Research Article
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Year 2017, Volume: 4 Issue: 2, 58 - 64, 01.12.2017

Abstract

References

  • Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, and MacIntyre B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications.21(6):34–47
  • Ducate, L. and Lomicka, L. (2009). Podcasting: An effective tool for honing language students’ pronunciation? Language learning and technology, v.13, n.3, 66-86.
  • Edirisingha, P., Rizzi, C., Nie, M., and Rothwell, L. (2007). Podcasting to provide teaching and learning support for an undergraduate module on English language and communication. Turkish Online Journal of Distance Education, 8(3), 87-10.
  • Hashemi, M. and Ghasemi, B. (2011). Using mobile phones in language learning/teaching. Science direct, Procedia Social and Behavioral Sciences 15 (2011) 2947–2951.
  • Holden, C. L., and Sykes, J. M. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning, 1(2), 1–18.
  • Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
  • Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: MIT Press.
  • Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Youth Development, 128, 85–94.
  • Lakarnchua, O. and Reinders, H. (2014). Implementing mobile language learning with an augmented reality. Modern English teacher, v.23, n.2.
  • Oblinger, D. and Oblinger, J. (2005) Educating the Net Generation. Boulder: Colorado.
  • Kukulska-Hulme, A. and Shield, L. (2007) An overview of mobile assisted language learning: can mobile devices support collaborative practice in speaking and listening? http:// vsportal2007.googlepages.com/Kukulska_Hulme_and_Shield_2007.pdf
  • Lu, M. (2008). Effectiveness of vocabulary learning via mobile phone. Journal of Computer Assisted Learning, 24, 515–525.
  • Liu, P.H.E. and Tsai, M.K. (2013). Using augmented‐reality‐based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), pp.E1-E4.
  • Sharples, M. (Ed.). (2005). Big issues in mobile learning. Report of a workshop by the Kaleidoscope Network of Excellence Mobile Learning Initiative, University of Nottingham, UK.
  • Soliman, N. (2014). Using E-Learning to develop EFL students’ language skills and activate their independent learning. Creative Education, 5, 752-757.
  • Soleimani, E., İsmail,K. & Mustaffa, R. (2014). The acceptance of Mobile Assisted Language Learning (MALL) among post graduate ESL students in UKM. oLLs.INTEC.13. Procedia- Social and Behavioral Sciences, 118, 457-462.
  • Tai, Y. and Ting, Y.L. (2011). Adoption of mobile technology for language learning: Teacher attitudes and challenges. JALT CALL Journal, v.7, n.1,3-18.
  • Thornton and Houser (2005). Using mobile phones in English education in Japan. Journal of Computer Assisted Learning, 21, pp217–228.
  • http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom
  • http://arflashcards.com/
  • http://www.quivervision.com/
  • https://www.edutopia.org/blog/ar-apps-for-student-learning-monica-burns

Mall and Augmented Reality

Year 2017, Volume: 4 Issue: 2, 58 - 64, 01.12.2017

Abstract

The use of mobile technology at anytime and
anywhere by learners makes it a very important component of language learning.
The rapid progress of Mobile Assisted Language Learning  (MALL) 
has  also  brought 
visible  changes  in 
foreign  language  learners’ 
attitudes  towards  language 
learning  (Kukulska-Hulme,  2009). 
MALL offers great potential for language teachers to support practice
beyond the classroom to encourage anytime -anywhere learning and to facilitate
situated learning. On the other hand, Augmented Reality (AR) is a kind of  computer-generated  reality 
that  intent  to 
duplicate  the  world's 
atmosphere  in  a 
computer system. Augmented Reality helps teachers to add digital
contents with lot of information as well as geographic locations about a place
or object. Digital information appears on the screen when you scan any object
or place using your tablet, phone or smart devices with AR technology. This
digital information is gathered from 3D models, various website, video, etc.
The aim of this paper is to explain how mobile technologies and devices can be
used via AR to improve young learners’ language skills in an interesting,
motivating and challenging way. Some practical implications will be drawn for
language teaching and some suggestions will be offered for other teachers who
may wish to use AR or other mobile learning activities with their students.

References

  • Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, and MacIntyre B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications.21(6):34–47
  • Ducate, L. and Lomicka, L. (2009). Podcasting: An effective tool for honing language students’ pronunciation? Language learning and technology, v.13, n.3, 66-86.
  • Edirisingha, P., Rizzi, C., Nie, M., and Rothwell, L. (2007). Podcasting to provide teaching and learning support for an undergraduate module on English language and communication. Turkish Online Journal of Distance Education, 8(3), 87-10.
  • Hashemi, M. and Ghasemi, B. (2011). Using mobile phones in language learning/teaching. Science direct, Procedia Social and Behavioral Sciences 15 (2011) 2947–2951.
  • Holden, C. L., and Sykes, J. M. (2011). Leveraging mobile games for place-based language learning. International Journal of Game-Based Learning, 1(2), 1–18.
  • Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
  • Klopfer, E. (2008). Augmented learning: Research and design of mobile educational games. Cambridge, MA: MIT Press.
  • Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Youth Development, 128, 85–94.
  • Lakarnchua, O. and Reinders, H. (2014). Implementing mobile language learning with an augmented reality. Modern English teacher, v.23, n.2.
  • Oblinger, D. and Oblinger, J. (2005) Educating the Net Generation. Boulder: Colorado.
  • Kukulska-Hulme, A. and Shield, L. (2007) An overview of mobile assisted language learning: can mobile devices support collaborative practice in speaking and listening? http:// vsportal2007.googlepages.com/Kukulska_Hulme_and_Shield_2007.pdf
  • Lu, M. (2008). Effectiveness of vocabulary learning via mobile phone. Journal of Computer Assisted Learning, 24, 515–525.
  • Liu, P.H.E. and Tsai, M.K. (2013). Using augmented‐reality‐based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), pp.E1-E4.
  • Sharples, M. (Ed.). (2005). Big issues in mobile learning. Report of a workshop by the Kaleidoscope Network of Excellence Mobile Learning Initiative, University of Nottingham, UK.
  • Soliman, N. (2014). Using E-Learning to develop EFL students’ language skills and activate their independent learning. Creative Education, 5, 752-757.
  • Soleimani, E., İsmail,K. & Mustaffa, R. (2014). The acceptance of Mobile Assisted Language Learning (MALL) among post graduate ESL students in UKM. oLLs.INTEC.13. Procedia- Social and Behavioral Sciences, 118, 457-462.
  • Tai, Y. and Ting, Y.L. (2011). Adoption of mobile technology for language learning: Teacher attitudes and challenges. JALT CALL Journal, v.7, n.1,3-18.
  • Thornton and Houser (2005). Using mobile phones in English education in Japan. Journal of Computer Assisted Learning, 21, pp217–228.
  • http://edtechreview.in/trends-insights/insights/1210-how-to-use-augmented-reality-in-the-classroom
  • http://arflashcards.com/
  • http://www.quivervision.com/
  • https://www.edutopia.org/blog/ar-apps-for-student-learning-monica-burns
There are 22 citations in total.

Details

Primary Language English
Subjects Studies on Education
Journal Section Research Articles
Authors

Müfit Şenel

Publication Date December 1, 2017
Acceptance Date November 30, 2016
Published in Issue Year 2017 Volume: 4 Issue: 2

Cite

APA Şenel, M. (2017). Mall and Augmented Reality. Participatory Educational Research, 4(2), 58-64.