Araştırma Makalesi

Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction

Cilt: 7 Sayı: 1 2 Ocak 2024
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Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction

Öz

The entertainment industry includes companies engaged in telecommunications services, television, music streaming, video games, and live events. Gaming has gained momentum in revenue growth in the entertainment industry over the past decade. This momentum has made the gaming industry one of the most popular areas of the entertainment industry. Official leagues have been teamed up with professional players, and the concept of e-sports has become widespread. MOBA (Multiplayer Online Battle Arena), which is a derivative of MMO (massively multiplayer online) games, is the name given to the games played on the Internet in which players destroy the opponent's base by dominating specific objectives on a map, usually with two teams of five players each. LoL (League of Legends) is one of the most popular MOBA games. Predicting winners in online games has become an essential application for machine learning models. This research aims to predict classification with machine learning methods of match winner with LoL player metrics. Key performance metrics and their impact on each game model were analyzed. The results show that winner prediction is possible in League of Legends, also, LightGBM (0.97), Logistic Regression (0.96), SVM and GBC (Gradient Boosting Classifier) (0.95) are outperformed with a high accuracy ratio. This paper will contribute to the classification research on topic of gaming with machine learning.

Anahtar Kelimeler

Kaynakça

  1. Almeida, C. E. M., Correia, R. C. M., Eler, D. M., Olivete-Jr, C., Garci, R. E., Scabora, L. C., & Spadon, G. (2017). Prediction of winners in MOBA games. google scholar
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  4. Ani, R., Harikumar, V., Devan, A. K., & Deepa, O. S. (2019). Victory prediction in League of Legends using Feature Selection and Ensemble methods. google scholar
  5. 2019 International Conference on Intelligent Computing and Control Systems (ICCS), 74-77. https://doi.org/10.1109/ICCS45141.2019.9065758 google scholar
  6. Arık, K., Gezer, M., & Tayali, S. T. (2022). Bibliometric Analysis of Scientific Studies Published on Game Customer Churn Analysis Between 2008 and 2022. Journal ofPolitics, 5(1), 21. google scholar
  7. Beverly Peders. (2018). Film vs. Video Games From A Screenwriter’s Perspective. https://www.wescreenplay.com/blog/ film-vs-video-games-from-a-screenwriters-perspective/ google scholar
  8. Costa, L. M., Mantovani, R. G., Monteiro Souza, F. C., & Xexeo, G. (2021). Feature Analysis to League of Legends Victory Prediction on the Picks and Bans Phase. 2021 IEEE Conference on Games (CoG), 01-05. https://doi.org/10.1109/CoG52621.2021.9619019 google scholar

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yazılım Mühendisliği (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

2 Ocak 2024

Gönderilme Tarihi

26 Eylül 2022

Kabul Tarihi

9 Mayıs 2023

Yayımlandığı Sayı

Yıl 2023 Cilt: 7 Sayı: 1

Kaynak Göster

APA
Arık, K. (2024). Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction. Acta Infologica, 7(1), 139-151. https://doi.org/10.26650/acin.1180583
AMA
1.Arık K. Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction. ACIN. 2024;7(1):139-151. doi:10.26650/acin.1180583
Chicago
Arık, Kaan. 2024. “Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction”. Acta Infologica 7 (1): 139-51. https://doi.org/10.26650/acin.1180583.
EndNote
Arık K (01 Ocak 2024) Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction. Acta Infologica 7 1 139–151.
IEEE
[1]K. Arık, “Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction”, ACIN, c. 7, sy 1, ss. 139–151, Oca. 2024, doi: 10.26650/acin.1180583.
ISNAD
Arık, Kaan. “Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction”. Acta Infologica 7/1 (01 Ocak 2024): 139-151. https://doi.org/10.26650/acin.1180583.
JAMA
1.Arık K. Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction. ACIN. 2024;7:139–151.
MLA
Arık, Kaan. “Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction”. Acta Infologica, c. 7, sy 1, Ocak 2024, ss. 139-51, doi:10.26650/acin.1180583.
Vancouver
1.Kaan Arık. Machine Learning Models on MOBA Gaming: League of Legends Winner Prediction. ACIN. 01 Ocak 2024;7(1):139-51. doi:10.26650/acin.1180583