Araştırma Makalesi

Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna

Sayı: 48 26 Aralık 2025
PDF İndir
TR EN

Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna

Öz

This study, grounded in the theoretical frameworks of the experience economy and new museology, investigates the relationship between user experience (UX) in immersive virtual environments and visitor experience in cultural heritage settings. It focuses on the Smyrna Agora Virtual Reality Application, created for an ancient Hellenistic-Roman site and developed under the “Heritage Alive” project (2022) by the İzmir Association for the Protection and Development of Urban Values, with support from the T.C. Ministry of Culture and Tourism and the European Union. The research evaluates nine UX dimensions: presence, immersion, engagement, flow, skill, emotion, judgment, experience consequence, and technology adoption. The primary aim is to examine how these dimensions affect the visitor experience and whether outcomes differ based on participants’ prior use of VR or visits to the heritage site. A quantitative design was adopted, with surveys administered to 140 undergraduate students aged 18–25 after their VR engagement. The instruments used were adapted from two validated UX and visitor experience scales. Results show a strong, positive correlation between UX and visitor experience. However, previous VR familiarity or prior visits to the site did not significantly influence participants’ responses.

Anahtar Kelimeler

Kaynakça

  1. Aria, M., & Cuccurullo, C. (2017). Bibliometrix: An R- tool for comprehensive science mapping analysis. Journal of Informetrics, 11(4), 959–975. https://doi.org/10.1016/j.joi.2017.08.007
  2. Bailenson, J., Yee, N., Blascovich, J., Beall, A., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: digital transformations of teachers, students, and social context. Journal of the Learning Sciences, 17(1), 102–141. https://doi.org/10.1080/10508400701793141
  3. Bean, G. E. (1997). Eski çağ’da Ege bölgesi. Arion Yayınevi.
  4. Biocca, F., & Delaney, B. (1995). Immersive virtual reality technology. In F. Biocca, & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 57–124). L. Erlbaum Associates Inc.
  5. Black, G. (2005). The engaging museum: Developing museums for visitor ınvolvement. Routledge.
  6. Borsci, S., Lawson, G., & Broome, S. (2015). Empirical evidence, evaluation criteria, and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance. Computers in Industry, 67, 17–26. https://doi.org/10.1016/j.compind.2014.12.002
  7. Boswijk, A., Thijssen, T. J. P., & Peelen, E. (2007). A new perspective on the experience economy: Meaningful experiences. ‎ Pearson Benelux.
  8. Buhalis, D., Harwood, T., Bogicevic, V., Viglia, G., Beldona, S., & Hofacker, C. (2019). Technological disruptions in services: lessons from tourism and hospitality. Journal of Service Management, 30(4), 484–506. https://doi.org/10.1108/JOSM-12-2018-0398

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim Teknolojisi ve Dijital Medya Çalışmaları, Yeni İletişim Teknolojileri

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

26 Aralık 2025

Gönderilme Tarihi

21 Eylül 2024

Kabul Tarihi

23 Temmuz 2025

Yayımlandığı Sayı

Yıl 2025 Sayı: 48

Kaynak Göster

APA
Uğurluer, S., & Aysel, K. (2025). Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. Türkiye İletişim Araştırmaları Dergisi, 48, 1-21. https://doi.org/10.17829/turcom.1553929
AMA
1.Uğurluer S, Aysel K. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 2025;(48):1-21. doi:10.17829/turcom.1553929
Chicago
Uğurluer, Simge, ve Kardelen Aysel. 2025. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi, sy 48: 1-21. https://doi.org/10.17829/turcom.1553929.
EndNote
Uğurluer S, Aysel K (01 Aralık 2025) Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. Türkiye İletişim Araştırmaları Dergisi 48 1–21.
IEEE
[1]S. Uğurluer ve K. Aysel, “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”, TURCOM, sy 48, ss. 1–21, Ara. 2025, doi: 10.17829/turcom.1553929.
ISNAD
Uğurluer, Simge - Aysel, Kardelen. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi. 48 (01 Aralık 2025): 1-21. https://doi.org/10.17829/turcom.1553929.
JAMA
1.Uğurluer S, Aysel K. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 2025;:1–21.
MLA
Uğurluer, Simge, ve Kardelen Aysel. “Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna”. Türkiye İletişim Araştırmaları Dergisi, sy 48, Aralık 2025, ss. 1-21, doi:10.17829/turcom.1553929.
Vancouver
1.Simge Uğurluer, Kardelen Aysel. Enhancing User and Visitor Experience through Virtual Reality: A Research on the Agora of Smyrna. TURCOM. 01 Aralık 2025;(48):1-21. doi:10.17829/turcom.1553929

Türkiye İletişim Araştırmaları Dergisi'nde yayımlanan tüm makaleler Creative Commons Atıf-Gayri Ticari 4.0 Uluslararası Lisansı ile lisanslanmıştır.