Araştırma Makalesi
BibTex RIS Kaynak Göster

Anime ve Manga Estetiği ile Reklamlarda Yeni Anlatılar: Japonya Örneği

Yıl 2025, Cilt: 9 Sayı: 2, 59 - 88, 31.12.2025
https://doi.org/10.58640/asyar.1797750

Öz

Anime ve manga estetiği, Japon kültüründen doğarak küresel bir fenomen haline gelmiş ve yalnızca eğlence sektöründe değil, reklamcılık alanında da önemli bir etki yaratmıştır. Bu çalışma, anime ve manga karakterlerinin reklam kampanyalarında nasıl yeniden üretildiğini ve Asya tüketici anlayışı bağlamında hangi kültürel anlamlarla yüklendiğini incelemektedir. Göstergebilimsel analiz yöntemi kullanılarak seçilen beş reklam örneği (Dolce & Gabbana x Jujutsu Kaisen, Pokémon x Van Gogh Museum, McDonald’s x One Piece, Seiko x One Piece, Skechers x Demon Slayer) düz anlam, yan anlam ve mit/kültürel kodlar bağlamında analiz edilmiştir. Bulgular, anime ve manga estetiğinin reklamcılıkta yalnızca görsel bir süsleme değil, aynı zamanda tüketici kimliği, aidiyet ve statü göstergesi olarak işlev gördüğünü ortaya koymaktadır. Lüks markaların anime estetiği ile birleşimi, statü temelli tüketimi güçlendirirken; fast-food reklamları topluluk ve paylaşım kültürünü öne çıkarmaktadır. Ayrıca sınırlı sayıda üretilen ürünlerin koleksiyonculuk kültürü ile birleşerek tüketiciye benzersizlik duygusu sunduğu görülmektedir. Araştırma, anime ve manga estetiğinin reklamcılıkta kültürel anlam üretiminin güçlü bir aracı olduğunu ve Asya tüketici anlayışını şekillendiren önemli dinamiklerden biri haline geldiğini göstermektedir. Bu bağlamda çalışma, kültürel çalışmalar, medya araştırmaları ve pazarlama literatürüne katkı sağlamasının yanı sıra reklam sektörü için stratejik öneriler sunmaktadır.

