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Using Wikis As A Support And Assessment Tool 
In Collaborative Digital Game-Based Learning Environments

Year 2011, Volume: 12 Issue: 2, 70 - 75, 01.06.2011

Abstract

In computer-supported collaborative learning (CSCL) environments, there are many researches done on collaborative learning activities; however, in game-based learning environments, more research and literature on collaborative learning activities are required. Actually, both game-based learning environments and wikis enable us to use new chances for learning, especially in collaborative learning activities. Therefore, in this paper, related literature on wikis and how game & instructional designers can leverage from wikis in game-based learning settings for enhancing students’ collaborative learning activities are examined. Based on the reviewed literature, two main suggestions are given in this paper with their underlying reasons. First, using wikis as a support tool for enhancing collaboration in digital game-based learning (DGBL) environments, and second using wikis as an assessment tool in DGBL are suggested

References

  • Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86–107.
  • Bruckman, A. (2006). Learning in online communities. In R. K. Sawyer (ed.), The Cambridge handbook of the learning sciences (pp. 461-472). New York, NY:
  • Cambridge University Press. Collins, A. (2006). Cognitive apprenticeship. In: R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences. New York: Cambridge University Press.
  • Cummings, R. E. & Barton, M. (2008). Wiki w riting: Collaborative learning in the college classroom. Ann Arbor, MI: University of Michigan Press.
  • Cress, U. & Kimmerle, J. (2008). A systemic and cognitive view on collaborative knowledge building with wikis. International Journal of Computer-Supported
  • Collaborative Learning, 3, 105–122. Egenfeldt-Nielson, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse, 1 (3), 184-213.
  • Forte, A., & Bruckman, A. (2006). From Wikipedia to the classroom: Exploring online publication and learning. Proceedings of the International Conference of the Learning
  • Sciences, Bloomington, IN, (pp. 182-188). Gee, J. (2010). New digital media and learning as an emerging area and" w orked examples" as one w ay forw ard: The John D. and Catherine T. MacArthur Foundation
  • Series on Digital Media and Learning. The MIT Press: Cambridge, MA. Hirumi, A., Appelman, B., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part 1. Tech Trends, 54 (3), 27-37.
  • Judd, T., Kennedy, G., & Cropper, S. (2010). Using wikis for collaborative learning:
  • Assessing collaboration through contribution. Australasian Journal of Educational Technology, 26(3), 341-354. Retrieved from Education Research Complete database. Kafai, Y. B. (2006). Constructionism. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 35–46). New York: Cambridge University Press.
  • Kebritchi, M. & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers & Education, 51 (2008), 1729-1743.
  • Koschmann, T. (1996). Paradigm shifts and instructional technology: An introduction.
  • In T. Koschmann (ed.), CSCL: Theory and practice of an emergent paradigm, (pp. 1- ). Mahwah, NJ: LEA. Larusson, J. A., & Alterman R. (2009). Wikis to support the “collaborative” part of collaborative learning. International Journal of CSCL, 4, 371–402.
  • Minocha, S., & Thomas, P. (2007). Collaborative Learning in a Wiki Environment:
  • Experiences from a software engineering course. New Review of Hypermedia & Multimedia, 13(2), 187-209. doi:10.1080/13614560701712667.
  • Nussbaum, E. M., Winsor, D. L., Aqui, Y. M., & Poliquin, A. M. (2007). Putting the pieces together: Online argumentation vee diagrams enhance thinking during discussions. International Journal of Computer-Supported Collaborative Learning, 2, –500.
  • Scardamalia, M., & Bereiter, C. (1994). Computer support for knowledge-building communities. The Journal of the Learning Sciences, 3(3), 265-283.
  • Stahl, G. (2006). Group cognition: Computer support for building collaborative know ledge. Cambridge, MA: MIT Press.
  • Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning. In R. K. Sawyer (ed.), The Cambridge handbook of the learning sciences (pp. 425). New York, NY: Cambridge University Press.
  • Yukawa, J. (2006). Co-reflection in online learning: Collaborative critical thinking as narrative. International Journal of Computer-Supported Collaborative Learning, 1, –228.
Year 2011, Volume: 12 Issue: 2, 70 - 75, 01.06.2011

