Mobil sağlık hizmetlerinde oyunlaştırma
Öz
Anahtar Kelimeler
Kaynakça
- Bandura, A. (1998). Health promotion from the perspective of social cognitive theory. Psychology and health, 13(4), 623-649. Bogost, I. (2011, August 8). Gamification is bullshit. Ian Bogost. http://www.bogost.com/blog/gamification_is_bullshit.shtml. Erişim tarihi: 15.01.2015
- Bozkurt, A., ve Genç Kumtepe, E. (2014, Şubat). Oyunlaştırma, oyun felsefesi ve eğitim: Gamification. Akademik Bilişim 14 Konferansı, Mersin.
- Change Talk (2014). Childhood obesity and overweight. https://itunes.apple.com/us/app/change- talk-childhood-obesity/id821851796?mt=8 Erişim Tarihi: 15.01.2015 Comstock, J. (2014). Report: Health app market has a few big winners. http://mobihealthnews.com/33336/report-health-app-market-has-a-few-big-winners/ Erişim tarihi: 12.02.2015
- Deci, E., Connell, J., & Ryan, R. (1989). Selfdetermination in a work organization. Journal of Applied Psychology, 74(4), 580-590.
- http://selfdeterminationtheory.org/SDT/documents/1989_DeciConnellRyan.pdf Erişim Tarihi: 10.03.2015
- Deci, E. L., & Ryan, R. M. (2011). Self-determination theory. Handbook of Theories of Social Psychology, 1, 416-433. Deloitte (2012). Gamification: gaming gets serious. Tech Trends 2012, http://www.mediabuzz.com.sg/asian-emarketing/game-based-marketing/1678-tech-trends- 2012-gaming-gets-serious.
- Deterding, S., Sicart, M., Nacke, L., O'Hara, K., & Dixon, D. (2011, May). Gamification: Using game-design elements in non-gaming contexts. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (pp. 2425-2428), ACM.
- Dewey, J. (1998). Experience and education: The 60th Anniversary Edition. West Lafayette, IN: Kappa Delta Pi.
Ayrıntılar
Birincil Dil
Türkçe
Konular
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Bölüm
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Yazarlar
Öğr. Gör. Emel Güler
Bu kişi benim
Yayımlanma Tarihi
10 Ağustos 2015
Gönderilme Tarihi
10 Ağustos 2015
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2015 Cilt: 1 Sayı: 2