Araştırma Makalesi
BibTex RIS Kaynak Göster
Yıl 2020, Cilt: 6 Sayı: 4, 97 - 112, 30.10.2020

Öz

Kaynakça

  • Baker, S. C., Wentz, R. K., Woods, M. M. (2009). Using virtual worlds in education: Second Life® as an educational tool. Teaching of Psychology, 36(1), 59-64.
  • Bartle, R. (2003). Designing Virtual Worlds. IN, USA: New Riders Publishing.
  • Bell, M. W. (2008). Virtual Worlds Research: Past, Present & Future. Journal of Virtual Worlds Research, 1(1), 1-5. ISSN: 1941-8477 Bezir, Ç. (2012). "Second Life" ortamında tasarlanan yabancı dil eğitimi: Öğretmen-öğrenci ve ortam etkileşimi. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Blair, J., Lin, F. (2011). An approach for integrating 3D virtual worlds with multiagent systems. Paper presented at the Advanced Information Networking and Applications (WAINA), 2011 IEEE Workshops of International Conference.
  • Boellstorff, T., Nardi, B., Pearce, C., Taylor, T. L. (2012). Ethnography and Virtual Worlds: A Handbook of Method. Princeton, Oxford: Princeton University Press. doi:10.2307/j.cttq9s20
  • Boughzala, I., De Vreede, G. J., Limayem, M. (2012). Team collaboration in virtual worlds: Editorial to the special issue. Journal of the Association for Information Systems, 13(10), 714–734.
  • Bulu, S. T., İşler, V. (2011). Second Life ODTÜ kampüsü. Akademik Bilişim 2011 Kongre’sinde sunulmuş bildiri, İnönü Üniversitesi, Malatya. Castronova, E. (2003). On Virtual Economies, Game Studies, http://www.gamestudies.org/0302/castronova/ (Erişim tarihi: 12.05.2020)
  • Chen, J. C., Kent, S. (2020). Task engagement, learner motivation and avatar identities of struggling English language learners in the 3D virtual World. System, 88, 1-14.
  • Christopoulos, A., Conrad, M., Shukla, M. (2018). Increasing student engagement through virtual interactions: How?. Virtual Reality, 22, 353-369.
  • Çalışkan, S. (2006). Sanal Karakterlerin Sinemadaki Gelişim Süreci. Selçuk İletişim, 4(3): 159-165
  • Dadakoğlu, S., Aksoy, Ş. (2020). Second Life sanal ortamının özellikleri ve sanat eğitimi kapsamında değerlendirilmesi. International Journal of Human Sciences, 17(2), 485-512. doi:10.14687/jhs.v17i2.5769
  • Damer, B. (2008). Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events. Artifact, 2(2), 94-107. Di Filippo, L. (2017). MMORPG as Locally Realized Worlds of Action. Boni, Marta (ed.) World Building Transmedia, Fans, Industries. Amsterdam: Amsterdam University Press B.V.
  • Dickey, M. D. (2003). Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning. Distance Education, 24(1), 105-121.
  • Dickey, M. D. (2005). Three‐dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance education. British Journal Of Educational Technology, 36(3), 439-451.
  • Dinçer, G. D. (2008). Sanal dünyaların uzaktan eğitim danışmanlık hizmetlerinde kullanımı: Second Life örneği. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Dionisio, J. D. N., Burns, W. G., Gilbert, R. (2013). 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 34.
  • Duncan, I., Miller, A., Jiang, S. (2012). A Taxonomy of Virtual Worlds Usage in Education. British Journal of Educational Technology, 43(6), 1-17.
  • Erbay, H. N., Şimşek, İ., Kirişci, M. (2019). Üç Boyutlu Sanal Öğrenme Ortamında 5. Sınıf Düzeyinde Kesirlerin Öğretimi Second Life Örneği. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 20(1), 1-16.
  • Fırat, M. (2010). Learning in 3D virtual worlds and current situation in Turkey. Procedia Social and Behavioral Sciences, 9, 249–254.
  • Ghanbarzadeh, R., Ghapanchi, A. H. (2018). Investigating various application areas of three‐dimensional virtual worlds for higher education. British Journal of Educational Technology, 49(3), 370-384. https://doi.org/10.1111/bjet.12538
  • Girvan, C. (2018). What is a virtual world? Definition and classification. Education Tech Research Dev, 66, 1087–1100. https://doi.org/10.1007/s11423-018-9577-y
  • Girvan, C., Savage, T. (2019). Virtual Worlds: A New Environment for Constructionist Learning. Computers in Human Behavior, 99, 396-414. https://doi.org/10.1016/j.chb.2019.03.017
  • Grimshaw, M. (2013). The Oxford Handbook of Virtuality. Oxford, UK: OxfordUniversity Press.
  • Harris, A. L., Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137-144.
  • Holmberg, K., Huvila, I. (2008). Learning together apart: Distance education in a virtual world. First Monday, 13(10). https://doi.org/10.5210/fm.v13i10.2178