Kaynakça

  • Adhitama, L. (2022). Identity construction of otaku and weeaboo through manga and anime. K Ta Kita, 9(3), 436–443.
  • Aicha, A., & Bouzaabia, R. (2023). The effects of video storytelling advertising on consumers’ online reactions on Facebook: A cross-cultural study. Qualitative Market Research: An International Journal, 26(3), 247–268.
  • Aziz, M., & Ong, S. (2023). The implementation of Japanese animation (anime) in advertising. Jurnal Indonesia Sosial Sains, 4(04), 370–383.
  • Brienza, C. (2009). Books, not comics: Publishing fields, globalization, and Japanese manga in the United States. Publishing Research Quarterly, 25(2), 101–117.
  • Brienza, C. (2014). Sociological perspectives on Japanese manga in America. Sociology Compass, 8(5), 468–477.
  • Brooke, S. (2021). Japanese television: Advertising, culture, and media practices. Asian Studies International Journal, 32–38.
  • Bîrlea, O. (2019). Hybridity in Japanese advertising discourse. Acta Universitatis Sapientiae, Philologica, 11(2), 55–71.
  • Cao, Y., Lau, R., & Chan, A. (2014). Look over here. ACM Transactions on Graphics, 33(4), 1–11.
  • Cho, S. (2023). Learning English through manga (Japanese comic books). TESOL Journal, 15(3).
  • Cohn, N., & Ehly, S. (2016). The vocabulary of manga: Visual morphology in dialects of Japanese visual language. Journal of Pragmatics, 92, 17–29.
  • Cohn, N., Hacımusaoğlu, I., & Klomberg, B. (2022). The framing of subjectivity: Point-ofview in a cross-cultural analysis of comics. Journal of Graphic Novels & Comics, 14(3), 336–350.
  • Fernández-Bedoya, V., Gago-Chávez, J., Meneses-La-Riva, M., & Suyo-Vega, J. (2022).
  • Exposure to anime in Peru and its relationship with demand for goods and services related to Japanese popular culture. Journal of Educational and Social Research, 12(5), 11.
  • Frey, N., & Fisher, D. (2004). Using graphic novels, anime, and the internet in an urban high school. The English Journal, 93(3), 19.
  • Heinze, U. (2014). Pictorial body metaphors in Japanese advertising. Language and Dialogue, 4(3), 425–454.
  • Hernández‐Pérez, M. (2018). Book review: Manga and anime go to Hollywood: The amazing rapidly evolving relationship between Hollywood and Japanese animation, manga, television, and film. Animation, 13(3), 252–254.
  • Hernández‐Pérez, M. (2019). Looking into the “anime global popular” and the “manga media”: Reflections on the scholarship of a transnational and transmedia industry. Arts, 8(2), 57.
  • Kacsuk, Z. (2018). Re-examining the “what is manga” problematic: The tension and interrelationship between the “style” versus “made in Japan” positions. Arts, 7(3), 26.
  • Kam, T. (2011). Global Hollywood, narrative transparency, and Chinese media poachers: Narrating cross-cultural negotiations of Friends in South China. Television & New Media, 12(3), 207–227.
  • Kao, D. (2019). The impact of envy on brand preference: Brand storytelling and psychological distance as moderators. Journal of Product & Brand Management, 28(4), 515–528.
  • Kim, E., Lin, J., & Sung, Y. (2013). To app or not to app: Engaging consumers via branded mobile apps. Journal of Interactive Advertising, 13(1), 53–65.
  • Kishiya, K., & Miracle, G. (2016). A two-nation experiment to investigate the relationships among national culture, individual-level cultural variables and consumer attitudes toward advertising websites and the brand. International Journal of Knowledge Engineering and Soft Data Paradigms, 5(2), 146.
  • Kobayashi, K., Jackson, S., & Sam, M. (2017). Globalization, creative alliance and selforientalism: Negotiating Japanese identity within Asics global advertising production. International Journal of Cultural Studies, 22(1), 157–174.
  • Landa, S., Hortigüela‐Arroyo, M., Castro, J., & Puente-Martínez, A. (2020). The effects of a community animation program in a rural setting on the participants’ quality of life. Applied Psychology: Health and Well-Being, 12(3), 724–748.
  • Lee, H. (2012). Cultural consumers as “new cultural intermediaries”: Manga scanlators. Arts Marketing: An International Journal, 2(2), 131–143.
  • Li, D., & Watanabe, N. (2022). Effects of Super Bowl advertising on online brand search: Ten years of insights from 2011 to 2020. International Journal of Sports Marketing and Sponsorship, 23(4), 841–854.
  • Liu, C., Sinkovics, R., Pezderka, N., & Haghirian, P. (2012). Determinants of consumer perceptions toward mobile advertising—A comparison between Japan and Austria. Journal of Interactive Marketing, 26(1), 21–32.
