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BİR DİJİTAL ORTAM VE SANAT FORMU OLARAK SANAL GERÇEKLİK

Yıl 2007, Sayı: 12, 93 - 96, 24.08.2010

Kaynakça

  • Binkley, TimOthy, "111e Vitality ofOigtta! Creation.",Journal of Acsttıerics & Art Critkismj Spring97, Vol. 55 Issue 2, p107.
  • Biocca, F., "The Cyborg's Dilemma: Eınbodiment in Virtual Environments", Cognitive Technology, 1997. 'Humanizing the Information Age'. Proceedings., Second International Conference, Publication Date: 25-28 Aug 1997, on pageCs): 12-26.
  • Brown, Richard D., "Virtual OnreaHtyand Dynaroic Form: An fu:plordtion ofSpace, Time and Energy", Leonardo, 1997, (3125514).
  • Cavazza, Marc; lugıin, Jean,lucj Hartley, Simon; Le Renard, Mare; Nandi, A10kj )acobson, Jeffrey; Crooks, Sean., "Intelligent Virtual Environments for Vinual Reality An. Computers & Graphics, Oec2005, Vol. 29 Issue 6, p852-861.
  • Dale, Thomas, Aesrheti( Selecrion of Morphogenetie An fom1s, Kytıemetesj 2003; 32, 1;2; Academlc Researıch Library, pg. 144.
  • Grau, Oliver, " Histodca'l Aspects of the Virtual Rea!ity",. Leonardo, 1999, Vol. 32 Issue 5, p365.
  • Grau, Oliver, "lntroduc1ion to Vırtual Art: From Illuston to Immersion.", Leonarda ElecıronicAJmanac, 10714391, Mar2003, Vol. 11, lssue 3.
  • Le Meur, Anne-Sarah, "lma the Hollow ofDarl<ness: Realizing a 3D Interactive Environmem", Leonardo, June 2004, Vol. 37, No. 3, Pages 204·209.
  • Lugrin,j.-L.; Cava/M, M.j Crooks, S.j Palmer, M., "Artifieial lnteUigence-Mediated Imeractian inVirtua! Rea'lity AIt", lruelligent Systems, VoIume 21, Issue 5, Sepı.-Ocı. 2006 Page(s):54 -62.
  • Michael Heim, "Vinua! Realitv and the Tea Ceremonv", 1998, Princeton Arehiteetural Press.
  • Porett, Tom, "Cyberan considerations",Art Journal; Fall 1994 j 53,3; Academlc Research Library, pg. 32.
  • Rotzer, Harian, "From Image to Environment", The Unesco Courier; Dec 1996; 12; Academie Research Library, pg. 36.
Yıl 2007, Sayı: 12, 93 - 96, 24.08.2010

Kaynakça

  • Binkley, TimOthy, "111e Vitality ofOigtta! Creation.",Journal of Acsttıerics & Art Critkismj Spring97, Vol. 55 Issue 2, p107.
  • Biocca, F., "The Cyborg's Dilemma: Eınbodiment in Virtual Environments", Cognitive Technology, 1997. 'Humanizing the Information Age'. Proceedings., Second International Conference, Publication Date: 25-28 Aug 1997, on pageCs): 12-26.
  • Brown, Richard D., "Virtual OnreaHtyand Dynaroic Form: An fu:plordtion ofSpace, Time and Energy", Leonardo, 1997, (3125514).
  • Cavazza, Marc; lugıin, Jean,lucj Hartley, Simon; Le Renard, Mare; Nandi, A10kj )acobson, Jeffrey; Crooks, Sean., "Intelligent Virtual Environments for Vinual Reality An. Computers & Graphics, Oec2005, Vol. 29 Issue 6, p852-861.
  • Dale, Thomas, Aesrheti( Selecrion of Morphogenetie An fom1s, Kytıemetesj 2003; 32, 1;2; Academlc Researıch Library, pg. 144.
  • Grau, Oliver, " Histodca'l Aspects of the Virtual Rea!ity",. Leonardo, 1999, Vol. 32 Issue 5, p365.
  • Grau, Oliver, "lntroduc1ion to Vırtual Art: From Illuston to Immersion.", Leonarda ElecıronicAJmanac, 10714391, Mar2003, Vol. 11, lssue 3.
  • Le Meur, Anne-Sarah, "lma the Hollow ofDarl<ness: Realizing a 3D Interactive Environmem", Leonardo, June 2004, Vol. 37, No. 3, Pages 204·209.
  • Lugrin,j.-L.; Cava/M, M.j Crooks, S.j Palmer, M., "Artifieial lnteUigence-Mediated Imeractian inVirtua! Rea'lity AIt", lruelligent Systems, VoIume 21, Issue 5, Sepı.-Ocı. 2006 Page(s):54 -62.
  • Michael Heim, "Vinua! Realitv and the Tea Ceremonv", 1998, Princeton Arehiteetural Press.
  • Porett, Tom, "Cyberan considerations",Art Journal; Fall 1994 j 53,3; Academlc Research Library, pg. 32.
  • Rotzer, Harian, "From Image to Environment", The Unesco Courier; Dec 1996; 12; Academie Research Library, pg. 36.
Toplam 12 adet kaynakça vardır.

Ayrıntılar

Birincil Dil tr; en
Bölüm Makaleler
Yazarlar

Rıza Kuruüzümcü Bu kişi benim

Yayımlanma Tarihi 24 Ağustos 2010
Gönderilme Tarihi 24 Ağustos 2010
Yayımlandığı Sayı Yıl 2007 Sayı: 12

Kaynak Göster

APA Kuruüzümcü, R. (2010). BİR DİJİTAL ORTAM VE SANAT FORMU OLARAK SANAL GERÇEKLİK. Sanat Dergisi(12), 93-96.