Research Article
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Year 2020, , 664 - 683, 31.12.2020
https://doi.org/10.33403/rigeo.762649

Abstract

References

  • Adams, D.K. & Comrie, A.C., 1997. The north American monsoon. Bulletin of the American Meteorological Society, 78(10), 2197-2214.
  • Anbar, A. D., Mead, C., Bratton, D., Horodyskyj, L., Hayes, J., Schonstein, D., Watt, S., Watt, K., Ben-Naim, D., & Leon, A. (2017). Demonstrating the Value of Education Through Exploration as a Theory of Digital Design. AGU Fall Meeting Abstracts, 2017, ED41B-0275.
  • Artvinli, E. (2020). From the editor: special issue on the UCEK/ICGE-2019. Review of International Geogrpahical Education, 10, 8–13.
  • Burgess, S., & Sievertsen, H. H. (2020). Schools, skills, and learning: The impact of COVID-19 on education. VoxEu. org, 1.
  • Bursztyn, N., Shelton, B., Walker, A., & Pederson, J. (2017). Increasing Undergraduate Interest to Learn Geoscience with GPS-based Augmented Reality Field Trips on Students’ Own Smartphones. GSA Today, 27(5), 4–10.
  • Carbonell-Carrera, C., & Hess-Medler, S. (2019). Interactive Visualization Software to Improve Relief Interpretation Skills: Spatial Data Infrastructure Geoportal versus Augmented Reality. The Professional Geographer, 0(0), 1–13.
  • Chi, M. T. H., & Wylie, R. (2014). The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes. Educational Psychologist, 49(4), 219–243.
  • Cliffe, A. D. (2017). A review of the benefits and drawbacks to virtual field guides in today’s Geoscience higher education environment. International Journal of Educational Technology in Higher Education, 14(1), 28.
  • Crawford, J., Butler-Henderson, K., Rudolph, J., Glowatz, M. (2020). COVID-19: 20 Countries’ Higher Education Intra-Period Digital Pedagogy Responses. Journal of Applied Learning & Teaching, 3(1), 1-20.
  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15.
  • Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(1), 9.
  • Dolphin, G., Dutchak, A., Karchewski, B., & Cooper, J. (2019). Virtual field experiences in introductory geology: Addressing a capacity problem, but finding a pedagogical one. Journal of Geoscience Education, 67(2), 114–130.
  • Domínguez, A., Saenz-de-Navarrete, J., de-Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J.-J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380–392.
  • Erickson, A.S.G., Noonan, P.M. and McCall, Z., 2012. Effectiveness of online professional development for rural special educators. Rural Special Education Quarterly, 31(1), 22-32.
  • Friess, D. A., Oliver, G. J. H., Quak, M. S. Y., & Lau, A. Y. A. (2016). Incorporating “virtual” and “real world” field trips into introductory geography modules. Journal of Geography in Higher Education, 40(4), 546–564.
  • Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences (HICSS), 3025–3034.
  • Haslett, S. K., Skellern, A., Chilcott, M., & Longman, D. (2011). Climate change education through a blended learning Google Earth exercise. Pedagogy of Climate Change, Higher Education Academy, York, 112-127.
  • Horodyskyj, L. B., Mead, C., Belinson, Z., Buxner, S., Semken, S., & Anbar, A. D. (2018). Habitable Worlds: Delivering on the Promises of Online Education. Astrobiology, 18(1), 86–99.
  • Jin, H., & Guo, D. (2009). Understanding Climate Change Patterns with Multivariate Geovisualization. 2009 IEEE International Conference on Data Mining Workshops (ICDMW), 217–222.
  • Jitmahantakul, S., & Chenrai, P. (2019). Applying Virtual Reality Technology to Geoscience Classrooms. Review of International Geographical Education, 9(3), 577-590.
  • Kent, M., Gilbertson, D. D., & Hunt, C. O. (1997). Fieldwork in geography teaching: A critical review of the literature and approaches. Journal of geography in higher education, 21(3), 313-332.
  • Knight, Y. (2009). Talkin’‘bout my generation: a brief introduction to generational theory. Planet, 21(1), 13-15.
  • Kubíček, P., Šašinka, Č., Stachoň, Z., Herman, L., Juřík, V., Urbánek, T., & Chmelík, J. (2019). Identification of altitude profiles in 3D geovisualizations: the role of interaction and spatial abilities. International Journal of Digital Earth, 12(2), 156–172.
  • Lamb, A., & Johnson, L. (2010). Virtual Expeditions: Google Earth, GIS, and Geovisualization Technologies in Teaching and Learning. Teacher Librarian, 37(3), 81-85.
  • Lee, J., & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15, 1–5.
  • Leydon, J., & Turner, S. (2013). The Challenges and Rewards of Introducing Field Trips Into a Large Introductory Geography Class. Journal of Geography, 112(6), 248–261.