Abstract

References

  • Barab, S., Thomas, M., Dodge, T., Carteaux, R., & Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development, 53(1), 86–107.
  • Bruckman, A. (2006). Learning in online communities. In R. K. Sawyer (ed.), The Cambridge handbook of the learning sciences (pp. 461-472). New York, NY:
  • Cambridge University Press. Collins, A. (2006). Cognitive apprenticeship. In: R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences. New York: Cambridge University Press.
  • Cummings, R. E. & Barton, M. (2008). Wiki w riting: Collaborative learning in the college classroom. Ann Arbor, MI: University of Michigan Press.
  • Cress, U. & Kimmerle, J. (2008). A systemic and cognitive view on collaborative knowledge building with wikis. International Journal of Computer-Supported
  • Collaborative Learning, 3, 105–122. Egenfeldt-Nielson, S. (2006). Overview of research on the educational use of video games. Digital Kompetanse, 1 (3), 184-213.
  • Forte, A., & Bruckman, A. (2006). From Wikipedia to the classroom: Exploring online publication and learning. Proceedings of the International Conference of the Learning
  • Sciences, Bloomington, IN, (pp. 182-188). Gee, J. (2010). New digital media and learning as an emerging area and" w orked examples" as one w ay forw ard: The John D. and Catherine T. MacArthur Foundation
  • Series on Digital Media and Learning. The MIT Press: Cambridge, MA. Hirumi, A., Appelman, B., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part 1. Tech Trends, 54 (3), 27-37.
  • Judd, T., Kennedy, G., & Cropper, S. (2010). Using wikis for collaborative learning:
  • Assessing collaboration through contribution. Australasian Journal of Educational Technology, 26(3), 341-354. Retrieved from Education Research Complete database. Kafai, Y. B. (2006). Constructionism. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 35–46). New York: Cambridge University Press.
  • Kebritchi, M. & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers & Education, 51 (2008), 1729-1743.
  • Koschmann, T. (1996). Paradigm shifts and instructional technology: An introduction.
  • In T. Koschmann (ed.), CSCL: Theory and practice of an emergent paradigm, (pp. 1- ). Mahwah, NJ: LEA. Larusson, J. A., & Alterman R. (2009). Wikis to support the “collaborative” part of collaborative learning. International Journal of CSCL, 4, 371–402.
  • Minocha, S., & Thomas, P. (2007). Collaborative Learning in a Wiki Environment:
  • Experiences from a software engineering course. New Review of Hypermedia & Multimedia, 13(2), 187-209. doi:10.1080/13614560701712667.
  • Nussbaum, E. M., Winsor, D. L., Aqui, Y. M., & Poliquin, A. M. (2007). Putting the pieces together: Online argumentation vee diagrams enhance thinking during discussions. International Journal of Computer-Supported Collaborative Learning, 2, –500.
  • Scardamalia, M., & Bereiter, C. (1994). Computer support for knowledge-building communities. The Journal of the Learning Sciences, 3(3), 265-283.
  • Stahl, G. (2006). Group cognition: Computer support for building collaborative know ledge. Cambridge, MA: MIT Press.
  • Stahl, G., Koschmann, T., & Suthers, D. (2006). Computer-supported collaborative learning. In R. K. Sawyer (ed.), The Cambridge handbook of the learning sciences (pp. 425). New York, NY: Cambridge University Press.
  • Yukawa, J. (2006). Co-reflection in online learning: Collaborative critical thinking as narrative. International Journal of Computer-Supported Collaborative Learning, 1, –228.
There are 21 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Yavuz Samur This is me

Publication Date June 1, 2011
Submission Date February 27, 2015
Published in Issue Year 2011 Volume: 12 Issue: 2

Cite

APA Samur, Y. (2011). Using Wikis As A Support And Assessment Tool 
In Collaborative Digital Game-Based Learning Environments. Turkish Online Journal of Distance Education, 12(2), 70-75.