  • Luo, H., & Borelli, E. (2023). Anime fandom of university students in the United Kingdom: A study of subculture. Journal of Social Science and Humanities, 6(5), 32–40.
  • Man, S. (2024). Chinese animation and its evolution and cultural background. Trans/ Form/Ação, 47(4).
  • Martin, D. (2012). Foreign women in Japanese television advertising. European Journal of Marketing, 46(1/2), 157–176.
  • Muktaf, Z., & Muttaqien, M. (2023). Animation training for promotion and teaching learning activities. ICCS, 1(2).
  • Naik, M., & Atre, A. (2023). The impact of Indian exaggerated animated television advertisements on consumer. Shodhkosh Journal of Visual and Performing Arts, 4(2SE).
  • Oh, I., & Koo, B. (2018). Japanese webtoon: Marketing manga online using South Korean platform designs. Culture and Empathy: International Journal of Sociology, Psychology and Cultural Studies, 1(1–4), 49–69.
  • Okazaki, S., & Mueller, B. (2011). The impact of the Lost Decade on advertising in Japan. International Journal of Advertising, 30(2), 205–232.
  • Pang, X., Cao, Y., Lau, R., & Chan, A. (2014). A robust panel extraction method for manga. ACM SIGGRAPH, 1125–1128.
  • Paramita, N., & Lestari, E. (2023). A discourse of beauty standards in Japanese beauty product advertisement (Japanese women perspective). International Journal of Multidisciplinary Applied Business and Education Research, 4(10), 3470– 3480.
  • Pimienta, J. (2025). Validation of the Manga Attachment Scale (MAS) for measuring attachment to manga – Japanese comics. Journal of Media Psychology: Theories, Methods, and Applications.
  • Pongsapitaksanti, P. (2022). Gender and working roles in television commercials: A comparison between Japanese and Thai television commercials. Manusya Journal of Humanities, 24(3), 355–372.
  • Prieler, M. (2010). Othering, racial hierarchies and identity construction in Japanese television advertising. International Journal of Cultural Studies, 13(5), 511– 529.
  • Prough, J. (2010). Marketing Japan: Manga as Japan’s new ambassador. ASIANetwork Exchange: A Journal for Asian Studies in the Liberal Arts, 17(2), 54–63.
  • Razak, A., & Ibnu, I. (2022). The influence of manga and anime on new media students’ creative development. Educatum Journal of Social Sciences, 8(Special), 37– 45.
  • Robbins, L. (2022). Art in translation: Contextualizing the instructional manga publications of Christopher Hart. OSF Preprints.
  • Sahai, V., Joshi, P., & Sinha, A. (2023). The analysis of animation & special effects in Indian advertising on social media platforms. Shodhkosh Journal of Visual and Performing Arts, 4(2).
  • Schwartz, A., & Rubinstein-Ávila, E. (2006). Understanding the manga hype: Uncovering the multimodality of comic-book literacies. Journal of Adolescent & Adult Literacy, 50(1), 40–49.
  • Shahiwala, S. (2022). Paper bridge to Japan: Reviewing the relevance of manga in spreading Japanese cultural identity. Asian Journal of Multidisciplinary Research & Review, 3(5), 101–111.
  • Sleeper, M., & Iskos, D. (2021). “In the name(s) of the moon!”: ‘Japaneseness’ & reader identity in two translations of Sailor Moon. The Journal of Anime and Manga Studies, 2, 121–154.
  • Susanti, S. (2019). A critical discourse analysis on beauty product advertisements. Journal of Language Learning and Research (JOLLAR), 2(1), 41–57.
  • Taylor, T. (2023). Gothic doubling and fractured identity in shōjo manga: Yuki Kaori’s Angel Sanctuary. Gothic Studies, 25(3), 300–317.
  • Velkova, J. (2016). Open cultural production and the online gift economy: The case of Blender. First Monday, 21(10).
  • Wang, L., Fang, X., Xiao, Y., Li, Y., Yu-lin, S., Zheng, L., & Spence, C. (2025). Applying visual storytelling in food marketing: The effect of graphic storytelling on narrative transportation and purchase intention. Foods, 14(15), 2572.
  • Wright, D. (2005). Mediating production and consumption: Cultural capital and ‘cultural workers’. British Journal of Sociology, 56(1), 105–121.
  • Wu, M. (2023). Cross-culture communication of Japanese animated films in China within the new media context. Communications in Humanities Research, 13(1), 111–117.
  • Yang, K., & Kang, Y. (2021). Predicting the relationships between narrative transportation, consumer brand experience, love and loyalty in video storytelling advertising. Journal of Creative Communications, 16(1), 7–26.
  • Yu, P. (2024). New ecology of aesthetic education: A global vision and local practice of integrating anime and manga culture into aesthetic education. Journal of Social Science and Humanities, 6(8), 40–45.