  • Lonergan, N., & Andresen, L. W. (1988). Field‐Based Education: Some Theoretical Considerations. Higher Education Research & Development, 7(1), 63–77.
  • MacEachren, A. M., Brewer, I., & Steiner, E. (2001). Geovisualization to mediate collaborative work: Tools to support different-place knowledge construction and decision-making. In Proceedings of the 20th International Cartographic Conference, 6-10.
  • Machajewski, S. (2017). Gamification Strategies in a Hybrid Exemplary College Course. International Journal of Educational Technology, 4, 1–16.
  • Mazza, R., & Dimitrova, V. (2004, May). Visualising student tracking data to support instructors in web-based distance education. In Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters, 154-161.
  • Mead, C., Buxner, S., Bruce, G., Taylor, W., Semken, S., & Anbar, A. D. (2019). Immersive, interactive virtual field trips promote science learning. Journal of Geoscience Education, 67(2), 131–142.
  • Moll, H. L. (2020). Leveling Up Grades: A Pilot Study of Student Motivation when an Entry-Level Geography Course Uses Point-Accrual Class Assessment. Yearbook of the Association of Pacific Coast Geographers, 82, 145-159.
  • Murray, Jacqueline. (2013). Likert data: what to use, parametric or non-parametric?. International Journal of Business and Social Science, 4(11), 258-264.
  • Nellis, M. D. (2017). Higher Education: implications for geography learning. Journal of Geography in Higher Education, 41(2), 155–165.
  • Porter, J. C., & O'Connell, S. (2014). Encounter Physical Geography: Interactive Explorations of Earth; Using Google Earth. Pearson.
  • Pringle, J. K. (2013). Educational environmental geoscience e-gaming to provide stimulating and effective learning. Planet, 27(1), 21–28.
  • Ruberto, T. J. (2018). Implications of Learning Outcomes of In-person and Virtual Field-based Geoscience Instruction at Grand Canyon National Park. Doctoral dissertation, Arizona State University.
  • Ruiz-Primo, M. A., Briggs, D., Iverson, H., Talbot, R., & Shepard, L. A. (2011). Impact of undergraduate science course innovations on learning. Science, 331(6022), 1269-1270.
  • Ryan, R. M., & Deci, E. L. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54–67.
  • Sahu, P. (2020). Closure of Universities Due to Coronavirus Disease 2019 (COVID-19): Impact on Education and Mental Health of Students and Academic Staff. Cureus, 12(4).
  • Šašinka, Č., Stachoň, Z., Sedlák, M., Chmelík, J., Herman, L., Kubíček, P., Šašinková, A., Doležal, M., Tejkl, H., Urbánek, T., Svatoňová, H., Ugwitz, P., & Juřík, V. (2019). Collaborative Immersive Virtual Environments for Education in Geography. ISPRS International Journal of Geo-Information, 8(1), 3.
  • Schultz, R. B., Kerski, J. J., & Patterson, Todd C. (2008). The Use of Virtual Globes as a Spatial Teaching Tool with Suggestions for Metadata Standards. Journal of Geography, 107(1), 27-34.
  • Smith, W. S., Gould, S. M., & Jones, J. A. (2004). National Science Teachers Association Starting the Semester at Odds: Educators’ Versus Students’ Reasons for Studying Science. Journal of College Science Teaching, 34(3).
  • Stokes, P. J., Levine, R., & Flessa, K. W. (2015). Choosing the Geoscience Major: Important Factors, Race/Ethnicity, and Gender. Journal of Geoscience Education, 63(3), 250–263.
  • Stumpf, R. J., Douglass, J., & Dorn, R. I. (2008). Learning Desert Geomorphology Virtually versus in the Field. Journal of Geography in Higher Education, 32(3), 387–399.
  • Toquero, C. M. (2020). Challenges and Opportunities for Higher Education amid the COVID-19 Pandemic: The Philippine Context. Pedagogical Research, 5(4).
  • Treves, R., Viterbo, P., & Haklay, M. (Muki). (2015). Footprints in the sky: using student track logs from a “bird’s eye view” virtual field trip to enhance learning. Journal of Geography in Higher Education, 39(1), 97–110.
  • Underwood, J.D. (2009). The impact of digital technology. Coventry, BECTA.
  • Vleeshouwer, J. J. (2015). Gamification in higher education: factors influencing the usage intensity of a gamified E-learning application. Master thesis, University of Twente.
  • Wiréhn, L., Opach, T., & Neset, T.-S. (2017). Assessing agricultural vulnerability to climate change in the Nordic countries – an interactive geovisualization approach. Journal of Environmental Planning and Management, 60(1), 115–134.
  • Wu, J. S., & Lee, J. J. (2015). Climate change games as tools for education and engagement. Nature Climate Change, 5(5), 413–418.

Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography

Year 2020, , 664 - 683, 31.12.2020
https://doi.org/10.33403/rigeo.762649

Abstract

Students completing an introductory physical geography course used an interactive geovisualizations (iGEO) lab exercise centered around lightning in northern Arizona to investigate atmospheric processes. This iGEO looks and plays like a conventional videogame where the student controls an avatar in a 3D environment. This iGEO was inspired by moving the introductory physical geography courses online due to the ongoing university closures to “on-the-ground classes” related the COVID-19 pandemic. The goal of an iGEO rests in increasing motivation and encouraging active, engaged learning for students, many of whom are taking the course for required college credit. Most students expressed positive experiences with the new iGEO; the determining factors related to this experience centered around enjoyment, usability, and simplicity of the game. There was also a difference in student experience based on student academic majors. Students of non-geographic or science backgrounds had a lower experience ratings than those who did have a geographic or science background. Overall, students preferred the iGEO lab over traditional lab coursework. This research led to a refined iGEO lab for lightning in northern Arizona and it was made available to all interested faculty via a public website, along with three other iGEO-based labs.

References

  • Adams, D.K. & Comrie, A.C., 1997. The north American monsoon. Bulletin of the American Meteorological Society, 78(10), 2197-2214.
  • Anbar, A. D., Mead, C., Bratton, D., Horodyskyj, L., Hayes, J., Schonstein, D., Watt, S., Watt, K., Ben-Naim, D., & Leon, A. (2017). Demonstrating the Value of Education Through Exploration as a Theory of Digital Design. AGU Fall Meeting Abstracts, 2017, ED41B-0275.
  • Artvinli, E. (2020). From the editor: special issue on the UCEK/ICGE-2019. Review of International Geogrpahical Education, 10, 8–13.
  • Burgess, S., & Sievertsen, H. H. (2020). Schools, skills, and learning: The impact of COVID-19 on education. VoxEu. org, 1.
  • Bursztyn, N., Shelton, B., Walker, A., & Pederson, J. (2017). Increasing Undergraduate Interest to Learn Geoscience with GPS-based Augmented Reality Field Trips on Students’ Own Smartphones. GSA Today, 27(5), 4–10.
  • Carbonell-Carrera, C., & Hess-Medler, S. (2019). Interactive Visualization Software to Improve Relief Interpretation Skills: Spatial Data Infrastructure Geoportal versus Augmented Reality. The Professional Geographer, 0(0), 1–13.
  • Chi, M. T. H., & Wylie, R. (2014). The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes. Educational Psychologist, 49(4), 219–243.
  • Cliffe, A. D. (2017). A review of the benefits and drawbacks to virtual field guides in today’s Geoscience higher education environment. International Journal of Educational Technology in Higher Education, 14(1), 28.
  • Crawford, J., Butler-Henderson, K., Rudolph, J., Glowatz, M. (2020). COVID-19: 20 Countries’ Higher Education Intra-Period Digital Pedagogy Responses. Journal of Applied Learning & Teaching, 3(1), 1-20.
  • Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9–15.
  • Dichev, C., & Dicheva, D. (2017). Gamifying education: what is known, what is believed and what remains uncertain: a critical review. International Journal of Educational Technology in Higher Education, 14(1), 9.
  • Dolphin, G., Dutchak, A., Karchewski, B., & Cooper, J. (2019). Virtual field experiences in introductory geology: Addressing a capacity problem, but finding a pedagogical one. Journal of Geoscience Education, 67(2), 114–130.
  • Domínguez, A., Saenz-de-Navarrete, J., de-Marcos, L., Fernández-Sanz, L., Pagés, C., & Martínez-Herráiz, J.-J. (2013). Gamifying learning experiences: Practical implications and outcomes. Computers & Education, 63, 380–392.
  • Erickson, A.S.G., Noonan, P.M. and McCall, Z., 2012. Effectiveness of online professional development for rural special educators. Rural Special Education Quarterly, 31(1), 22-32.
  • Friess, D. A., Oliver, G. J. H., Quak, M. S. Y., & Lau, A. Y. A. (2016). Incorporating “virtual” and “real world” field trips into introductory geography modules. Journal of Geography in Higher Education, 40(4), 546–564.
  • Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences (HICSS), 3025–3034.
  • Haslett, S. K., Skellern, A., Chilcott, M., & Longman, D. (2011). Climate change education through a blended learning Google Earth exercise. Pedagogy of Climate Change, Higher Education Academy, York, 112-127.
  • Horodyskyj, L. B., Mead, C., Belinson, Z., Buxner, S., Semken, S., & Anbar, A. D. (2018). Habitable Worlds: Delivering on the Promises of Online Education. Astrobiology, 18(1), 86–99.
  • Jin, H., & Guo, D. (2009). Understanding Climate Change Patterns with Multivariate Geovisualization. 2009 IEEE International Conference on Data Mining Workshops (ICDMW), 217–222.
  • Jitmahantakul, S., & Chenrai, P. (2019). Applying Virtual Reality Technology to Geoscience Classrooms. Review of International Geographical Education, 9(3), 577-590.
  • Kent, M., Gilbertson, D. D., & Hunt, C. O. (1997). Fieldwork in geography teaching: A critical review of the literature and approaches. Journal of geography in higher education, 21(3), 313-332.