  • Hsiao, I. Y. T., Lan, Y. J., Kao C. L., Li, P. (2017). Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds. Educational Technology & Society, 20 (2), 161–175.
  • Inman, C., Wright, V. H., Hartman, J. A. (2011). Use of Second Life in K-12 and Higher Education: A Review of Research. Turkish Online Journal of Distance Education-TOJDE, 12(3), 67-85.
  • Işık, İ., Işık, A.H., Güler, İ. (2008). Using the 3D Web Technologies in Distance Education. International Journal of Informatics Technologies, 2(1). 75-78.
  • İlic, U. (2013). Yabancı Dil Öğretiminde Üç Boyutlu Sanal Dünyalar Uygulaması. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Jarmon, L., Traphagan, T., Mayrath, M., Trivedi, A. (2009). Virtual World teaching, experimential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169–182.
  • Kamalı, T. (2012). Students' experiences and perceptions of anxiety, motivation, and self-confidence in speaking English during task-based language learning activities ın second life: The case of Metu. (Yüksek Lisans Tezi)
  • Kaysi, F., Aydemir, E. (2017). Uzaktan Eğitim Süreçlerindeki Etkileşim Boyutlarının Değerlendirilmesi. Sosyal Bilimler Dergisi, 4(11), 778-790.
  • Nevelsteen, K. (2018). Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse. Computer Animation and Virtual Worlds, 29(1), 1-36.
  • Open Education Consortium (OEC) (2018), What is Open Education?, http:// www.oeconsortium.org/about-oec (Erişim Tarihi: 16.05.2020).
  • Öztürk, M. (2014). Web Tabanlı Uzaktan Eğitimde Teknolojiye İlişkin Yeni Eğilimler. Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 14, 272-288.
  • Petrovic, V. M. (2018). Artificial Intelligence and Virtual Worlds – Toward Human-Level AI Agents. IEEE Access, 6, 39976- 39988. doi:10.1109/ACCESS.2018.2855970
  • Salt, B., Atkins, C., Blackall, B. (2008). Engaging with Second Life: real education in a virtual world. Retrieved from https://www.researchgate.net/publication/270341151_Engaging_with_Second_Life_Real_Education_in_a_Virtual_World_Literature_Review
  • Second Life Community. (2020). Second Life Avatar Görseli. https://community.secondlife.com/knowledgebase/t%C3%BCrk%C3%A7e-bilgi-bankas%C4%B1/second-life-h%C4%B1zl%C4%B1-ba%C5%9Flang%C4%B1%C3%A7-r1218/ sayfasından erişilmiştir.
  • Schroeder, R. (2008). Defining Virtual Worlds and Virtual Environments. Journal of Virtual Worlds Research, 1(1). https://journals.tdl.org/jvwr/article/ view/294.
  • Sheehy, K., Ferguson, R., Clough, G. (2008). Learning in the Panopticon: ethical and social issues in building a virtual educational environment. International Journal of Social Science. Special Edition: Virtual Reality in Distance Education, 2(2), 25–32.
  • Stendal, K. (2012). How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review. Journal of Virtual Worlds Research, 5(1), 1-17.
  • Telhan, O. (2002). Virtual Realities and Real Virtualities. (Yüksek Lisans Tezi). http://www.thesis.bilkent.edu.tr/ adresinden erişilmiştir.
  • Thakral, S., Manhas, P., Kumar, C. (2010). Virtual Reality and M-Learning. International Journal of Electronic Engineering Research, 2(5), 659–661.
  • Tokel, S. T., Cevizci, E. (2013). Üç Boyutlu Sanal Dünyalar: Eğitimciler İçin Yol Haritası. Akademik Bilişim 2013 – XV. Akademik Bilişim Konferansı’nda sunulmuş bildiri, Akdeniz Üniversitesi, Antalya.
  • Türel, Y. L., Gür, D. (2016). E-Öğrenme Ortamlarında Sanal Gerçeklik. 10th International Computer and Instructional Technologies Symposium (ICITS), Rize, Türkiye.
  • Virtual Worlds in Novels, Movies and TV. (2011). Second Life Sanal Kampüs Ders Örneği Görseli. https://learningames.wordpress.com/2011/04/05/virtual-worlds-in-novels-movies-and-tv/ sayfasından erişilmiştir.
  • Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., Merget, D. (2007). The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior, 10(1), 115–121.
  • Yilmaz, T. K., Cagiltay, K. (2016). Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology, 7(3), 206-222.
  • Webber, S. (2013). Blended information behaviour in Second Life. Journal of Information Science, 39(1), 85–100.
  • Wheldon, M. (2016). Snow Crash Görseli. https://thediscerningwriter.wordpress.com/2016/03/23/snow-crash-neal-stephenson-1992/ sayfasından erişilmiştir.
  • Wigham, C. H., Panichi, L., Nocchi, S., Sadler, R. (2018). Interactions for language learningin and around virtual worlds. ReCALL, 30(2), 153–160. doi:10.1017/S0958344018000022

