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Artırılmış Gerçeklik Deneyiminin Sadakat ve Satın Alma Niyetine Etkisi: Perakende Sektöründe Bir Uygulama

Year 2022, Volume: 30 Issue: 52, 129 - 155, 28.04.2022
https://doi.org/10.17233/sosyoekonomi.2022.02.08

Abstract

Pazarlama faaliyetlerinde mobil uygulamaların kullanımını popüler hale gelmesiyle birlikte günümüzde birçok perakende işletme, kendi AR uygulamasını piyasaya sürmeye başlamıştır. AR teknolojisinin pazarlama alanına uygulanması oldukça yeni bir sürecin başlangıcını ifade etmektedir. İşletmeler, tüketicilere ulaşabilecekleri interaktif kanallar yarattıklarında, tüketicilerin satın alma karar süreçlerini etkileyebilmektedir. Ayrıca, işletmeler, tüketicilere unutulmaz bir alışveriş deneyimi sağlamayı hedeflemektedir. Buradan yola çıkıldığında çalışmanın araştırma sorusu, “Tüketicilerin yenilikçilikleri ve AR deneyimleri, tüketici sadakatini ve satın alma niyetini nasıl etkileyecektir?” olarak belirlenmiştir. Tüketicilerin yenilikçilik merakı da AR uygulaması kullanım niyetleri üzerinde önemli bir etkiye sahiptir. Dolayısıyla çalışmanın amacı, yenilikçiliğin artırılmış gerçeklik deneyimine ve AR deneyiminin de tüketici sadakatine ve satın alma niyetine etkisini incelenmek olarak belirlenmiştir. Pazarlama faaliyetlerinde AR uygulamalarının öneminin giderek artacağı varsayımından hareketle, AR uygulamalarının tüketici tutum ve davranışları üzerindeki etkilerinin incelenmesinin önem kazandığı söylenebilir. Tüketici davranışları literatüründe artırılmış gerçeklik uygulamalarının etkilerini araştıran çalışmalar oldukça sınırlıdır. Bu durum, çalışmanın özgün değerini göstermektedir. Çalışmada, nicel araştırma tasarımı kullanılmıştır. Bu kapsamda kolayda örneklem yöntemi ile 319 katılımcıdan online anket yoluyla veri toplanmış ve elde edilen yanıtlar çalışmanın amacı doğrultusunda faktör analizi ve yapısal eşitlik modeli kullanarak incelenmiştir. Sonuçlar yenilikçiliğin ve AR deneyiminin ürün ve eğlence boyutlarını pozitif yönlü etkilediğini, bununla birlikte AR deneyiminin ürün ve eğlence boyutlarının da tüketici sadakatini pozitif yönde etkilediği göstermiştir.

Thanks

Sayın editör kurulu üyeleri, çalışmamızı dikkatle değerlendirecek tüm çalışma arkadaşlarınıza emekleri için şimdiden tüm yazarlar adına teşekkür ederim

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The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector

Year 2022, Volume: 30 Issue: 52, 129 - 155, 28.04.2022
https://doi.org/10.17233/sosyoekonomi.2022.02.08

Abstract

Due to mobile applications have become popular in marketing activities, many retail businesses have begun to launch their Augmented Reality (AR) applications. The application of AR technology to marketing is a very new process. When businesses create interactive channels through which they can reach consumers, they can influence the purchasing decision processes of consumers. In addition, companies aim to provide consumers with an unforgettable shopping experience. The study’s research question was, “How do consumers' innovativeness and AR experiences affect their loyalty and purchase intentions? Also, innovativeness has a significant effect on their AR application use intentions. This study investigates the impact of innovativeness and AR experience on consumer loyalty and purchase intention. Based on the assumption that the importance of AR applications in marketing activities will gradually increase, it can be said that examining the effects of AR applications on consumer attitudes and behaviours is gaining reputation. Studies investigating the impact of augmented reality applications are very limited in the consumer behaviour literature. This situation shows the original value of the study. In the application part of the study, a quantitative research design was used. In this context, the convenience sampling method was selected. Data were collected from 319 participants via an online questionnaire, and the responses obtained were analysed using a structural equation model. The results showed that the AR experience had been affected positively by the innovation dimension, while consumer loyalty was affected positively by the AR experience.

