EN
TR
Relationship between Young Esports Players' Chronotypes and Physical Activity Status
Öz
It is striking that, while the number of esports participants continues to rise, so is the volume of research on the subject. Furthermore, although the literature on esports players and chronotypes is relatively small, there are a few significant insights under the small findings. In this study, it was aimed to determine the chronotypes of young adults interested in esports and to examine the relationship between them and their physical activity status.
The participants in this study group included 190 participants aged 17 to 24 who are interested in esports and live in different regions of Turkey. A web-based survey was used to obtain data from esports players who participated in esports education. With this survey, the demographic information, playing time, physical activity status, and the Morningness–eveningness Questionnaire (MEQ) scale were applied to determine the chronotypes of the participants. Then, the distribution of the collected data was determined and analyzed with the SPSS 25 program.
The results of the study revealed that young adult participants interested in esports were primarily "neither type (62%)" and then "evening type (31%)". In addition, according to the IPAQ results, the physical activity levels of "evening type" were significantly lowest (p<0.05).
As a result, it was revealed that the chronotypes of most young adults interested in esports are "neither type". In addition, the results show that participants in neither type can spend more time on physical.
Anahtar Kelimeler
Etik Beyan
Bu çalışmayı Üniversite Etik Kurulu tüm prosedürleri ve deneysel tasarımı ile onaylamıştır (2023/12-02.DEU-GOA-7968). Çalışma protokolü Helsinki Deklarasyonu'nun son versiyonuna uygundur.
Ayrıca bu çalışma "7. Uluslararası Akademik Spor Araştırmaları Kongresinde" özet bildiri olarak sunulmuştur.
Kaynakça
- Agargun, M. Y., Cilli, A. S., Boysan, M., Selvi, Y., Gulec, M., & Kara, H. (2007). Turkish version of morningness-eveningness questionnaire (MEQ). Sleep Hypn, 9(1), 16.
- Ahn, J., Collis, W., & Jenny, S. (2020). The one billion dollar myth: Methods for sizing the massively undervalued esports revenue landscape. International Journal of Esports, 1(1).
- Altintas, E., Karaca, Y., Hullaert, T., & Tassi, P. (2019). Sleep quality and video game playing: Effect of intensity of video game playing and mental health. Psychiatry research, 273, 487-492.
- Brückmann, K. F., Hennig, J., Müller, M. J., Fockenberg, S., Schmidt, A.-M., Cabanel, N., & Kundermann, B. (2020). Influence of chronotype on daily mood fluctuations: pilot study in patients with depression. BJPsych Open, 6(2), e17.
- Caci, H., Deschaux, O., Adan, A., & Natale, V. (2009). Comparing three morningness scales: age and gender effects, structure and cut-off criteria. Sleep medicine, 10(2), 240-245.
- Craig, C. L., Marshall, A. L., Sjöström, M., Bauman, A. E., Booth, M. L., Ainsworth, B. E., Pratt, M., Ekelund, U., Yngve, A., & Sallis, J. F. (2003). International physical activity questionnaire: 12-country reliability and validity. Medicine & Science in Sports & Exercise, 35(8), 1381-1395.
- Dalkiliç Tunç, B. (2020). Bilgisayar programcılarında kişilik özellikleri ve sirkadiyen ritmin iş verimliliğine etkisi. Üsküdar Üniversitesi, Sağlik Bilimleri Enstitüsü, Nörobilim Anabilim Dalı, İstanbul.
- Elliott, R., Buijsman, M., Doan, L. T.-L., Koh, R.-W., Ngoc, M. T. L., & Pamboris, A. (2022). Global Games Market Report. https://newzoo.com/resources/trend-reports/newzoo-global-games-market-report-2022-free-version Retrieved from 19.04.2023
Ayrıntılar
Birincil Dil
İngilizce
Konular
Spor ve Egzersiz Psikolojisi, Antrenman
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
25 Ekim 2023
Yayımlanma Tarihi
29 Ekim 2023
Gönderilme Tarihi
9 Ekim 2023
Kabul Tarihi
20 Ekim 2023
Yayımlandığı Sayı
Yıl 2023 Cilt: 6 Sayı: 1-Cumhuriyet'in 100. Yılı Özel Sayısı
APA
Mancı, E., & Özdalyan, F. (2023). Relationship between Young Esports Players’ Chronotypes and Physical Activity Status. Mediterranean Journal of Sport Science, 6(1-Cumhuriyet’in 100. Yılı Özel Sayısı), 860-872. https://doi.org/10.38021/asbid.1373133
AMA
1.Mancı E, Özdalyan F. Relationship between Young Esports Players’ Chronotypes and Physical Activity Status. MJSS. 2023;6(1-Cumhuriyet’in 100. Yılı Özel Sayısı):860-872. doi:10.38021/asbid.1373133
Chicago
Mancı, Egemen, ve Fırat Özdalyan. 2023. “Relationship between Young Esports Players’ Chronotypes and Physical Activity Status”. Mediterranean Journal of Sport Science 6 (1-Cumhuriyet’in 100. Yılı Özel Sayısı): 860-72. https://doi.org/10.38021/asbid.1373133.
EndNote
Mancı E, Özdalyan F (01 Ekim 2023) Relationship between Young Esports Players’ Chronotypes and Physical Activity Status. Mediterranean Journal of Sport Science 6 1-Cumhuriyet’in 100. Yılı Özel Sayısı 860–872.
IEEE
[1]E. Mancı ve F. Özdalyan, “Relationship between Young Esports Players’ Chronotypes and Physical Activity Status”, MJSS, c. 6, sy 1-Cumhuriyet’in 100. Yılı Özel Sayısı, ss. 860–872, Eki. 2023, doi: 10.38021/asbid.1373133.
ISNAD
Mancı, Egemen - Özdalyan, Fırat. “Relationship between Young Esports Players’ Chronotypes and Physical Activity Status”. Mediterranean Journal of Sport Science 6/1-Cumhuriyet’in 100. Yılı Özel Sayısı (01 Ekim 2023): 860-872. https://doi.org/10.38021/asbid.1373133.
JAMA
1.Mancı E, Özdalyan F. Relationship between Young Esports Players’ Chronotypes and Physical Activity Status. MJSS. 2023;6:860–872.
MLA
Mancı, Egemen, ve Fırat Özdalyan. “Relationship between Young Esports Players’ Chronotypes and Physical Activity Status”. Mediterranean Journal of Sport Science, c. 6, sy 1-Cumhuriyet’in 100. Yılı Özel Sayısı, Ekim 2023, ss. 860-72, doi:10.38021/asbid.1373133.
Vancouver
1.Egemen Mancı, Fırat Özdalyan. Relationship between Young Esports Players’ Chronotypes and Physical Activity Status. MJSS. 01 Ekim 2023;6(1-Cumhuriyet’in 100. Yılı Özel Sayısı):860-72. doi:10.38021/asbid.1373133