NEW NARRATIVES IN ADVERTISING WITH ANIME AND MANGA AESTHETICS: THE CASE OF JAPAN

Yıl 2025, Cilt: 9 Sayı: 2, 59 - 88, 31.12.2025
https://doi.org/10.58640/asyar.1797750

Öz

The aesthetics of anime and manga, originating from Japanese culture, have evolved into a global phenomenon, influencing not only the entertainment industry but also the field of advertising. This study examines how anime and manga characters are recontextualized in advertising campaigns and what cultural meanings they convey within the framework of Asian consumer behavior. Using semiotic analysis, five selected advertising campaigns (Dolce & Gabbana x Jujutsu Kaisen, Pokémon x Van Gogh Museum, McDonald’s x One Piece, Seiko x One Piece, Skechers x Demon Slayer) were analyzed at the levels of denotation, connotation, and myth/cultural codes. The findings reveal that anime and manga aesthetics function not merely as decorative visuals but also as markers of consumer identity, belonging, and status. Luxury brands combined with anime aesthetics reinforce status-oriented consumption, while fast-food advertisements emphasize community and sharing culture. Additionally, limited-edition products appeal to the culture of collecting, offering consumers a sense of uniqueness. The study demonstrates that anime and manga aesthetics serve as powerful tools for cultural meaning-making in advertising and constitute significant dynamics shaping Asian consumer behavior. In this respect, the research contributes to cultural studies, media research, and marketing literature, while also providing strategic insights for the advertising industry.