Üç boyutlu sanal dünyalar

Yıl 2020, Cilt: 6 Sayı: 4, 97 - 112, 30.10.2020

Öz

Giderek dijitalleşen dünyada sanal ortamların kullanımı hayatın her alanında daha fazla yer almaya başlamıştır. Bu sanal ortamların başında iş, eğitim ve sosyalleşme olanakları sunan Üç Boyutlu Sanal Dünyalar (Three-Dimensional Virtual Worlds) gelmektedir. Özellikle eğitim alanında sıklıkla kullanılan üç boyutlu sanal dünyaların yaparak yaşayarak öğrenme imkanı ile yapılandırmacı öğrenme yaklaşımını desteklediği, öğrencilere eşsiz bir deneyim sunduğu ve ulaşılabilirliği ve buradalık algısı ile uzaktan eğitimde etkili bir araç olarak kullanılabileceği düşünülmektedir. Bu sebeple üç boyutlu sanal dünyaların tanımı, gelişimi, özellikleri ve örnekleri üzerinde önemle durulması gerekmektedir. Bu doğrultuda gerçekleştirilen çalışmanın amacı, ilgili alanyazında sanal dünyaların tanımlarını, gelişimini, özelliklerini ve örneklerini sentezleyerek araştırmacılara, eğitmenlere ve öğrenenlere bu ortamların eğitsel amaçlar doğrultusunda kullanılmasında kapsamlı bilgiler sağlamaktır.

