EN
TR
THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN
Öz
In order for museum spaces to become interesting with new exhibition elements, factors such as games, entertainments and experiences should be present in these structures in today's museology understanding. Touch screens, video presentation, kiosk systems are used intensively, especially since the new generation uses digital facilities more widely. In addition to the duties such as preserving, archiving and presenting the works in museums, it has become necessary to turn to different presentations and interactive exhibitions in order to be places where the sense of curiosity can be activated. Design integrity in the structure of the museum space is provided by factors such as colour, texture, lighting, proper use of materials and correct directions.
In the study, a sample museum was selected and examined as a qualitative research method. In this study, the Cin Ali Museum in Ankara, where Cin Ali, the cartoon character and the main character of Cin Ali books, is presented in terms of space design and the experiences gained, was examined. The different names given to the spaces in the Cin Ali Museum also contain sections from the main character's book series. In addition, care was taken to create space designs that reflect education in period conditions. In this way, it was seen that the visitors completed their visit to the museum with presentations and interactive games and educational materials without getting bored.
The famous name of the book series, which was designed for educational purposes, has also influenced the corporate colour that ensures the integrity of the space and the use of illustrations of cartoon characters on the surfaces of the space. As a result, it is seen that spatial integrity has been achieved in this museum, where the transfer of a character in the memories to today's generation is in question. It is seen that the 2-dimensional character is presented in 3 dimensions with black and white line characters on a yellow background that can be perceived as being inside the book, the space is narrated as a series to the book series and the interest of the visitors increases in this direction.
Anahtar Kelimeler
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Yayımlanma Tarihi
30 Ekim 2022
Gönderilme Tarihi
9 Eylül 2022
Kabul Tarihi
10 Ekim 2022
Yayımlandığı Sayı
Yıl 2022 Cilt: 9 Sayı: 4
APA
Yavuz Öden, H. (2022). THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, 9(4), 216-227. https://izlik.org/JA39LY26WW
AMA
1.Yavuz Öden H. THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN. ASEAD. 2022;9(4):216-227. https://izlik.org/JA39LY26WW
Chicago
Yavuz Öden, Hülya. 2022. “THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN”. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi 9 (4): 216-27. https://izlik.org/JA39LY26WW.
EndNote
Yavuz Öden H (01 Ekim 2022) THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi 9 4 216–227.
IEEE
[1]H. Yavuz Öden, “THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN”, ASEAD, c. 9, sy 4, ss. 216–227, Eki. 2022, [çevrimiçi]. Erişim adresi: https://izlik.org/JA39LY26WW
ISNAD
Yavuz Öden, Hülya. “THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN”. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi 9/4 (01 Ekim 2022): 216-227. https://izlik.org/JA39LY26WW.
JAMA
1.Yavuz Öden H. THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN. ASEAD. 2022;9:216–227.
MLA
Yavuz Öden, Hülya. “THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN”. Avrasya Sosyal ve Ekonomi Araştırmaları Dergisi, c. 9, sy 4, Ekim 2022, ss. 216-27, https://izlik.org/JA39LY26WW.
Vancouver
1.Hülya Yavuz Öden. THE EFFECTS OF STORYTELLING IN SPACE ON MUSEUM DESIGN. ASEAD [Internet]. 01 Ekim 2022;9(4):216-27. Erişim adresi: https://izlik.org/JA39LY26WW