Research Article

Grief in Video Games: Understanding Loss and Mourning with Narrative Design

Volume: 5 Number: 2 October 28, 2025
TR EN

Grief in Video Games: Understanding Loss and Mourning with Narrative Design

Abstract

The Purpose of the Study: This study explores how video games portray grief through storytelling, visual design, and gameplay. It argues that video games can express complex emotions like loss and healing by involving players directly in the experience, offering something unique compared to other media. Literature Review / Background: As video games grow into expressive storytelling tools, researchers and designers have started to examine how they represent emotions. Works by scholars like Hocking, Isbister, and Ahmed show how game mechanics, visuals, and sound can shape emotional responses. This study builds on those ideas, treating games as emotional texts that combine narrative and interaction. Method: The study uses a qualitative, interpretive method through thematic analysis. It focuses on ten narrative-based games: Spiritfarer, Firewatch, Gris, Brothers: A Tale of Two Sons, What Remains of Edith Finch, Life is Strange, To the Moon, That Dragon, Cancer, Before Your Eyes, and The Stillness of the Wind. Each game is analyzed through story, visuals, sound, gameplay, and emotional tone. Results: The findings show that grief is represented in many ways, from symbolic storytelling to realistic scenes and choices. Games combine sound, pacing, and interaction to create emotional impact. They offer players space to reflect and emotionally engage with the narrative, rather than just follow a story. Conclusion: Video games portray grief well because they allow players to experience it actively. Grief is not just a theme but a part of game design. As games evolve, they offer meaningful ways to connect with loss, healing, and emotional expression through play.

Keywords

References

  1. AHMED, S. (2014). The cultural politics of emotion (2nd ed.). Edinburgh University Press.
  2. AMERICAN PSYCHOLOGICAL ASSOCIATION. (2024). Grief. Retrieved from https://dictionary.apa.org/grief
  3. BACHEN, C. M., HERNÁNDEZ-RAMOS, P. F., & RAPHAEL, C. (2016). Simulating real lives: promoting global empathy and interest in learning through simulation games. Simulation & Gaming, 47(3), 317–342. DOI: 10.1177/1046878111432108
  4. BRAUN, V., & CLARKE, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77–101. DOI: 10.1191/1478088706qp063oa
  5. CAMPO SANTO. (2016). Firewatch [Video game].
  6. DONTNOD ENTERTAINMENT. (2015). Life is strange [Video game].
  7. ETYMONLINE. (n.d.). Grief. Retrieved from https://www.etymonline.com/word/grief
  8. EUM, K., & DOH, Y. Y. (2023). A thematic analysis of bereaved adults’ meaning-making experience of loss through playing video games. Frontiers in Psychology, 14, 1154976. https://doi.org/10.3389/fpsyg.2023.1154976

Details

Primary Language

English

Subjects

Visual Communication Design (Other)

Journal Section

Research Article

Early Pub Date

October 27, 2025

Publication Date

October 28, 2025

Submission Date

August 17, 2025

Acceptance Date

October 10, 2025

Published in Issue

Year 2025 Volume: 5 Number: 2

APA
Kalender, Ö. (2025). Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/Icle:/Sanat/Ve/Tasarım/Dergisi, 5(2), 293-314. https://doi.org/10.56590/stdarticle.1767529
AMA
1.Kalender Ö. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 2025;5(2):293-314. doi:10.56590/stdarticle.1767529
Chicago
Kalender, Özgür. 2025. “Grief in Video Games: Understanding Loss and Mourning With Narrative Design”. ART/Icle:/Sanat/Ve/Tasarım/Dergisi 5 (2): 293-314. https://doi.org/10.56590/stdarticle.1767529.
EndNote
Kalender Ö (October 1, 2025) Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle: Sanat ve Tasarım Dergisi 5 2 293–314.
IEEE
[1]Ö. Kalender, “Grief in Video Games: Understanding Loss and Mourning with Narrative Design”, ART/icle, vol. 5, no. 2, pp. 293–314, Oct. 2025, doi: 10.56590/stdarticle.1767529.
ISNAD
Kalender, Özgür. “Grief in Video Games: Understanding Loss and Mourning With Narrative Design”. ART/icle: Sanat ve Tasarım Dergisi 5/2 (October 1, 2025): 293-314. https://doi.org/10.56590/stdarticle.1767529.
JAMA
1.Kalender Ö. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 2025;5:293–314.
MLA
Kalender, Özgür. “Grief in Video Games: Understanding Loss and Mourning With Narrative Design”. ART/Icle:/Sanat/Ve/Tasarım/Dergisi, vol. 5, no. 2, Oct. 2025, pp. 293-14, doi:10.56590/stdarticle.1767529.
Vancouver
1.Özgür Kalender. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 2025 Oct. 1;5(2):293-314. doi:10.56590/stdarticle.1767529

ART/icle: Journal of Art and Design

ISSN: 2718-1057
e-ISSN: 2791-7665