye yönelik algıları genelde olumlu yönde olduğu görülmüştür. Diğer yandan, cinsiyet, 3B ortam deneyimi ve bilgisayar oyunu oynama deneyimine göre ise algı puanları arasında bir fark çıkmamıştır. Tüm bu sonuçlardan yola çıkarak tasarlanan 3B SL ortamında bir takım değişiklikler yapılmıştır. Bu şekilde 3B sanal dünyalarda özellikle psikomotor davranışların öğretilmesinin amaçlandığı ortamlar için çeşitli öneriler getirilmiştir.
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Year 2014,
Volume: 33 Issue: 2, 664 - 675, 10.03.2015
Fatma Günay
,
Özlem Baydaş
,
Türkan Karakuş
,
Yüksel Göktaş
References
- Allison, C., Miller, A., Sturgeon, T., Nicoll, J. R., & Perera, I. (2010, October). Educationally enhanced virtual worlds. Paper presented at the meeting of the ASEE/IEEE Frontiers in Education Conference, Washington D.C.
- Armstrong, D. M. (1993). A Materialist Theory of the Mind. New York, NY: Routledge.
- Arya, A., Hartwick, P., Graham, S., & Nowlan, N. (2011, May). Virtual space as a learning environment: Two case studies. International Education Technology Conference’ da sunulmuş bildiri, Istanbul,Turkey.
- Ateş, A., & Altun, E. (2008). Bilgisayar Öğretmeni Adaylarının Uzaktan Eğitime Yönelik Tutumlarının Çeşitli Değişkenler Açısından İncelenmesi. Gazi University Journal of Gazi Educational Faculty (GUJGEF), 28(3).
- Burgess, M.L., Slate, J.R., Rojas-LeBouef, A., & Kimberly LaPrairie, K. (2010). Teaching and learning in Second Life: Using the Community of Inquiry (CoI) model to support online instruction with graduate students in instructional technology Internet and Higher Education 13, 84–88.
- Can, T. (2012). Yabanci Dil Öğretimi Bağlaminda Öğrenen Özerkliğinin Sanal Öğrenme Ortamlari Yoluyla Desteklenmesi. Hasan Ali Yücel Eğitim Fakültesi Dergisi, 9(1), 72-85.
- Chau, P. Y. (2001). Influence of computer attitude and self-efficacy on IT usage behavior. Journal of Organizational and End User Computing (JOEUC), 13(1), 26-33.
- Coffman, T., & M. B. Klinger (2008). Utilizing virtual worlds in education: The Implications for Practice. International Journal of Social Sciences, 2(1).
- Comber, C., Colley, A., Hargreaves, D. J., & Dorn, L. (1997). The effects of age, gender and computer experience upon computer attitudes. Educational Research, 39(2), 123-133.
- Dalgarno, B. & Lee, J. W. (2010). What are the learning affordances of 3-D virtual environments? British Journal of Educational Technology, 41(1), 10-32.
- Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education, British Journal of Educational Technology. 36, 439-451.
- Diehl, W. (2008). Formal and informal learning experiences in second life: An overview. Paper presented at the Unpublished in Proceedings of 49th Annual Adult Education, Research Conference,“Gateway to the Future,” St. Louis, MO.
- Dinçer, G. D. (2008). Sanal Dünyaların Uzaktan Eğitim Danışmalık Hizmetlerinde Kullanımı: Second Life Örneği. Yayımlanmamış yüksek lisans tezi. Eskişehir: Anadolu Üniversitesi.
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- Erkan, S. (2004). Öğretmenlerin bilgisayara yönelik tutumları üzerine bir inceleme. Kırgızistan-Türkiye Manas Üniversitesi Sosyal Bilimler Dergisi, 12.
- Fraenkel, J.R. & Wallen, N.E. (2000). How to design & evaluate research in education (4th Edt.). London: McGraw Hill.
- Ho, L. A., & Kuo, T. H. (2010). How can one amplify the effect of e-learning? An examination of high-tech employees’ computer attitude and flow experience.Computers in Human Behavior, 26(1), 23-31.
- Karatay, H., & Kartallıoğlu, N. (2012). Kırgız öğrencilerin Türkiye Türkçesi öğrenmeye ilişkin tutumları. Türkçe Eğitimi ve Öğretimi Araştırmaları Dergisi, 2(4).
- Kayapa, N., & Tong, T. (2011). Sanal gerçeklik ortamında algı. Mühendislik ve Fen Bilimleri Dergisi, 3(348-354).
- Kim, C., Kim, S., Im, S., & Shin, C. (2003). The effect of attitude and perception on consumer complaint intentions. Journal of consumer marketing, 20(4), 352-371.
- Lagerspetz, O. (2008). Studying Perception. Philosophy, 83(2), 193-211. Retrieved July 25, 2010, from Research Library.
- Lang, J. (1987). Creating Architectural Theory, The Role of Behavioral Sciences in Enviromental Design, Van Nostrand Reinhold, New York, 1987, pp 86-110.
- Levin, T., & Gordon, C. (1989). Effect of gender and computer experience on attitudes toward computers. Journal of Educational Computing Research, 5(1), 69-88.
- Liao, L. F. (2006). A flow theory perspective on learner motivation and behavior in distance education. Distance Education, 27(1), 45-62.
- McMillan, J.H. & Schumacher, S. (2010). Research in education: Evidence-based inquiry, (7th ed.). New. York: Pearson Publishing
- Minocha, S.&Reeves, A.J. (2010). Design of learning spaces in 3D virtual worlds: An empirical investigation of Second Life. Learning, Media and Technology, 35 (2).
- Moon, J.M. (2007). The new ways of corporate communication in virtual environments: case studies of Second Life. A Thesis Presented To The Faculty Of The Graduate School University Of Southern, California.
- Özen, A.(2006). Mimari Sanal Gerçeklik Ortamlarında Algı Psikolojisi, Bilgi Teknolojileri Kongresi IV, Akademik Bilişim, 2006, Denizli, Türkiye.
- Pajares, M.F. (1992). Teachers’ Beliefs and Educational Research: Cleaning Up a Messy Construct. Review of Educational Research, 62(3), 307–332.
- Peterson, M. (2010). Learner Participation Patterns and Strategy Use in Second Life: an Exploratory Case Study. ReCALL, 22, s. 273-292
- Salmon, G. (2009). The Future for (Second) Life and Learning. British Journal of Educational Technology, Volume 40, No 3, s. 526-538
- Tapley, R. (2008) Designing your Second Life. Berkeley:New Riders.
- Vision, G. (2009). Fixing Perceptual Belief. The Philosophical Quarterly, 59(235), 292-314.
- Warburton, S. (2010). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414-426.
- Waskul D., Douglass, M. (1997). Cyberself: The emergence of self in on-line chat. The Information Society, 13 (4), 375 -397.111-137.
- Wlodkowski, R. J. (1978). Motivation and teaching: A practical guide.