Araştırma Makalesi

Grief in Video Games: Understanding Loss and Mourning with Narrative Design

Cilt: 5 Sayı: 2 28 Ekim 2025
PDF İndir
TR EN

Grief in Video Games: Understanding Loss and Mourning with Narrative Design

Öz

The Purpose of the Study: This study explores how video games portray grief through storytelling, visual design, and gameplay. It argues that video games can express complex emotions like loss and healing by involving players directly in the experience, offering something unique compared to other media. Literature Review / Background: As video games grow into expressive storytelling tools, researchers and designers have started to examine how they represent emotions. Works by scholars like Hocking, Isbister, and Ahmed show how game mechanics, visuals, and sound can shape emotional responses. This study builds on those ideas, treating games as emotional texts that combine narrative and interaction. Method: The study uses a qualitative, interpretive method through thematic analysis. It focuses on ten narrative-based games: Spiritfarer, Firewatch, Gris, Brothers: A Tale of Two Sons, What Remains of Edith Finch, Life is Strange, To the Moon, That Dragon, Cancer, Before Your Eyes, and The Stillness of the Wind. Each game is analyzed through story, visuals, sound, gameplay, and emotional tone. Results: The findings show that grief is represented in many ways, from symbolic storytelling to realistic scenes and choices. Games combine sound, pacing, and interaction to create emotional impact. They offer players space to reflect and emotionally engage with the narrative, rather than just follow a story. Conclusion: Video games portray grief well because they allow players to experience it actively. Grief is not just a theme but a part of game design. As games evolve, they offer meaningful ways to connect with loss, healing, and emotional expression through play.

Anahtar Kelimeler

Kaynakça

  1. AHMED, S. (2014). The cultural politics of emotion (2nd ed.). Edinburgh University Press.
  2. AMERICAN PSYCHOLOGICAL ASSOCIATION. (2024). Grief. Retrieved from https://dictionary.apa.org/grief
  3. BACHEN, C. M., HERNÁNDEZ-RAMOS, P. F., & RAPHAEL, C. (2016). Simulating real lives: promoting global empathy and interest in learning through simulation games. Simulation & Gaming, 47(3), 317–342. DOI: 10.1177/1046878111432108
  4. BRAUN, V., & CLARKE, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77–101. DOI: 10.1191/1478088706qp063oa
  5. CAMPO SANTO. (2016). Firewatch [Video game].
  6. DONTNOD ENTERTAINMENT. (2015). Life is strange [Video game].
  7. ETYMONLINE. (n.d.). Grief. Retrieved from https://www.etymonline.com/word/grief
  8. EUM, K., & DOH, Y. Y. (2023). A thematic analysis of bereaved adults’ meaning-making experience of loss through playing video games. Frontiers in Psychology, 14, 1154976. https://doi.org/10.3389/fpsyg.2023.1154976

Ayrıntılar

Birincil Dil

İngilizce

Konular

Görsel İletişim Tasarımı (Diğer)

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

27 Ekim 2025

Yayımlanma Tarihi

28 Ekim 2025

Gönderilme Tarihi

17 Ağustos 2025

Kabul Tarihi

10 Ekim 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 5 Sayı: 2

Kaynak Göster

APA
Kalender, Ö. (2025). Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle: Sanat ve Tasarım Dergisi, 5(2), 293-314. https://doi.org/10.56590/stdarticle.1767529
AMA
1.Kalender Ö. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 2025;5(2):293-314. doi:10.56590/stdarticle.1767529
Chicago
Kalender, Özgür. 2025. “Grief in Video Games: Understanding Loss and Mourning with Narrative Design”. ART/icle: Sanat ve Tasarım Dergisi 5 (2): 293-314. https://doi.org/10.56590/stdarticle.1767529.
EndNote
Kalender Ö (01 Ekim 2025) Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle: Sanat ve Tasarım Dergisi 5 2 293–314.
IEEE
[1]Ö. Kalender, “Grief in Video Games: Understanding Loss and Mourning with Narrative Design”, ART/icle, c. 5, sy 2, ss. 293–314, Eki. 2025, doi: 10.56590/stdarticle.1767529.
ISNAD
Kalender, Özgür. “Grief in Video Games: Understanding Loss and Mourning with Narrative Design”. ART/icle: Sanat ve Tasarım Dergisi 5/2 (01 Ekim 2025): 293-314. https://doi.org/10.56590/stdarticle.1767529.
JAMA
1.Kalender Ö. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 2025;5:293–314.
MLA
Kalender, Özgür. “Grief in Video Games: Understanding Loss and Mourning with Narrative Design”. ART/icle: Sanat ve Tasarım Dergisi, c. 5, sy 2, Ekim 2025, ss. 293-14, doi:10.56590/stdarticle.1767529.
Vancouver
1.Özgür Kalender. Grief in Video Games: Understanding Loss and Mourning with Narrative Design. ART/icle. 01 Ekim 2025;5(2):293-314. doi:10.56590/stdarticle.1767529

ART/icle: Sanat ve Tasarım Dergisi

ISSN: 2718-1057
e-ISSN: 2791-7665