References

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  • Adam, M. & M. Pecorelli (2018), Recommendations in Augmented Reality Applications-the effect of Customer Reviews and Seller Recommendations on Purchase Intention and Product Selection, Publications of Darmstadt Technical University, Institute for Business Studies (BWL) 105776, Darmstadt Technical University, Department of Business Administration, Economics and Law, Institute for Business Studies (BWL).
  • Agarwal, R. & J. Prasad (1998), “A conceptual and operational definition of personal innovativeness in the domain of information technology”, Information Systems Research, 9(2), 204-215.
  • Alansari, M.T. et al. (2018), “Marketing effectiveness of hotel Twitter accounts: The case of Saudi Arabia”, Journal of Hospitality and Tourism Technology, 9(1), 65-79.
  • Avcılar, M.Y. et al. (2019), “Artırılmış Gerçeklik Uygulamalarının Kullanıcı Deneyimi, Tatmin ve Satın Alma Niyeti Üzerindeki Etkilerinin İncelenmesi”, Pazarlama ve Pazarlama Araştırmaları Dergisi, (24), 235-271.
  • Azuma, R.T. (1997), “A survey of augmented reality”, Presence: Teleoperators and Virtual Environments, 6(4), 355-385.
  • Baek, T.H. et al. (2018), “Augment yourself through virtual mirror: the impact of self-viewing and narcissism on consumer responses”, International Journal of Advertising, 37(3), 421-439.
  • Bagozzi, R.P. & Y. Yi (1988), “On the evaluation of structural equation models”, Journal of the Academy of Marketing Science, 16(1), 74-94.
  • Baier, D. et al. (2015), “Analyzing online reviews to measure technology acceptance at the point of scale - the case of IKEA”, in: E. Pantano (ed.), Successful Technological Integration for Competitive Advantage in Retail Settings (168-189), Hershey PA, IGI Global.
  • Baker, J. et al. (1992), “An experimental approach to making retail store environmental”, Journal of Retailing, 68(4), 445-460.
  • Ballestar, M.T. et al. (2019), “Predicting customer quality in e-commerce social networks: a machine learning approach”, Review of Managerial Science, 13(3), 589-603.
  • Batı, U. (2013), Reklamın Dili: Dilbilim, Strateji, Mesaj, Retorik, Göstergebilim, Alfa.
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  • Beck, M. & D. Crié (2016), “I Virtually Try It… I Want It! Virtual Fitting Room: A Tool to Increase On-line and Off-line Exploratory Behavior, Patronage and Purchase Intentions”, Journal of Retailing and Consumer Services, (40), 279-286.
  • Bodhani, A. (2013), “Getting a purchase on AR”, Engineering & Technology, 8(4), 46-49.
  • Bonetti, F. et al. (2018), “Augmented reality and virtual reality in physical and online retailing: A review, synthesis and research agenda”, in: T. Jung & M.T. Dieck (eds.), Augmented reality and virtual reality (119-132), Springer, Cham.
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There are 113 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Oya Eru 0000-0002-6678-0156

Yusuf Volkan Topuz 0000-0003-4005-2916

Ruziye Cop 0000-0002-2053-2157

Publication Date April 28, 2022
Submission Date July 9, 2021
Published in Issue Year 2022 Volume: 30 Issue: 52

Cite

APA Eru, O., Topuz, Y. V., & Cop, R. (2022). The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector. Sosyoekonomi, 30(52), 129-155. https://doi.org/10.17233/sosyoekonomi.2022.02.08
AMA Eru O, Topuz YV, Cop R. The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector. Sosyoekonomi. April 2022;30(52):129-155. doi:10.17233/sosyoekonomi.2022.02.08
Chicago Eru, Oya, Yusuf Volkan Topuz, and Ruziye Cop. “The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector”. Sosyoekonomi 30, no. 52 (April 2022): 129-55. https://doi.org/10.17233/sosyoekonomi.2022.02.08.
EndNote Eru O, Topuz YV, Cop R (April 1, 2022) The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector. Sosyoekonomi 30 52 129–155.
IEEE O. Eru, Y. V. Topuz, and R. Cop, “The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector”, Sosyoekonomi, vol. 30, no. 52, pp. 129–155, 2022, doi: 10.17233/sosyoekonomi.2022.02.08.
ISNAD Eru, Oya et al. “The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector”. Sosyoekonomi 30/52 (April 2022), 129-155. https://doi.org/10.17233/sosyoekonomi.2022.02.08.
JAMA Eru O, Topuz YV, Cop R. The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector. Sosyoekonomi. 2022;30:129–155.
MLA Eru, Oya et al. “The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector”. Sosyoekonomi, vol. 30, no. 52, 2022, pp. 129-55, doi:10.17233/sosyoekonomi.2022.02.08.
Vancouver Eru O, Topuz YV, Cop R. The Effect of Augmented Reality Experience on Loyalty and Purchasing Intent: An Application on the Retail Sector. Sosyoekonomi. 2022;30(52):129-55.