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SECOND LIFE IN ART AND DESIGN FROM STUDENTS’ PERSPECTIVE: A CASE STUDY

Year 2022, Volume: 23 Issue: 2, 169 - 201, 30.03.2022
https://doi.org/10.17718/tojde.1096442

Abstract

This article tried to determine the students’ opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis, self-peer-process assessment, focus groups. Research data were analyzed with content analysis. Participants stated that the use of SL application in art and design education provides support for analysis of 3D programs, virtual exhibition opportunities and simple 3D modeling. Internet speed, slowness of computers, technical and build problems were the common difficulties experienced by the participants. Consequently, the participants’ application skills, 3D thinking skills, design skills and creativity during the practise of the SL application improved. Despite some technical difficulties in understanding SL, it is thought that SL is a suitable environment for art and design education. Also, due to the Covid-19 pandemic, most of the education activities, are conducted on virtual environments. Therefore, it is thought that SL will contribute to distance education by online learning.

References

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  • Ball, S. & Pears, R. (2009). Inclusion benefits and barriers of “Once-Removed” participation. In C. Wankel, & J. Kingsley (Eds.), Higher education in virtual world: Teaching and Learning in Second Life (pp. 47-64). Emerald.
  • Baltaci, A. (2019). Nitel arastirma sureci: Nitel bir arastirma nasil yapilir? [The Qualitative Research Process: How to Conduct a Qualitative Research?] Ahi Evran Universitesi Sosyal Bilimler Enstitusu Dergisi, 5(2), 368-388.
  • Banic, A. & Gamboa, R. (2019, March 23-27). Visual Design Problem-based Learning in a Virtual Environment Computational Thinking and Programming Knowledge. [Paper presentation]. IEEE 2019: Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japonya, DOI: 10.1109/VR.2019.8798013
  • Baskale, H. (2016). Nitel arastirmalarda gecerlik, guvenirlik ve orneklem buyuklugunun belirlenmesi [Determination of Validity, Reliability and Sample Size in Qualitative Studies]. DEUHFED 9(1), 23-28.
  • Burgess, M.L., Slate, J.R., Rojas-LeBouef, A., LaPrairie, K. (2010). Teaching and learning in Second Life: Using the communvity of inquiry (COI) model to support online instruction with graduate students in instructional technology. Internet and Higher Education, 13(1-2), 84-88.
  • Bulbul, H. (2016). Gorsel sanatlar egitiminde alternatif bir ogretim ortami olarak Second Life [Second Life as an alternative teaching environment in visual arts education]. In Demirel, O., Dincer, S. (Ed.) Egitim bilimlerinde yenilikler ve nitelik arayisi (pp.1003-1016). Pegem A.
  • Buyukozturk, S., Kilic Cakmak, E., Akgun, O. E., Karadeniz Oran, S., & Demirel, F., (2019). Bilimsel Arastirma Yontemleri [Scientific Research Methods]. Pegem A.
  • Can, T. (2012). Yabanci dil ogretimi baglaminda ogrenen ozerkliginin sanal ogrenme ortamlari yoluyla desteklenmesi [Supporting learner autonomy through virtual learning environments in the context of foreign language teaching]. Hasan Ali Yucel Egitim Fakultesi Dergisi. 17, (2012-1), 72-85.
Year 2022, Volume: 23 Issue: 2, 169 - 201, 30.03.2022
https://doi.org/10.17718/tojde.1096442

Abstract

References

  • Anderson, T. & Rivera Vargas, P. (2020). A Critical look at Educational Technology from a Distance Education Perspective. Digital Education Review, 37, 208-229. Retrived July 01, 2021 from https://www.researchgate.net/publication/342572548_A_Critical_look_at_Educational_Technology_from_a_Distance_Education_Perspective
  • Ball, S. & Pears, R. (2009). Inclusion benefits and barriers of “Once-Removed” participation. In C. Wankel, & J. Kingsley (Eds.), Higher education in virtual world: Teaching and Learning in Second Life (pp. 47-64). Emerald.
  • Baltaci, A. (2019). Nitel arastirma sureci: Nitel bir arastirma nasil yapilir? [The Qualitative Research Process: How to Conduct a Qualitative Research?] Ahi Evran Universitesi Sosyal Bilimler Enstitusu Dergisi, 5(2), 368-388.
  • Banic, A. & Gamboa, R. (2019, March 23-27). Visual Design Problem-based Learning in a Virtual Environment Computational Thinking and Programming Knowledge. [Paper presentation]. IEEE 2019: Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japonya, DOI: 10.1109/VR.2019.8798013
  • Baskale, H. (2016). Nitel arastirmalarda gecerlik, guvenirlik ve orneklem buyuklugunun belirlenmesi [Determination of Validity, Reliability and Sample Size in Qualitative Studies]. DEUHFED 9(1), 23-28.
  • Burgess, M.L., Slate, J.R., Rojas-LeBouef, A., LaPrairie, K. (2010). Teaching and learning in Second Life: Using the communvity of inquiry (COI) model to support online instruction with graduate students in instructional technology. Internet and Higher Education, 13(1-2), 84-88.
  • Bulbul, H. (2016). Gorsel sanatlar egitiminde alternatif bir ogretim ortami olarak Second Life [Second Life as an alternative teaching environment in visual arts education]. In Demirel, O., Dincer, S. (Ed.) Egitim bilimlerinde yenilikler ve nitelik arayisi (pp.1003-1016). Pegem A.
  • Buyukozturk, S., Kilic Cakmak, E., Akgun, O. E., Karadeniz Oran, S., & Demirel, F., (2019). Bilimsel Arastirma Yontemleri [Scientific Research Methods]. Pegem A.
  • Can, T. (2012). Yabanci dil ogretimi baglaminda ogrenen ozerkliginin sanal ogrenme ortamlari yoluyla desteklenmesi [Supporting learner autonomy through virtual learning environments in the context of foreign language teaching]. Hasan Ali Yucel Egitim Fakultesi Dergisi. 17, (2012-1), 72-85.
There are 9 citations in total.

Details

Primary Language English
Journal Section Articles
Authors

Sevda Ceylan-dadakoglu

Publication Date March 30, 2022
Submission Date December 26, 2020
Published in Issue Year 2022 Volume: 23 Issue: 2

Cite

APA Ceylan-dadakoglu, S. (2022). SECOND LIFE IN ART AND DESIGN FROM STUDENTS’ PERSPECTIVE: A CASE STUDY. Turkish Online Journal of Distance Education, 23(2), 169-201. https://doi.org/10.17718/tojde.1096442