Research Article

Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality

Volume: 13 Number: 4 July 3, 2026

Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality

Abstract

This study evaluates the effectiveness of Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), on student achievement in science education. Despite the increasing integration of immersive tools in classrooms, a comprehensive comparative synthesis remains limited. To address this gap, three parallel meta-analyses were conducted on 218 unique studies, yielding 225 independent effect sizes, published between January 2000 and June 2021. Following PRISMA guidelines, a systematic search was performed across major electronic databases and academic repositories. Statistical analysis using random-effects models revealed that all three technologies significantly enhanced student academic achievement, with AR and VR showing more pronounced impacts compared to the emerging domain of Mixed Reality. However, high levels of heterogeneity across the results indicate that the success of these tools appears to be highly context-dependent. Moderator analyses suggest that effectiveness varies significantly according to subject discipline, educational level, and specific instructional design features such as simulation types and gamification. These findings were interpreted through the lenses of Cognitive Load Theory, the Gartner Hype Cycle, and Embodied Learning. The results provide robust evidence for the transformative potential of XR in science instruction while highlighting the necessity of sound pedagogical and contextual planning for successful classroom implementation.

Keywords

virtual reality, augmented reality, science education, meta-analysis, immersive learning environments

Supporting Institution

None. The authors did not receive specific institutional or external funding for this study.

Project Number

No project funding

Ethical Statement

This study is a meta-analysis based exclusively on previously published studies. It did not involve any new data collection from human participants or animals, nor the use of identifiable personal data. Therefore, ethical approval and informed consent were not required.

Thanks

The authors thank the editor for the careful handling of the manuscript.

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APA
Özaşkın Arslan, A. G., & Uluçınar Sağır, Ş. (2026). Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality. Participatory Educational Research, 13(4), 195-213. https://doi.org/10.17275/per.26.55.13.4
AMA
1.Özaşkın Arslan AG, Uluçınar Sağır Ş. Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality. PER. 2026;13(4):195-213. doi:10.17275/per.26.55.13.4
Chicago
Özaşkın Arslan, Ayşe Gül, and Şafak Uluçınar Sağır. 2026. “Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality”. Participatory Educational Research 13 (4): 195-213. https://doi.org/10.17275/per.26.55.13.4.
EndNote
Özaşkın Arslan AG, Uluçınar Sağır Ş (July 1, 2026) Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality. Participatory Educational Research 13 4 195–213.
IEEE
[1]A. G. Özaşkın Arslan and Ş. Uluçınar Sağır, “Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality”, PER, vol. 13, no. 4, pp. 195–213, July 2026, doi: 10.17275/per.26.55.13.4.
ISNAD
Özaşkın Arslan, Ayşe Gül - Uluçınar Sağır, Şafak. “Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality”. Participatory Educational Research 13/4 (July 1, 2026): 195-213. https://doi.org/10.17275/per.26.55.13.4.
JAMA
1.Özaşkın Arslan AG, Uluçınar Sağır Ş. Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality. PER. 2026;13:195–213.
MLA
Özaşkın Arslan, Ayşe Gül, and Şafak Uluçınar Sağır. “Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality”. Participatory Educational Research, vol. 13, no. 4, July 2026, pp. 195-13, doi:10.17275/per.26.55.13.4.
Vancouver
1.Ayşe Gül Özaşkın Arslan, Şafak Uluçınar Sağır. Effectiveness of Immersive Technologies in Science Education: A Meta-Analysis of Virtual, Augmented, and Mixed Reality. PER. 2026 Jul. 1;13(4):195-213. doi:10.17275/per.26.55.13.4