DIGITAL GAMES AND THEIR EFFECTS ON CHILDREN
Öz
Anahtar Kelimeler
Kaynakça
- Akçay, D. & Özcebe, H. (2012). Evaluation of computer game playing habits of preschool children and their families. Journal of Child, 12(2), 66-71.
- Aksoy, N. C. (2014). The effect of digital game-based mathematics teaching on 6th grade secondary school students' achievement, achievement motivation, self-efficacy and attitude [Unpublished Doctoral Thesis]. Gazi Üniversitesi.
- Aktaş Arnas, Y. (2005). Evaluation of the habits of using interactive communication tools of children and youth in the age group of 3-18. The Turkish Online Journal of Educational Technology, 4(4), 59-66.
- Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. Arnott, L. (2016). An ecological exploration of young children’s digital play: framing children’s social experiences with technologies in early childhood. Early Years, 36(3), 271-288.
- Aydın, F. & Horzum, M. B. (2015). Examining the variables that predict teachers' computer game addiction levels. Online Journal of Technology Addiction and Cyberbullying, 2(1), 52-66.
- Aydoğdu Karaaslan, İ. (2015). Digital games and digital violence awareness: A comparative analysis of parents and children. The Journal of International Social Research, 8(36), 806-818.
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Derleme
Yazarlar
Filiz Aydemir
*
0000-0002-5996-9153
Türkiye
Yayımlanma Tarihi
30 Ağustos 2022
Gönderilme Tarihi
15 Mayıs 2022
Kabul Tarihi
25 Ağustos 2022
Yayımlandığı Sayı
Yıl 2022 Sayı: 41
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