Grief in Video Games: Understanding Loss and Mourning with Narrative Design
Öz
Anahtar Kelimeler
Kaynakça
- AHMED, S. (2014). The cultural politics of emotion (2nd ed.). Edinburgh University Press.
- AMERICAN PSYCHOLOGICAL ASSOCIATION. (2024). Grief. Retrieved from https://dictionary.apa.org/grief
- BACHEN, C. M., HERNÁNDEZ-RAMOS, P. F., & RAPHAEL, C. (2016). Simulating real lives: promoting global empathy and interest in learning through simulation games. Simulation & Gaming, 47(3), 317–342. DOI: 10.1177/1046878111432108
- BRAUN, V., & CLARKE, V. (2006). Using thematic analysis in psychology. Qualitative research in psychology, 3(2), 77–101. DOI: 10.1191/1478088706qp063oa
- CAMPO SANTO. (2016). Firewatch [Video game].
- DONTNOD ENTERTAINMENT. (2015). Life is strange [Video game].
- ETYMONLINE. (n.d.). Grief. Retrieved from https://www.etymonline.com/word/grief
- EUM, K., & DOH, Y. Y. (2023). A thematic analysis of bereaved adults’ meaning-making experience of loss through playing video games. Frontiers in Psychology, 14, 1154976. https://doi.org/10.3389/fpsyg.2023.1154976
Ayrıntılar
Birincil Dil
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0000-0002-8649-3250
Türkiye
Erken Görünüm Tarihi
27 Ekim 2025
Yayımlanma Tarihi
28 Ekim 2025
Gönderilme Tarihi
17 Ağustos 2025
Kabul Tarihi
10 Ekim 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 5 Sayı: 2