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Zekâ Oyunlarının 5.Sınıf Öğrencilerinin Matematik Tutumları ve Akademik Başarıları Üzerindeki Etkisi

Year 2024, Volume: 8 Issue: 1, 20 - 40, 26.06.2024
https://doi.org/10.31798/ses.1462049

Abstract

Bu çalışma zeka oyunlarının ortaokul öğrencilerinin matematik tutumlarına ve akademik başarılarına etkisini incelemektedir. Araştırma, Akdeniz bölgesinde yer alan bir ilin merkezinde bulunan bir devlet ortaokulunun 5. sınıf öğrencileriyle gerçekleştirilmiş olup, ön test ve son test kontrol gruplu yarı deneysel desene dayanmaktadır. Deney grubunda matematik dersleri zeka oyunlarının entegre edildiği matematik öğretimi ile yürütülürken, kontrol grubunda matematik dersleri Milli Eğitim Bakanlığı Matematik Ders Programı çerçevesinde işlenmeye devam etmiştir. Veri toplama araçları olarak Matematik Başarı Testi ve Matematik Tutum Ölçeği kullanılmıştır. Elde edilen veriler SPSS istatistik paket programıyla analiz edildiğinde çıkan sonuçlar deney grubundaki öğrencilerin matematik tutumlarında ve akademik başarılarında olumlu değişiklikler olduğunu göstermiştir.

Ethical Statement

Bu araştırma bilimsel araştırma yöntemleri ve etiği çerçevesinde yürütülmüştür.

