Araştırma Makalesi

MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS

Cilt: 8 Sayı: 1 30 Haziran 2024
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MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS

Öz

Mythology, as a concept that includes all elements of oral and written tradition, has an important value in reflecting the cultural heritage of societies. While mythology may differ from society to society, it is also known that similar mythological elements are seen or adopted in other geographies. The fact that the cyclops is referred to as "Cyclops" in Western mythology or the image of the unicorn frequently takes place in world mythology are examples of this situation. The fact that mythology finds meaning as an artistic and design value is an issue that should be emphasised. Looking at examples around the world, it can be seen that many game productions are inspired by elements of mythology. It is seen that Miyazaki has created many productions inspired by Japanese myths. Greek mythology is also frequently used in European comic cinema. It is possible to say that the productions developed around Turkish mythology in Turkey are inadequate compared to other examples in the world. In this sense, it seems that Turkish mythology is not used sufficiently in the fields of art and design. In line with this deficiency, it is aimed to develop a mobile game based on Turkish and Mongolian epics. In this way, values of Anatolian and Turkish culture will have the opportunity to be represented through current technological methods. Computer aided modelling, animation and game software were used as methods. Based on the literature review, designs were made based on the descriptions of the characters in Turkish and Mongolian myths.

Anahtar Kelimeler

Destekleyen Kurum

Scientific Research Projects Coordination Unit of Yildiz Technical University

Proje Numarası

SBA-2023-5741

Teşekkür

This study was funded by the Scientific Research Projects Coordination Unit of Yildiz Technical University.

Kaynakça

  1. Aslan B. (2018). Dede Korkut Hikâyelerinin Ucubesi: Tepegöz, 51 - 60.
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  3. Coşkun, F., (2023, Ağustos). “Osmanlı Kozmografyalarının Acâib ve Garâib Dünyası”, Toplumsal Tarih, no: 356.
  4. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15).
  5. Egemen, A., Yılmaz, Ö., Akil, İ. (2004). Oyun, Oyuncak ve Çocuk. ADÜ Tıp Fakültesi Dergisi.
  6. Ertuğ, Veyis Ö., (2021). Dünden bugüne mobil oyunlar 1- Nokia çağı : https://shiftdelete.net/dunden-bugune-mobil-oyun-tarihi-1-nokia-cagi (Date of Access: 04.11.2023)
  7. Fox, B. (2004). Game Interface Design, Course Technology PTR, Boston.
  8. Keş, Y. & Kara, M., (2015). Mobil Oyun Geliştirme Sürecinde Arayüz Tasarımı, Yildiz Journal of Art and Design, 18-26.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Bilgi Sistemleri Kullanıcı Deneyimi Tasarımı ve Geliştirme

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Haziran 2024

Gönderilme Tarihi

7 Aralık 2023

Kabul Tarihi

12 Aralık 2023

Yayımlandığı Sayı

Yıl 2024 Cilt: 8 Sayı: 1

Kaynak Göster

APA
Özden Yıldırım, B., Uçan, B., Bilsel, Ç., & Yücebaş, F. (2024). MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS. AURUM Journal of Engineering Systems and Architecture, 8(1), 11-22. https://doi.org/10.53600/ajesa.1401252
AMA
1.Özden Yıldırım B, Uçan B, Bilsel Ç, Yücebaş F. MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS. A-JESA. 2024;8(1):11-22. doi:10.53600/ajesa.1401252
Chicago
Özden Yıldırım, Bahar, Bahadır Uçan, Çağatay Bilsel, ve Feyza Yücebaş. 2024. “MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS”. AURUM Journal of Engineering Systems and Architecture 8 (1): 11-22. https://doi.org/10.53600/ajesa.1401252.
EndNote
Özden Yıldırım B, Uçan B, Bilsel Ç, Yücebaş F (01 Haziran 2024) MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS. AURUM Journal of Engineering Systems and Architecture 8 1 11–22.
IEEE
[1]B. Özden Yıldırım, B. Uçan, Ç. Bilsel, ve F. Yücebaş, “MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS”, A-JESA, c. 8, sy 1, ss. 11–22, Haz. 2024, doi: 10.53600/ajesa.1401252.
ISNAD
Özden Yıldırım, Bahar - Uçan, Bahadır - Bilsel, Çağatay - Yücebaş, Feyza. “MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS”. AURUM Journal of Engineering Systems and Architecture 8/1 (01 Haziran 2024): 11-22. https://doi.org/10.53600/ajesa.1401252.
JAMA
1.Özden Yıldırım B, Uçan B, Bilsel Ç, Yücebaş F. MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS. A-JESA. 2024;8:11–22.
MLA
Özden Yıldırım, Bahar, vd. “MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS”. AURUM Journal of Engineering Systems and Architecture, c. 8, sy 1, Haziran 2024, ss. 11-22, doi:10.53600/ajesa.1401252.
Vancouver
1.Bahar Özden Yıldırım, Bahadır Uçan, Çağatay Bilsel, Feyza Yücebaş. MOBILE GAME DESIGN BASED ON TURKIC AND MONGOL MYTHS. A-JESA. 01 Haziran 2024;8(1):11-22. doi:10.53600/ajesa.1401252

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