Grief in Video Games: Understanding Loss and Mourning with Narrative Design
Abstract
Keywords
References
- AHMED, S. (2014). The cultural politics of emotion (2nd ed.). Edinburgh University Press.
- AMERICAN PSYCHOLOGICAL ASSOCIATION. (2024). Grief. Retrieved from https://dictionary.apa.org/grief
- BACHEN, C. M., HERNÁNDEZ-RAMOS, P. F., & RAPHAEL, C. (2016). Simulating real lives: promoting global empathy and interest in learning through simulation games. Simulation & Gaming, 47(3), 317–342. DOI: 10.1177/1046878111432108
- BRAUN, V., & CLARKE, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77–101. DOI: 10.1191/1478088706qp063oa
- CAMPO SANTO. (2016). Firewatch [Video game].
- DONTNOD ENTERTAINMENT. (2015). Life is strange [Video game].
- ETYMONLINE. (n.d.). Grief. Retrieved from https://www.etymonline.com/word/grief
- EUM, K., & DOH, Y. Y. (2023). A thematic analysis of bereaved adults’ meaning-making experience of loss through playing video games. Frontiers in Psychology, 14, 1154976. https://doi.org/10.3389/fpsyg.2023.1154976
Details
Primary Language
English
Subjects
Visual Communication Design (Other)
Journal Section
Research Article
Authors
Özgür Kalender
*
0000-0002-8649-3250
Türkiye
Early Pub Date
October 27, 2025
Publication Date
October 28, 2025
Submission Date
August 17, 2025
Acceptance Date
October 10, 2025
Published in Issue
Year 2025 Volume: 5 Number: 2