References

  • Akinsola, M. K., & Animasahun, I. A. (2007). The effect of simulation-games environment on students’ achievement in and attitudes to mathematics in secondary schools. The Turkish Online Educational Technology, 6(3), 11. https://eric.ed.gov/?id=ED500054
  • American Psychological Association [APA]. (2010). Publication manual of the American psychological association. American Psychological Association.
  • Aşkar, P. (1986). Matematik dersine yönelik tutumu ölçen likert-tipi bir ölçeğin geliştirilmesi. Eğitim ve Bilim, 11(62). 31-36.
  • Bottino, R. M., Ott, M., & Tavella, M. (2013). Investigating the relationship between school performance and the abilities to play mind games, In European Conference on Games Based Learning (p. 62-71). Academic Conferences International Limited.
  • Caponetto, I., Earp, J., & Ott, M. (2014). Engagement and learning in game-based learning environments. International Journal of Game-Based Learning, 4(3), 1-14.
  • Chang, M., Evans, M. A., Kim, S., Norton, A., & Samur, Y. (2015). Differential effects of learning games on mathematics proficiency. Educational Media International, 52(1), 47-57. https://doi.org/10.1080/09523987.2015.1005427
  • Charles, M. T., Bustard, D. W., & Black, M. (2009, October). Experiences of promoting engagement in game-based learning. In Proceedings of ECGBL 2009: 3rd European Conference on Games Based Learning (pp. 397-403). Academic Conferences and Publishing International.
  • Cohen, L., Manion, L., & Morrison, K. (2007). Research methods in education. Routledge.
  • Creswell, J. W. (2014). A concise introduction to mixed methods research. SAGE publications.
  • Çağan, B., &Usta, N. (2023). Akıl ve zeka oyunlarının ortaokul öğrencilerinin matematik başarısına etkisinin ıncelenmesi. Academıc Socıal Resources Journal, 8(52), 3331-3341. http://dx.doi.org/10.29228/ASRJOURNAL.71353
  • Çağır, S., & Oruç, Ş. (2020). Intelligence and mind games in concept teaching in social studies. Participatory Educational Research, 7(3), 139-160.
  • Çevik, M., Düzgün, M., & Öztaş, E. B. (2016). Effects of the intelligence games approaches on academic achievement and attitude of students with mild mental retardation in mathematics course. In 8th World Conference on Educational Sciences.
  • Çoban A. (1989). Ankara Merkez Ortaokullarındaki son sınıf öğrencilerinin matematik dersine ilişkin tutumları [Yayınlanmamış Yüksek Lisans Tezi], Gazi Üniversitesi.
  • Demirel, T. (2015). Zekâ oyunlarının türkçe ve matematik derslerinde kullanılmasının ortaokul öğrencileri üzerindeki bilişsel ve duyuşsal etkilerinin değerlendirilmesi [Yayınlanmamış Doktora Tezi]. Atatürk Üniversitesi.
  • Field, A. (2013). Discovering statistics using IBM SPSS statistics. Sage.
  • Francisco, M. T., & Maher, C. A. (2011). Conditions for promoting reasoning in problem solving: Insights from a longitudinal study. Journal of Mathematical Behaviour, 30(4), 309-324.
  • Fuson, K. C., Kalchman, M., & Bransford, J. D. (2005). Mathematical understanding: An introduction. How students learn: History, mathematics, and science in the classroom, 217-256.
  • Gay, L. R., Mills, G. E., & Airasian, P. W. (2012). Educational research: Competencies for analysis and applications. Pearson.
  • Huizinga, J. (1955). Homo ludens a study of the play-element in culture. Beacon Press.
  • Koçyiğit, S., Tuğluk, M. N., & Mehmet, K. Ö. K. (2007). Çocuğun gelişim sürecinde eğitsel bir etkinlik olarak oyun. Atatürk Üniversitesi Kazım Karabekir Eğitim Fakültesi Dergisi, (16), 324-342.
  • Korkmaz, Ö., & Öztürk, Ç. (2020). The effect of gamification activities on students' academic achievements in social studies course, attitudes towards the course and cooperative learning skills. Participatory Educational Research, 7(1), 1-15.
  • Leech, N. L., Barrett, K. C., & Morgan, G. A. (2014). IBM SPSS for intermediate statistics: Use and interpretation. Routledge.
  • Mavridis, A., Katmada, A., & Tsiatsos, T. (2017). Impact of online flexible games on students’ attitude towards mathematics. Educational Technology Research and Development, 65, 1451-1470. https://doi.org/10.1007/s11423-017-9522-5
  • Ministry of National Education (2018). Primary mathematics course 5-8th grades curriculum. Ankara.
  • Mubaslat, M. M. (2012). The effect of using educational games on the students' achievement in English language for the primary stage. Online Submission. 1-14.
  • National Council of Teachers of Mathematics [NCTM] (2000). Principles and standards for school mathematics. Reston, VA: National Council of Teachers of Mathematics.
  • Orak, S., Karademir, E. & Artvinli, E. (2016). Orta Asya’daki zekâ ve strateji oyunları destekli öğretime dayalı uygulamaların akademik başarıya ve tutuma etkisi. Eskişehir Osmangazi Üniversitesi Türk Dünyası Uygulama ve Araştırma Merkezi Eğitim Dergisi, 1(1), 1-18.
  • Önal, N. (2013). Ortaokul öğrencilerinin matematik tutumlarına yönelik ölçek geliştirme çalışması. İlköğretim Online,12(4), 938-948. https://dergipark.org.tr/tr/pub/ilkonline/issue/8583/106600
  • Özkaya, A. (2017). The Effects of the Course of Intelligence Games Towards Student's Attitudes. International Journal of System Modelling and Simulation, 2(4), 27-29.
  • Pellegrini, A. D., & Smith, P. K. (1998). Physical activity play: The nature and function of a neglected aspect of play. Child development, 69(3), 577-598.
  • Pilten, P. (2008). Üstbiliş stratejileri öğretiminin ilköğretim beşinci sınıf öğrencilerinin matematiksel muhakeme becerilerine etkisi [Yayınlanmamış Yüksek Lisans Tezi], Gazi Üniversitesi.
  • Popham, W. J. (2010). Everything school leaders need to know about assessment. Corwin Press.
  • Randel, J. M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V. (1992). The effectiveness of games for educational purposes: A review of recent research. Simulation & gaming, 23(3), 261-276.
  • Sala, G., Gorini, A., & Pravettoni, G. (2015). Mathematical problem-solving abilities and chess: an experimental study on young pupils. Sage Open, 5(3). https://doi.org/10.1177/2158244015596050
  • Shadish, W. R., Cook, T. D., & Campbell, D. T. (2002). Quasi-experiments: interrupted time-series designs. Experimental and quasi-experimental designs for generalized causal inference, 171-205.
  • Slavin, R. E. (2018). Educational psychology: Theory and practice. Pearson.
  • Stipek, D. J., Givvin, K. B., Salmon, J. M., & MacGyvers, V. L. (2001). Teachers’ beliefs and practices related to mathematics instruction. Teaching and Teacher Education, 17(2), 213-226.
  • Sutton-Smith, B. (2003). Play as a parody of emotional vulnerability. Play and culture studies, 5, 3-18.
  • Usta, N., Işık, A. D., Taş, F., Gülay, G., Şahan, G., Genç, S., Diril, F., Demir, Ö., & Küçük, K. (2018). The effect of teaching mathematics with games on the mathematics achievement of secondary school 7th grade students. Elementary Education Online, 17(4), 1972-1987. https://doi.org/10.17051/ilkonline.2019.506917
  • White, K., & McCoy, L. P. (2019). Effects of game-based learning on attitude and achievement in elementary mathematics. Networks: An Online Journal for Teacher Research, 21(1), 1-17.

