Araştırma Makalesi

Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students

Sayı: 10 26 Mart 2026
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Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students

Öz

This study aimed to compare two different implementations of a STEAM-based color wheel, digitally designed with CMY science-based paint colors, one grounded in measurement precision and the other in experiential precision, and to reveal the advantages offered by these two implementations within the framework of the integrated STEAM learning model. A total of 16 students participated in the color wheel painting activity, including five gifted middle school students identified in the domain of general intellectual ability, six middle school students identified in the domain of artistic talent, and five university students selected as talented individuals in the field of art. The findings demonstrated that STEAM-based activities and their associated practices meaningfully integrated participants’ existing skills with the new competencies they developed throughout the process. In this respect, both gifted and talented middle school students and talented university students completed the activity successfully. In addition, the results indicated that students actively employed skills such as attention, visual perception, proportional reasoning, comparison, decision-making, and creative problem-solving during the implementation process. While measurement-precision-based practices supported systematic thinking and controlled procedural steps, experiential-precision-based practices made students’ artistic interpretations, visual evaluation skills, and original forms of expression more visible. These findings suggest that the STEAM approach provides both structured and flexible learning opportunities for individuals with diverse talent profiles. Furthermore, the teaching of color was found to represent not only a technical or artistic process, but also a holistic learning experience that fosters interdisciplinary connections. The findings also demonstrated that students restructured their prior knowledge throughout the implementation process and engaged in a more holistic learning experience in terms of interdisciplinary thinking, the development of aesthetic awareness, and the production of a shared outcome. In this process, skills such as collaboration, patience, evaluation, and responsibility were also supported.

Anahtar Kelimeler

Kaynakça

  1. Ahmad, D. N., Astriani, M. M., Alfahnum, M., & Setyowati, L. (2021). Increasing creative thinking of students by learning organization with STEAM education. Jurnal Pendidikan IPA Indonesia, 10(1), 103-110.
  2. Bequette, J. W., & Bequette, M. B. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40–47. https://doi.org/10.1080/00043125.2012.11519167
  3. Chu, H. E., Martin, S. N., & Park, J. (2019). A theoretical framework for developing an intercultural STEAM program for Australian and Korean students to enhance science teaching and learning. International Journal of Science and Mathematics Education, 17(7), 1251-1266.
  4. Costantino, T. (2018). STEAM by another name: Transdisciplinary practice in art and design education. Arts Education Policy Review, 119(2), 100-106. https://doi.org/10.1080/10632913.2017.1292973
  5. Creswell, J. W., & Poth, C. N. (2018). Qualitative inquiry and research design: Choosing among five approaches (4th ed.). SAGE Publications. Graham, M. A. G. (2020). Deconstructing the bright future of STEAM and design thinking. Art Education, 73(3), 6-12. https://doi.org/10.1080/00043125.2020.1717820
  6. Gross, K., & Gross, S. (2016). Transformation: Constructivism, design thinking, and elementary STEAM. Art Education, 69(6), 36-43. https://doi.org/10.1080/00043125.2016.1224869
  7. Harris, A., & Carter, M. R. (2021). Applied creativity and the arts. Curriculum Perspectives, 41(1), 107-112.
  8. Hartzler, D. S. (2000). A meta-analysis of studies conducted on integrated curriculum programs and their effects on student achievement (Doctoral dissertation). Indiana University.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Görsel Sanatlar (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

26 Mart 2026

Gönderilme Tarihi

17 Aralık 2025

Kabul Tarihi

9 Mart 2026

Yayımlandığı Sayı

Yıl 2026 Sayı: 10

Kaynak Göster

APA
Boztaş, E., Balım, S., Enginoğlu, T., & Yürümezoğlu, K. (2026). Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students. Art Time, 10, 54-60. https://doi.org/10.62425/at.1840784
AMA
1.Boztaş E, Balım S, Enginoğlu T, Yürümezoğlu K. Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students. Art Time. 2026;(10):54-60. doi:10.62425/at.1840784
Chicago
Boztaş, Ekin, Sıla Balım, Turan Enginoğlu, ve Kemal Yürümezoğlu. 2026. “Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students”. Art Time, sy 10: 54-60. https://doi.org/10.62425/at.1840784.
EndNote
Boztaş E, Balım S, Enginoğlu T, Yürümezoğlu K (01 Mart 2026) Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students. Art Time 10 54–60.
IEEE
[1]E. Boztaş, S. Balım, T. Enginoğlu, ve K. Yürümezoğlu, “Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students”, Art Time, sy 10, ss. 54–60, Mar. 2026, doi: 10.62425/at.1840784.
ISNAD
Boztaş, Ekin - Balım, Sıla - Enginoğlu, Turan - Yürümezoğlu, Kemal. “Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students”. Art Time. 10 (01 Mart 2026): 54-60. https://doi.org/10.62425/at.1840784.
JAMA
1.Boztaş E, Balım S, Enginoğlu T, Yürümezoğlu K. Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students. Art Time. 2026;:54–60.
MLA
Boztaş, Ekin, vd. “Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students”. Art Time, sy 10, Mart 2026, ss. 54-60, doi:10.62425/at.1840784.
Vancouver
1.Ekin Boztaş, Sıla Balım, Turan Enginoğlu, Kemal Yürümezoğlu. Steam Based Color Wheel Applications and Outcomes with Gifted and Talented Students. Art Time. 01 Mart 2026;(10):54-60. doi:10.62425/at.1840784