Kaynakça

  • Adhitama, L. (2022). Identity construction of otaku and weeaboo through manga and anime. K Ta Kita, 9(3), 436–443.
  • Aicha, A., & Bouzaabia, R. (2023). The effects of video storytelling advertising on consumers’ online reactions on Facebook: A cross-cultural study. Qualitative Market Research: An International Journal, 26(3), 247–268.
  • Aziz, M., & Ong, S. (2023). The implementation of Japanese animation (anime) in advertising. Jurnal Indonesia Sosial Sains, 4(04), 370–383.
  • Brienza, C. (2009). Books, not comics: Publishing fields, globalization, and Japanese manga in the United States. Publishing Research Quarterly, 25(2), 101–117.
  • Brienza, C. (2014). Sociological perspectives on Japanese manga in America. Sociology Compass, 8(5), 468–477.
  • Brooke, S. (2021). Japanese television: Advertising, culture, and media practices. Asian Studies International Journal, 32–38.
  • Bîrlea, O. (2019). Hybridity in Japanese advertising discourse. Acta Universitatis Sapientiae, Philologica, 11(2), 55–71.
  • Cao, Y., Lau, R., & Chan, A. (2014). Look over here. ACM Transactions on Graphics, 33(4), 1–11.
  • Cho, S. (2023). Learning English through manga (Japanese comic books). TESOL Journal, 15(3).
  • Cohn, N., & Ehly, S. (2016). The vocabulary of manga: Visual morphology in dialects of Japanese visual language. Journal of Pragmatics, 92, 17–29.
  • Cohn, N., Hacımusaoğlu, I., & Klomberg, B. (2022). The framing of subjectivity: Point-ofview in a cross-cultural analysis of comics. Journal of Graphic Novels & Comics, 14(3), 336–350.
  • Fernández-Bedoya, V., Gago-Chávez, J., Meneses-La-Riva, M., & Suyo-Vega, J. (2022).
  • Exposure to anime in Peru and its relationship with demand for goods and services related to Japanese popular culture. Journal of Educational and Social Research, 12(5), 11.
  • Frey, N., & Fisher, D. (2004). Using graphic novels, anime, and the internet in an urban high school. The English Journal, 93(3), 19.
  • Heinze, U. (2014). Pictorial body metaphors in Japanese advertising. Language and Dialogue, 4(3), 425–454.
  • Hernández‐Pérez, M. (2018). Book review: Manga and anime go to Hollywood: The amazing rapidly evolving relationship between Hollywood and Japanese animation, manga, television, and film. Animation, 13(3), 252–254.
  • Hernández‐Pérez, M. (2019). Looking into the “anime global popular” and the “manga media”: Reflections on the scholarship of a transnational and transmedia industry. Arts, 8(2), 57.
  • Kacsuk, Z. (2018). Re-examining the “what is manga” problematic: The tension and interrelationship between the “style” versus “made in Japan” positions. Arts, 7(3), 26.
  • Kam, T. (2011). Global Hollywood, narrative transparency, and Chinese media poachers: Narrating cross-cultural negotiations of Friends in South China. Television & New Media, 12(3), 207–227.
  • Kao, D. (2019). The impact of envy on brand preference: Brand storytelling and psychological distance as moderators. Journal of Product & Brand Management, 28(4), 515–528.
  • Kim, E., Lin, J., & Sung, Y. (2013). To app or not to app: Engaging consumers via branded mobile apps. Journal of Interactive Advertising, 13(1), 53–65.
  • Kishiya, K., & Miracle, G. (2016). A two-nation experiment to investigate the relationships among national culture, individual-level cultural variables and consumer attitudes toward advertising websites and the brand. International Journal of Knowledge Engineering and Soft Data Paradigms, 5(2), 146.
  • Kobayashi, K., Jackson, S., & Sam, M. (2017). Globalization, creative alliance and selforientalism: Negotiating Japanese identity within Asics global advertising production. International Journal of Cultural Studies, 22(1), 157–174.
  • Landa, S., Hortigüela‐Arroyo, M., Castro, J., & Puente-Martínez, A. (2020). The effects of a community animation program in a rural setting on the participants’ quality of life. Applied Psychology: Health and Well-Being, 12(3), 724–748.
  • Lee, H. (2012). Cultural consumers as “new cultural intermediaries”: Manga scanlators. Arts Marketing: An International Journal, 2(2), 131–143.
  • Li, D., & Watanabe, N. (2022). Effects of Super Bowl advertising on online brand search: Ten years of insights from 2011 to 2020. International Journal of Sports Marketing and Sponsorship, 23(4), 841–854.
  • Liu, C., Sinkovics, R., Pezderka, N., & Haghirian, P. (2012). Determinants of consumer perceptions toward mobile advertising—A comparison between Japan and Austria. Journal of Interactive Marketing, 26(1), 21–32.
  • Luo, H., & Borelli, E. (2023). Anime fandom of university students in the United Kingdom: A study of subculture. Journal of Social Science and Humanities, 6(5), 32–40.
  • Man, S. (2024). Chinese animation and its evolution and cultural background. Trans/ Form/Ação, 47(4).
  • Martin, D. (2012). Foreign women in Japanese television advertising. European Journal of Marketing, 46(1/2), 157–176.