The Effect of Intelligence Games on 5th Grade Students' Mathematics Attitudes and Academic Achievement

Year 2024, Volume: 8 Issue: 1, 20 - 40, 26.06.2024
https://doi.org/10.31798/ses.1462049

Abstract

This study examines the effect of intelligence games on secondary school students' mathematics attitudes and academic achievement. The study was conducted with 5th grade students of a public secondary school in the centre of a province in the Mediterranean region and was based on a quasi-experimental design with pre-test and post-test control groups. In the experimental group, mathematics lessons were carried out with mathematics teaching in which intelligence games were integrated, while in the control group, mathematics lessons were carried out within the framework of the Ministry of Education Mathematics Curriculum. Mathematics Achievement Test and Mathematics Attitude Scale were used as data collection tools. The data obtained were analysed with SPSS statistical package programme. The results showed that there were positive changes in the mathematics attitudes and academic achievement of the students in the experimental group.

References

  • Akinsola, M. K., & Animasahun, I. A. (2007). The effect of simulation-games environment on students’ achievement in and attitudes to mathematics in secondary schools. The Turkish Online Educational Technology, 6(3), 11. https://eric.ed.gov/?id=ED500054
  • American Psychological Association [APA]. (2010). Publication manual of the American psychological association. American Psychological Association.
  • Aşkar, P. (1986). Matematik dersine yönelik tutumu ölçen likert-tipi bir ölçeğin geliştirilmesi. Eğitim ve Bilim, 11(62). 31-36.
  • Bottino, R. M., Ott, M., & Tavella, M. (2013). Investigating the relationship between school performance and the abilities to play mind games, In European Conference on Games Based Learning (p. 62-71). Academic Conferences International Limited.
  • Caponetto, I., Earp, J., & Ott, M. (2014). Engagement and learning in game-based learning environments. International Journal of Game-Based Learning, 4(3), 1-14.
  • Chang, M., Evans, M. A., Kim, S., Norton, A., & Samur, Y. (2015). Differential effects of learning games on mathematics proficiency. Educational Media International, 52(1), 47-57. https://doi.org/10.1080/09523987.2015.1005427
  • Charles, M. T., Bustard, D. W., & Black, M. (2009, October). Experiences of promoting engagement in game-based learning. In Proceedings of ECGBL 2009: 3rd European Conference on Games Based Learning (pp. 397-403). Academic Conferences and Publishing International.
  • Cohen, L., Manion, L., & Morrison, K. (2007). Research methods in education. Routledge.
  • Creswell, J. W. (2014). A concise introduction to mixed methods research. SAGE publications.
  • Çağan, B., &Usta, N. (2023). Akıl ve zeka oyunlarının ortaokul öğrencilerinin matematik başarısına etkisinin ıncelenmesi. Academıc Socıal Resources Journal, 8(52), 3331-3341. http://dx.doi.org/10.29228/ASRJOURNAL.71353
  • Çağır, S., & Oruç, Ş. (2020). Intelligence and mind games in concept teaching in social studies. Participatory Educational Research, 7(3), 139-160.
  • Çevik, M., Düzgün, M., & Öztaş, E. B. (2016). Effects of the intelligence games approaches on academic achievement and attitude of students with mild mental retardation in mathematics course. In 8th World Conference on Educational Sciences.
  • Çoban A. (1989). Ankara Merkez Ortaokullarındaki son sınıf öğrencilerinin matematik dersine ilişkin tutumları [Yayınlanmamış Yüksek Lisans Tezi], Gazi Üniversitesi.
  • Demirel, T. (2015). Zekâ oyunlarının türkçe ve matematik derslerinde kullanılmasının ortaokul öğrencileri üzerindeki bilişsel ve duyuşsal etkilerinin değerlendirilmesi [Yayınlanmamış Doktora Tezi]. Atatürk Üniversitesi.
  • Field, A. (2013). Discovering statistics using IBM SPSS statistics. Sage.
  • Francisco, M. T., & Maher, C. A. (2011). Conditions for promoting reasoning in problem solving: Insights from a longitudinal study. Journal of Mathematical Behaviour, 30(4), 309-324.
  • Fuson, K. C., Kalchman, M., & Bransford, J. D. (2005). Mathematical understanding: An introduction. How students learn: History, mathematics, and science in the classroom, 217-256.
  • Gay, L. R., Mills, G. E., & Airasian, P. W. (2012). Educational research: Competencies for analysis and applications. Pearson.
