Araştırma Makalesi

Existential Boredom: A Sartrean Approach to Game Design

Cilt: 13 Sayı: 37 30 Eylül 2025
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Existential Boredom: A Sartrean Approach to Game Design

Öz

This paper investigates the intersection of existential philosophy and video game design by proposing an experimental digital game that simulates Jean-Paul Sartre’s concept of boredom. Traditionally, video games are designed to entertain, stimulate, and immerse players through narrative engagement, aesthetic appeal, and dynamic gameplay mechanics. In contrast, this study introduces a philosophical and artistic counterpoint: a game intentionally constructed to induce boredom and disengagement. Utilizing Sartre’s writings on existentialism-specifically his concept of “nausea” as a reaction to absurdity the project creates a desktop game called Existential Therapy, in which players experience prolonged periods of emotional standstill, narrative stagnation, and negligible narrative or game rewards. This paper aims to show that such a game focuses on meaning beyond reason for entertainment and, to a greater extent, demonstrates that video games can serve as legitimate art and philosophical works. Through a lack of engaging game elements and the embrace of discomfort, the game turns into a tool to experience and embody philosophical ideas. This work is a contribution to the already existing discourse on “philosophical game design” which aims to use interactivity as the subject of existential inquiry. Instead ofengaging with the game solely as a goal to achieve, players are invited to con-template the essence of time, meaning, and existence.

Anahtar Kelimeler

Kaynakça

  1. Bargdill, R. (2014). Toward a theory of habitual boredom. Janus Head, 13, 93–111.
  2. Bauer, R., Kocher, M., & Suter, B. (2018). Games and rules. Majuskel Medienproduktion GmbH.
  3. Beaumont, M. (2018, August 14). The 10 most boring video games of all time. NME. https://www.nme.com/blogs/nme-blogs/ten-boring-video-games-ever-2365804
  4. Bell, R. C. (1979). Board and table games from many civilizations. Courier Corporation.
  5. Bettelheim, B. (1987). The importance of play. The Atlantic.
  6. Bogost, I. (2017, April 25). Video games are better without stories. The Atlantic. https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/
  7. Bruner, J. (1972). Nature and uses of immaturity. American Psychologist, 27(8), 687–708.
  8. Burghardt, G. M. (2005). The genesis of animal play. MIT Press.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Görsel Kültür, Sanat Teorisi

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

30 Eylül 2025

Yayımlanma Tarihi

30 Eylül 2025

Gönderilme Tarihi

25 Temmuz 2025

Kabul Tarihi

21 Eylül 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 13 Sayı: 37

Kaynak Göster

APA
Mengi, V. D. (2025). Existential Boredom: A Sartrean Approach to Game Design. AKRA Kültür Sanat ve Edebiyat Dergisi, 13(37), 137-160. https://izlik.org/JA57CW49MB
AMA
1.Mengi VD. Existential Boredom: A Sartrean Approach to Game Design. Akra Journal. 2025;13(37):137-160. https://izlik.org/JA57CW49MB
Chicago
Mengi, Volkan Davut. 2025. “Existential Boredom: A Sartrean Approach to Game Design”. AKRA Kültür Sanat ve Edebiyat Dergisi 13 (37): 137-60. https://izlik.org/JA57CW49MB.
EndNote
Mengi VD (01 Eylül 2025) Existential Boredom: A Sartrean Approach to Game Design. AKRA Kültür Sanat ve Edebiyat Dergisi 13 37 137–160.
IEEE
[1]V. D. Mengi, “Existential Boredom: A Sartrean Approach to Game Design”, Akra Journal, c. 13, sy 37, ss. 137–160, Eyl. 2025, [çevrimiçi]. Erişim adresi: https://izlik.org/JA57CW49MB
ISNAD
Mengi, Volkan Davut. “Existential Boredom: A Sartrean Approach to Game Design”. AKRA Kültür Sanat ve Edebiyat Dergisi 13/37 (01 Eylül 2025): 137-160. https://izlik.org/JA57CW49MB.
JAMA
1.Mengi VD. Existential Boredom: A Sartrean Approach to Game Design. Akra Journal. 2025;13:137–160.
MLA
Mengi, Volkan Davut. “Existential Boredom: A Sartrean Approach to Game Design”. AKRA Kültür Sanat ve Edebiyat Dergisi, c. 13, sy 37, Eylül 2025, ss. 137-60, https://izlik.org/JA57CW49MB.
Vancouver
1.Volkan Davut Mengi. Existential Boredom: A Sartrean Approach to Game Design. Akra Journal [Internet]. 01 Eylül 2025;13(37):137-60. Erişim adresi: https://izlik.org/JA57CW49MB

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