  • Knight, Y. (2009). Talkin’‘bout my generation: a brief introduction to generational theory. Planet, 21(1), 13-15.
  • Kubíček, P., Šašinka, Č., Stachoň, Z., Herman, L., Juřík, V., Urbánek, T., & Chmelík, J. (2019). Identification of altitude profiles in 3D geovisualizations: the role of interaction and spatial abilities. International Journal of Digital Earth, 12(2), 156–172.
  • Lamb, A., & Johnson, L. (2010). Virtual Expeditions: Google Earth, GIS, and Geovisualization Technologies in Teaching and Learning. Teacher Librarian, 37(3), 81-85.
  • Lee, J., & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly, 15, 1–5.
  • Leydon, J., & Turner, S. (2013). The Challenges and Rewards of Introducing Field Trips Into a Large Introductory Geography Class. Journal of Geography, 112(6), 248–261.
  • Lonergan, N., & Andresen, L. W. (1988). Field‐Based Education: Some Theoretical Considerations. Higher Education Research & Development, 7(1), 63–77.
  • MacEachren, A. M., Brewer, I., & Steiner, E. (2001). Geovisualization to mediate collaborative work: Tools to support different-place knowledge construction and decision-making. In Proceedings of the 20th International Cartographic Conference, 6-10.
  • Machajewski, S. (2017). Gamification Strategies in a Hybrid Exemplary College Course. International Journal of Educational Technology, 4, 1–16.
  • Mazza, R., & Dimitrova, V. (2004, May). Visualising student tracking data to support instructors in web-based distance education. In Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters, 154-161.
  • Mead, C., Buxner, S., Bruce, G., Taylor, W., Semken, S., & Anbar, A. D. (2019). Immersive, interactive virtual field trips promote science learning. Journal of Geoscience Education, 67(2), 131–142.
  • Moll, H. L. (2020). Leveling Up Grades: A Pilot Study of Student Motivation when an Entry-Level Geography Course Uses Point-Accrual Class Assessment. Yearbook of the Association of Pacific Coast Geographers, 82, 145-159.
  • Murray, Jacqueline. (2013). Likert data: what to use, parametric or non-parametric?. International Journal of Business and Social Science, 4(11), 258-264.
  • Nellis, M. D. (2017). Higher Education: implications for geography learning. Journal of Geography in Higher Education, 41(2), 155–165.
  • Porter, J. C., & O'Connell, S. (2014). Encounter Physical Geography: Interactive Explorations of Earth; Using Google Earth. Pearson.
  • Pringle, J. K. (2013). Educational environmental geoscience e-gaming to provide stimulating and effective learning. Planet, 27(1), 21–28.
  • Ruberto, T. J. (2018). Implications of Learning Outcomes of In-person and Virtual Field-based Geoscience Instruction at Grand Canyon National Park. Doctoral dissertation, Arizona State University.
  • Ruiz-Primo, M. A., Briggs, D., Iverson, H., Talbot, R., & Shepard, L. A. (2011). Impact of undergraduate science course innovations on learning. Science, 331(6022), 1269-1270.
  • Ryan, R. M., & Deci, E. L. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54–67.
  • Sahu, P. (2020). Closure of Universities Due to Coronavirus Disease 2019 (COVID-19): Impact on Education and Mental Health of Students and Academic Staff. Cureus, 12(4).
  • Šašinka, Č., Stachoň, Z., Sedlák, M., Chmelík, J., Herman, L., Kubíček, P., Šašinková, A., Doležal, M., Tejkl, H., Urbánek, T., Svatoňová, H., Ugwitz, P., & Juřík, V. (2019). Collaborative Immersive Virtual Environments for Education in Geography. ISPRS International Journal of Geo-Information, 8(1), 3.
  • Schultz, R. B., Kerski, J. J., & Patterson, Todd C. (2008). The Use of Virtual Globes as a Spatial Teaching Tool with Suggestions for Metadata Standards. Journal of Geography, 107(1), 27-34.
  • Smith, W. S., Gould, S. M., & Jones, J. A. (2004). National Science Teachers Association Starting the Semester at Odds: Educators’ Versus Students’ Reasons for Studying Science. Journal of College Science Teaching, 34(3).
  • Stokes, P. J., Levine, R., & Flessa, K. W. (2015). Choosing the Geoscience Major: Important Factors, Race/Ethnicity, and Gender. Journal of Geoscience Education, 63(3), 250–263.
  • Stumpf, R. J., Douglass, J., & Dorn, R. I. (2008). Learning Desert Geomorphology Virtually versus in the Field. Journal of Geography in Higher Education, 32(3), 387–399.
  • Toquero, C. M. (2020). Challenges and Opportunities for Higher Education amid the COVID-19 Pandemic: The Philippine Context. Pedagogical Research, 5(4).
  • Treves, R., Viterbo, P., & Haklay, M. (Muki). (2015). Footprints in the sky: using student track logs from a “bird’s eye view” virtual field trip to enhance learning. Journal of Geography in Higher Education, 39(1), 97–110.
  • Underwood, J.D. (2009). The impact of digital technology. Coventry, BECTA.
  • Vleeshouwer, J. J. (2015). Gamification in higher education: factors influencing the usage intensity of a gamified E-learning application. Master thesis, University of Twente.
  • Wiréhn, L., Opach, T., & Neset, T.-S. (2017). Assessing agricultural vulnerability to climate change in the Nordic countries – an interactive geovisualization approach. Journal of Environmental Planning and Management, 60(1), 115–134.
  • Wu, J. S., & Lee, J. J. (2015). Climate change games as tools for education and engagement. Nature Climate Change, 5(5), 413–418.
There are 51 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Ryan Heintzman 0000-0002-3126-6392

