BİR DİJİTAL ORTAM VE SANAT FORMU OLARAK SANAL GERÇEKLİK
Öz
Anahtar Kelimeler
Kaynakça
- Binkley, TimOthy, "111e Vitality ofOigtta! Creation.",Journal of Acsttıerics & Art Critkismj Spring97, Vol. 55 Issue 2, p107.
- Biocca, F., "The Cyborg's Dilemma: Eınbodiment in Virtual Environments", Cognitive Technology, 1997. 'Humanizing the Information Age'. Proceedings., Second International Conference, Publication Date: 25-28 Aug 1997, on pageCs): 12-26.
- Brown, Richard D., "Virtual OnreaHtyand Dynaroic Form: An fu:plordtion ofSpace, Time and Energy", Leonardo, 1997, (3125514).
- Cavazza, Marc; lugıin, Jean,lucj Hartley, Simon; Le Renard, Mare; Nandi, A10kj )acobson, Jeffrey; Crooks, Sean., "Intelligent Virtual Environments for Vinual Reality An. Computers & Graphics, Oec2005, Vol. 29 Issue 6, p852-861.
- Dale, Thomas, Aesrheti( Selecrion of Morphogenetie An fom1s, Kytıemetesj 2003; 32, 1;2; Academlc Researıch Library, pg. 144.
- Grau, Oliver, " Histodca'l Aspects of the Virtual Rea!ity",. Leonardo, 1999, Vol. 32 Issue 5, p365.
- Grau, Oliver, "lntroduc1ion to Vırtual Art: From Illuston to Immersion.", Leonarda ElecıronicAJmanac, 10714391, Mar2003, Vol. 11, lssue 3.
- Le Meur, Anne-Sarah, "lma the Hollow ofDarl
Ayrıntılar
Birincil Dil
tr; en
Konular
-
Bölüm
-
Yazarlar
Rıza Kuruüzümcü
Bu kişi benim
Yayımlanma Tarihi
24 Ağustos 2010
Gönderilme Tarihi
24 Ağustos 2010
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2007 Sayı: 12