  • Huizinga, J. (1955). Homo ludens a study of the play-element in culture. Beacon Press.
  • Koçyiğit, S., Tuğluk, M. N., & Mehmet, K. Ö. K. (2007). Çocuğun gelişim sürecinde eğitsel bir etkinlik olarak oyun. Atatürk Üniversitesi Kazım Karabekir Eğitim Fakültesi Dergisi, (16), 324-342.
  • Korkmaz, Ö., & Öztürk, Ç. (2020). The effect of gamification activities on students' academic achievements in social studies course, attitudes towards the course and cooperative learning skills. Participatory Educational Research, 7(1), 1-15.
  • Leech, N. L., Barrett, K. C., & Morgan, G. A. (2014). IBM SPSS for intermediate statistics: Use and interpretation. Routledge.
  • Mavridis, A., Katmada, A., & Tsiatsos, T. (2017). Impact of online flexible games on students’ attitude towards mathematics. Educational Technology Research and Development, 65, 1451-1470. https://doi.org/10.1007/s11423-017-9522-5
  • Ministry of National Education (2018). Primary mathematics course 5-8th grades curriculum. Ankara.
  • Mubaslat, M. M. (2012). The effect of using educational games on the students' achievement in English language for the primary stage. Online Submission. 1-14.
  • National Council of Teachers of Mathematics [NCTM] (2000). Principles and standards for school mathematics. Reston, VA: National Council of Teachers of Mathematics.
  • Orak, S., Karademir, E. & Artvinli, E. (2016). Orta Asya’daki zekâ ve strateji oyunları destekli öğretime dayalı uygulamaların akademik başarıya ve tutuma etkisi. Eskişehir Osmangazi Üniversitesi Türk Dünyası Uygulama ve Araştırma Merkezi Eğitim Dergisi, 1(1), 1-18.
  • Önal, N. (2013). Ortaokul öğrencilerinin matematik tutumlarına yönelik ölçek geliştirme çalışması. İlköğretim Online,12(4), 938-948. https://dergipark.org.tr/tr/pub/ilkonline/issue/8583/106600
  • Özkaya, A. (2017). The Effects of the Course of Intelligence Games Towards Student's Attitudes. International Journal of System Modelling and Simulation, 2(4), 27-29.
  • Pellegrini, A. D., & Smith, P. K. (1998). Physical activity play: The nature and function of a neglected aspect of play. Child development, 69(3), 577-598.
  • Pilten, P. (2008). Üstbiliş stratejileri öğretiminin ilköğretim beşinci sınıf öğrencilerinin matematiksel muhakeme becerilerine etkisi [Yayınlanmamış Yüksek Lisans Tezi], Gazi Üniversitesi.
  • Popham, W. J. (2010). Everything school leaders need to know about assessment. Corwin Press.
  • Randel, J. M., Morris, B. A., Wetzel, C. D., & Whitehill, B. V. (1992). The effectiveness of games for educational purposes: A review of recent research. Simulation & gaming, 23(3), 261-276.
  • Sala, G., Gorini, A., & Pravettoni, G. (2015). Mathematical problem-solving abilities and chess: an experimental study on young pupils. Sage Open, 5(3). https://doi.org/10.1177/2158244015596050
  • Shadish, W. R., Cook, T. D., & Campbell, D. T. (2002). Quasi-experiments: interrupted time-series designs. Experimental and quasi-experimental designs for generalized causal inference, 171-205.
  • Slavin, R. E. (2018). Educational psychology: Theory and practice. Pearson.
  • Stipek, D. J., Givvin, K. B., Salmon, J. M., & MacGyvers, V. L. (2001). Teachers’ beliefs and practices related to mathematics instruction. Teaching and Teacher Education, 17(2), 213-226.
  • Sutton-Smith, B. (2003). Play as a parody of emotional vulnerability. Play and culture studies, 5, 3-18.
  • Usta, N., Işık, A. D., Taş, F., Gülay, G., Şahan, G., Genç, S., Diril, F., Demir, Ö., & Küçük, K. (2018). The effect of teaching mathematics with games on the mathematics achievement of secondary school 7th grade students. Elementary Education Online, 17(4), 1972-1987. https://doi.org/10.17051/ilkonline.2019.506917
  • White, K., & McCoy, L. P. (2019). Effects of game-based learning on attitude and achievement in elementary mathematics. Networks: An Online Journal for Teacher Research, 21(1), 1-17.
There are 40 citations in total.

Details

Primary Language English
Subjects Mathematics Education
Journal Section Makaleler
Authors

Mehmet Alyanak 0000-0002-3757-1056

Ali Özkaya 0000-0002-6401-1839

Publication Date June 26, 2024
Submission Date April 1, 2024
Acceptance Date May 28, 2024
Published in Issue Year 2024 Volume: 8 Issue: 1

Cite

APA Alyanak, M., & Özkaya, A. (2024). The Effect of Intelligence Games on 5th Grade Students’ Mathematics Attitudes and Academic Achievement. Scientific Educational Studies, 8(1), 20-40. https://doi.org/10.31798/ses.1462049