Publication Date December 31, 2020
Submission Date July 13, 2020
Acceptance Date December 28, 2020
Published in Issue Year 2020

Cite

APA Heintzman, R. (2020). Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography. Review of International Geographical Education Online, 10(4), 664-683. https://doi.org/10.33403/rigeo.762649
AMA Heintzman R. Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography. Review of International Geographical Education Online. December 2020;10(4):664-683. doi:10.33403/rigeo.762649
Chicago Heintzman, Ryan. “Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography”. Review of International Geographical Education Online 10, no. 4 (December 2020): 664-83. https://doi.org/10.33403/rigeo.762649.
EndNote Heintzman R (December 1, 2020) Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography. Review of International Geographical Education Online 10 4 664–683.
IEEE R. Heintzman, “Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography”, Review of International Geographical Education Online, vol. 10, no. 4, pp. 664–683, 2020, doi: 10.33403/rigeo.762649.
ISNAD Heintzman, Ryan. “Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography”. Review of International Geographical Education Online 10/4 (December 2020), 664-683. https://doi.org/10.33403/rigeo.762649.
JAMA Heintzman R. Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography. Review of International Geographical Education Online. 2020;10:664–683.
MLA Heintzman, Ryan. “Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography”. Review of International Geographical Education Online, vol. 10, no. 4, 2020, pp. 664-83, doi:10.33403/rigeo.762649.
Vancouver Heintzman R. Interactive Geovisualizations (iGEO): A New Approach To Teaching And Learning Physical Geography. Review of International Geographical Education Online. 2020;10(4):664-83.