Kaynakça

  • Baker, S. C., Wentz, R. K., Woods, M. M. (2009). Using virtual worlds in education: Second Life® as an educational tool. Teaching of Psychology, 36(1), 59-64.
  • Bartle, R. (2003). Designing Virtual Worlds. IN, USA: New Riders Publishing.
  • Bell, M. W. (2008). Virtual Worlds Research: Past, Present & Future. Journal of Virtual Worlds Research, 1(1), 1-5. ISSN: 1941-8477 Bezir, Ç. (2012). "Second Life" ortamında tasarlanan yabancı dil eğitimi: Öğretmen-öğrenci ve ortam etkileşimi. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Blair, J., Lin, F. (2011). An approach for integrating 3D virtual worlds with multiagent systems. Paper presented at the Advanced Information Networking and Applications (WAINA), 2011 IEEE Workshops of International Conference.
  • Boellstorff, T., Nardi, B., Pearce, C., Taylor, T. L. (2012). Ethnography and Virtual Worlds: A Handbook of Method. Princeton, Oxford: Princeton University Press. doi:10.2307/j.cttq9s20
  • Boughzala, I., De Vreede, G. J., Limayem, M. (2012). Team collaboration in virtual worlds: Editorial to the special issue. Journal of the Association for Information Systems, 13(10), 714–734.
  • Bulu, S. T., İşler, V. (2011). Second Life ODTÜ kampüsü. Akademik Bilişim 2011 Kongre’sinde sunulmuş bildiri, İnönü Üniversitesi, Malatya. Castronova, E. (2003). On Virtual Economies, Game Studies, http://www.gamestudies.org/0302/castronova/ (Erişim tarihi: 12.05.2020)
  • Chen, J. C., Kent, S. (2020). Task engagement, learner motivation and avatar identities of struggling English language learners in the 3D virtual World. System, 88, 1-14.
  • Christopoulos, A., Conrad, M., Shukla, M. (2018). Increasing student engagement through virtual interactions: How?. Virtual Reality, 22, 353-369.
  • Çalışkan, S. (2006). Sanal Karakterlerin Sinemadaki Gelişim Süreci. Selçuk İletişim, 4(3): 159-165
  • Dadakoğlu, S., Aksoy, Ş. (2020). Second Life sanal ortamının özellikleri ve sanat eğitimi kapsamında değerlendirilmesi. International Journal of Human Sciences, 17(2), 485-512. doi:10.14687/jhs.v17i2.5769
  • Damer, B. (2008). Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events. Artifact, 2(2), 94-107. Di Filippo, L. (2017). MMORPG as Locally Realized Worlds of Action. Boni, Marta (ed.) World Building Transmedia, Fans, Industries. Amsterdam: Amsterdam University Press B.V.
  • Dickey, M. D. (2003). Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning. Distance Education, 24(1), 105-121.
  • Dickey, M. D. (2005). Three‐dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance education. British Journal Of Educational Technology, 36(3), 439-451.
  • Dinçer, G. D. (2008). Sanal dünyaların uzaktan eğitim danışmanlık hizmetlerinde kullanımı: Second Life örneği. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Dionisio, J. D. N., Burns, W. G., Gilbert, R. (2013). 3D Virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 34.
  • Duncan, I., Miller, A., Jiang, S. (2012). A Taxonomy of Virtual Worlds Usage in Education. British Journal of Educational Technology, 43(6), 1-17.
  • Erbay, H. N., Şimşek, İ., Kirişci, M. (2019). Üç Boyutlu Sanal Öğrenme Ortamında 5. Sınıf Düzeyinde Kesirlerin Öğretimi Second Life Örneği. Ahi Evran Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 20(1), 1-16.
  • Fırat, M. (2010). Learning in 3D virtual worlds and current situation in Turkey. Procedia Social and Behavioral Sciences, 9, 249–254.
  • Ghanbarzadeh, R., Ghapanchi, A. H. (2018). Investigating various application areas of three‐dimensional virtual worlds for higher education. British Journal of Educational Technology, 49(3), 370-384. https://doi.org/10.1111/bjet.12538
  • Girvan, C. (2018). What is a virtual world? Definition and classification. Education Tech Research Dev, 66, 1087–1100. https://doi.org/10.1007/s11423-018-9577-y
  • Girvan, C., Savage, T. (2019). Virtual Worlds: A New Environment for Constructionist Learning. Computers in Human Behavior, 99, 396-414. https://doi.org/10.1016/j.chb.2019.03.017
  • Grimshaw, M. (2013). The Oxford Handbook of Virtuality. Oxford, UK: OxfordUniversity Press.
  • Harris, A. L., Rea, A. (2009). Web 2.0 and Virtual World Technologies: A Growing Impact on IS Education. Journal of Information Systems Education, 20(2), 137-144.
  • Holmberg, K., Huvila, I. (2008). Learning together apart: Distance education in a virtual world. First Monday, 13(10). https://doi.org/10.5210/fm.v13i10.2178
  • Hsiao, I. Y. T., Lan, Y. J., Kao C. L., Li, P. (2017). Visualization Analytics for Second Language Vocabulary Learning in Virtual Worlds. Educational Technology & Society, 20 (2), 161–175.
  • Inman, C., Wright, V. H., Hartman, J. A. (2011). Use of Second Life in K-12 and Higher Education: A Review of Research. Turkish Online Journal of Distance Education-TOJDE, 12(3), 67-85.