  • Muktaf, Z., & Muttaqien, M. (2023). Animation training for promotion and teaching learning activities. ICCS, 1(2).
  • Naik, M., & Atre, A. (2023). The impact of Indian exaggerated animated television advertisements on consumer. Shodhkosh Journal of Visual and Performing Arts, 4(2SE).
  • Oh, I., & Koo, B. (2018). Japanese webtoon: Marketing manga online using South Korean platform designs. Culture and Empathy: International Journal of Sociology, Psychology and Cultural Studies, 1(1–4), 49–69.
  • Okazaki, S., & Mueller, B. (2011). The impact of the Lost Decade on advertising in Japan. International Journal of Advertising, 30(2), 205–232.
  • Pang, X., Cao, Y., Lau, R., & Chan, A. (2014). A robust panel extraction method for manga. ACM SIGGRAPH, 1125–1128.
  • Paramita, N., & Lestari, E. (2023). A discourse of beauty standards in Japanese beauty product advertisement (Japanese women perspective). International Journal of Multidisciplinary Applied Business and Education Research, 4(10), 3470– 3480.
  • Pimienta, J. (2025). Validation of the Manga Attachment Scale (MAS) for measuring attachment to manga – Japanese comics. Journal of Media Psychology: Theories, Methods, and Applications.
  • Pongsapitaksanti, P. (2022). Gender and working roles in television commercials: A comparison between Japanese and Thai television commercials. Manusya Journal of Humanities, 24(3), 355–372.
  • Prieler, M. (2010). Othering, racial hierarchies and identity construction in Japanese television advertising. International Journal of Cultural Studies, 13(5), 511– 529.
  • Prough, J. (2010). Marketing Japan: Manga as Japan’s new ambassador. ASIANetwork Exchange: A Journal for Asian Studies in the Liberal Arts, 17(2), 54–63.
  • Razak, A., & Ibnu, I. (2022). The influence of manga and anime on new media students’ creative development. Educatum Journal of Social Sciences, 8(Special), 37– 45.
  • Robbins, L. (2022). Art in translation: Contextualizing the instructional manga publications of Christopher Hart. OSF Preprints.
  • Sahai, V., Joshi, P., & Sinha, A. (2023). The analysis of animation & special effects in Indian advertising on social media platforms. Shodhkosh Journal of Visual and Performing Arts, 4(2).
  • Schwartz, A., & Rubinstein-Ávila, E. (2006). Understanding the manga hype: Uncovering the multimodality of comic-book literacies. Journal of Adolescent & Adult Literacy, 50(1), 40–49.
  • Shahiwala, S. (2022). Paper bridge to Japan: Reviewing the relevance of manga in spreading Japanese cultural identity. Asian Journal of Multidisciplinary Research & Review, 3(5), 101–111.
  • Sleeper, M., & Iskos, D. (2021). “In the name(s) of the moon!”: ‘Japaneseness’ & reader identity in two translations of Sailor Moon. The Journal of Anime and Manga Studies, 2, 121–154.
  • Susanti, S. (2019). A critical discourse analysis on beauty product advertisements. Journal of Language Learning and Research (JOLLAR), 2(1), 41–57.
  • Taylor, T. (2023). Gothic doubling and fractured identity in shōjo manga: Yuki Kaori’s Angel Sanctuary. Gothic Studies, 25(3), 300–317.
  • Velkova, J. (2016). Open cultural production and the online gift economy: The case of Blender. First Monday, 21(10).
  • Wang, L., Fang, X., Xiao, Y., Li, Y., Yu-lin, S., Zheng, L., & Spence, C. (2025). Applying visual storytelling in food marketing: The effect of graphic storytelling on narrative transportation and purchase intention. Foods, 14(15), 2572.
  • Wright, D. (2005). Mediating production and consumption: Cultural capital and ‘cultural workers’. British Journal of Sociology, 56(1), 105–121.
  • Wu, M. (2023). Cross-culture communication of Japanese animated films in China within the new media context. Communications in Humanities Research, 13(1), 111–117.
  • Yang, K., & Kang, Y. (2021). Predicting the relationships between narrative transportation, consumer brand experience, love and loyalty in video storytelling advertising. Journal of Creative Communications, 16(1), 7–26.
  • Yu, P. (2024). New ecology of aesthetic education: A global vision and local practice of integrating anime and manga culture into aesthetic education. Journal of Social Science and Humanities, 6(8), 40–45.
Toplam 54 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Asya Toplumu Çalışmaları
Bölüm Araştırma Makalesi
Yazarlar

Mustafa Merdin 0000-0003-4698-0342

Gönderilme Tarihi 6 Ekim 2025
Kabul Tarihi 21 Ekim 2025
Yayımlanma Tarihi 31 Aralık 2025
Yayımlandığı Sayı Yıl 2025 Cilt: 9 Sayı: 2

Kaynak Göster

APA Merdin, M. (2025). Anime ve Manga Estetiği ile Reklamlarda Yeni Anlatılar: Japonya Örneği. Asya Araştırmaları Uluslararası Sosyal Bilimler Dergisi, 9(2), 59-88. https://doi.org/10.58640/asyar.1797750

30000

Asya Araştırmaları Uluslararası Sosyal Bilimler Dergisi, Creative Commons Atıf-GayriTicari 4.0 (CC BY NC) Uluslararası Lisansı ile lisanslanmıştır.