Research Article

Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna

Number: 48 December 26, 2025
TR EN

Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna

Abstract

This study, grounded in the theoretical frameworks of the experience economy and new museology, investigates the relationship between user experience (UX) in immersive virtual environments and visitor experience in cultural heritage settings. It focuses on the Smyrna Agora Virtual Reality Application, created for an ancient Hellenistic-Roman site and developed under the “Heritage Alive” project (2022) by the İzmir Association for the Protection and Development of Urban Values, with support from the T.C. Ministry of Culture and Tourism and the European Union. The research evaluates nine UX dimensions: presence, immersion, engagement, flow, skill, emotion, judgment, experience consequence, and technology adoption. The primary aim is to examine how these dimensions affect the visitor experience and whether outcomes differ based on participants’ prior use of VR or visits to the heritage site. A quantitative design was adopted, with surveys administered to 140 undergraduate students aged 18–25 after their VR engagement. The instruments used were adapted from two validated UX and visitor experience scales. Results show a strong, positive correlation between UX and visitor experience. However, previous VR familiarity or prior visits to the site did not significantly influence participants’ responses.

Keywords

References

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Details

Primary Language

English

Subjects

Communication Technology and Digital Media Studies, New Communication Technologies

Journal Section

Research Article

Publication Date

December 26, 2025

Submission Date

September 21, 2024

Acceptance Date

July 23, 2025

Published in Issue

Year 2025 Number: 48

APA
Uğurluer, S., & Aysel, K. (2025). Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. Türkiye İletişim Araştırmaları Dergisi, 48, 1-21. https://doi.org/10.17829/turcom.1553929
AMA
1.Uğurluer S, Aysel K. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 2025;(48):1-21. doi:10.17829/turcom.1553929
Chicago
Uğurluer, Simge, and Kardelen Aysel. 2025. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi, nos. 48: 1-21. https://doi.org/10.17829/turcom.1553929.
EndNote
Uğurluer S, Aysel K (December 1, 2025) Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. Türkiye İletişim Araştırmaları Dergisi 48 1–21.
IEEE
[1]S. Uğurluer and K. Aysel, “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”, TURCOM, no. 48, pp. 1–21, Dec. 2025, doi: 10.17829/turcom.1553929.
ISNAD
Uğurluer, Simge - Aysel, Kardelen. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi. 48 (December 1, 2025): 1-21. https://doi.org/10.17829/turcom.1553929.
JAMA
1.Uğurluer S, Aysel K. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 2025;:1–21.
MLA
Uğurluer, Simge, and Kardelen Aysel. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi, no. 48, Dec. 2025, pp. 1-21, doi:10.17829/turcom.1553929.
Vancouver
1.Simge Uğurluer, Kardelen Aysel. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 2025 Dec. 1;(48):1-21. doi:10.17829/turcom.1553929

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