  • Işık, İ., Işık, A.H., Güler, İ. (2008). Using the 3D Web Technologies in Distance Education. International Journal of Informatics Technologies, 2(1). 75-78.
  • İlic, U. (2013). Yabancı Dil Öğretiminde Üç Boyutlu Sanal Dünyalar Uygulaması. (Yüksek lisans tezi). https://tez.yok.gov.tr sayfasından erişilmiştir.
  • Jarmon, L., Traphagan, T., Mayrath, M., Trivedi, A. (2009). Virtual World teaching, experimential learning, and assessment: An interdisciplinary communication course in Second Life. Computers & Education, 53(1), 169–182.
  • Kamalı, T. (2012). Students' experiences and perceptions of anxiety, motivation, and self-confidence in speaking English during task-based language learning activities ın second life: The case of Metu. (Yüksek Lisans Tezi)
  • Kaysi, F., Aydemir, E. (2017). Uzaktan Eğitim Süreçlerindeki Etkileşim Boyutlarının Değerlendirilmesi. Sosyal Bilimler Dergisi, 4(11), 778-790.
  • Nevelsteen, K. (2018). Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse. Computer Animation and Virtual Worlds, 29(1), 1-36.
  • Open Education Consortium (OEC) (2018), What is Open Education?, http:// www.oeconsortium.org/about-oec (Erişim Tarihi: 16.05.2020).
  • Öztürk, M. (2014). Web Tabanlı Uzaktan Eğitimde Teknolojiye İlişkin Yeni Eğilimler. Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi, 14, 272-288.
  • Petrovic, V. M. (2018). Artificial Intelligence and Virtual Worlds – Toward Human-Level AI Agents. IEEE Access, 6, 39976- 39988. doi:10.1109/ACCESS.2018.2855970
  • Salt, B., Atkins, C., Blackall, B. (2008). Engaging with Second Life: real education in a virtual world. Retrieved from https://www.researchgate.net/publication/270341151_Engaging_with_Second_Life_Real_Education_in_a_Virtual_World_Literature_Review
  • Second Life Community. (2020). Second Life Avatar Görseli. https://community.secondlife.com/knowledgebase/t%C3%BCrk%C3%A7e-bilgi-bankas%C4%B1/second-life-h%C4%B1zl%C4%B1-ba%C5%9Flang%C4%B1%C3%A7-r1218/ sayfasından erişilmiştir.
  • Schroeder, R. (2008). Defining Virtual Worlds and Virtual Environments. Journal of Virtual Worlds Research, 1(1). https://journals.tdl.org/jvwr/article/ view/294.
  • Sheehy, K., Ferguson, R., Clough, G. (2008). Learning in the Panopticon: ethical and social issues in building a virtual educational environment. International Journal of Social Science. Special Edition: Virtual Reality in Distance Education, 2(2), 25–32.
  • Stendal, K. (2012). How do People with Disability Use and Experience Virtual Worlds and ICT: A Literature Review. Journal of Virtual Worlds Research, 5(1), 1-17.
  • Telhan, O. (2002). Virtual Realities and Real Virtualities. (Yüksek Lisans Tezi). http://www.thesis.bilkent.edu.tr/ adresinden erişilmiştir.
  • Thakral, S., Manhas, P., Kumar, C. (2010). Virtual Reality and M-Learning. International Journal of Electronic Engineering Research, 2(5), 659–661.
  • Tokel, S. T., Cevizci, E. (2013). Üç Boyutlu Sanal Dünyalar: Eğitimciler İçin Yol Haritası. Akademik Bilişim 2013 – XV. Akademik Bilişim Konferansı’nda sunulmuş bildiri, Akdeniz Üniversitesi, Antalya.
  • Türel, Y. L., Gür, D. (2016). E-Öğrenme Ortamlarında Sanal Gerçeklik. 10th International Computer and Instructional Technologies Symposium (ICITS), Rize, Türkiye.
  • Virtual Worlds in Novels, Movies and TV. (2011). Second Life Sanal Kampüs Ders Örneği Görseli. https://learningames.wordpress.com/2011/04/05/virtual-worlds-in-novels-movies-and-tv/ sayfasından erişilmiştir.
  • Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., Merget, D. (2007). The unbearable likeness of being digital: The persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior, 10(1), 115–121.
  • Yilmaz, T. K., Cagiltay, K. (2016). Designing and Developing Game-Like Learning Experience in Virtual Worlds: Challenges and Design Decisions of Novice Instructional Designers. Contemporary Educational Technology, 7(3), 206-222.
  • Webber, S. (2013). Blended information behaviour in Second Life. Journal of Information Science, 39(1), 85–100.
  • Wheldon, M. (2016). Snow Crash Görseli. https://thediscerningwriter.wordpress.com/2016/03/23/snow-crash-neal-stephenson-1992/ sayfasından erişilmiştir.
  • Wigham, C. H., Panichi, L., Nocchi, S., Sadler, R. (2018). Interactions for language learningin and around virtual worlds. ReCALL, 30(2), 153–160. doi:10.1017/S0958344018000022
Toplam 51 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Alan Eğitimleri
Bölüm Makaleler
Yazarlar

İrem Demirbağ 0000-0001-7555-2561

Yayımlanma Tarihi 30 Ekim 2020
Yayımlandığı Sayı Yıl 2020 Cilt: 6 Sayı: 4

Kaynak Göster

APA Demirbağ, İ. (2020). Üç boyutlu sanal dünyalar. Açıköğretim Uygulamaları Ve Araştırmaları Dergisi, 6(4), 97-112.