TR
EN
Motivators Affecting Pokemon Go Players' In-Game Purchase Intentions Using Microtransactions
Öz
In the last decade, gaming industry started seeing a rapid transformation from one-time charge and subscription based revenue models to freemium games with microtransactions. However, overwhelming the player base with microtransactions can lead to player frustration and resistance against the transactions, other players, and developers. Understanding the motivations behind gamers' purchases of virtual goods is crucial for game developers to tailor their offerings and increase sales, thus ensuring business sustainability. This exploratory study aims to understand the motivators influencing Pokemon GO players’ in-game purchase intentions using microtransactions. Semi-structured interviews were conducted with 28 Pokemon GO players attending the Pokemon GO Community Day event in Izmir, Türkiye. The gathered data was analyzed using deductive content analysis. The results revealed that while many motivations are similar to other games, Pokemon GO’s unique gameplay style introduced new motivations such as game/design purpose misalignment, physical access, scarcity, enjoyment expectancy, and spatial proximity/distant access. Additionally, the components of consumption value theory were found significant role player in in-game purchase decisions. Fear of Missing Out (FOMO) was also identified as a significant factor, with many players making purchases to avoid missing out on experiences, events, or exclusive Pokemon. This research is the first to explore the motivations of an augmented reality game's player base regarding microtransactions, offering new insights into player behavior and purchase intentions.
Anahtar Kelimeler
Kaynakça
- Adji, M. N., Chua, D., Kainama, N. and Feranita, F. (2019). Consumer preference on paid game microtransaction. Journal of Research in Marketing, 10(3), 832–842. https://doi.org/10.17722/jorm.v10i3.779
- Artz, B. and Kitcheos, A. (2016). Microtransactions: A study of consumer behavior and virtual goods/services among students at Linköping University in Sweden. [Unpublished manuscript]. Linköping University. Retrieved from https://liu.diva-portal.org/smash/record.jsf?pid=diva2%3A941477&dswid=4780
- Barkman, S., and Mattsson, M. (2019). Microtransactions and lotteries in video games [Unpublished master's thesis]. Retrieved from https://diva-portal.org>get>FULLTEXT01
- Böffel, C., Würger, S., Müsseler, J., and Schlittmeier, S. J. (2021). Character customization with cosmetic microtransactions in games: Subjective experience and objective performance. Frontiers in Psychology, 12, Article 770139. https://doi.org/10.3389/fpsyg.2021.770139
- Caetano, R. G. F. (2017). Main drivers for microtransactions as impulse purchases in e-commerce (Master’s thesis, Instituto Universitário de Lisboa). Retrieved from https://repositorio.iscte-iul.pt/handle/10071/15309 Castillo, D. J. (2019). Unpacking the loot box: How gaming's latest monetization system flirts with traditional gambling methods. Santa Clara Law Review, 59, 165–208. Retrieved from https://digitalcommons.law.scu.edu/lawreview/vol59/iss1/5
- Cleghorn, J., and Griffiths, M. D. (2015). Why do gamers buy 'virtual assets'? An insight into the psychology behind purchase behavior. Digital Education Review, 27, 85–104. Retrieved from http://greav.ub.edu/der/
- Clement, J. (2022a, December 2). Video game market revenue worldwide in 2022, by segment. Statista. Retrieved from https://www.statista.com/statistics/292751/mobile-gaming-revenue-worldwide-device
- Clement, J. (2022b, August 30). Annual revenue generated by Pokémon GO worldwide from 2016 to 2022. Statista. Retrieved from https://www.statista.com/statistics/882474/pokemon-go-all-time-player-spending-countries
Ayrıntılar
Birincil Dil
İngilizce
Konular
Tüketici Davranışı
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
25 Mart 2025
Yayımlanma Tarihi
27 Mart 2025
Gönderilme Tarihi
22 Eylül 2024
Kabul Tarihi
19 Şubat 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 25 Sayı: 1
APA
Çetiner, B., & Çalışkan, A. (2025). Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions. Anadolu Üniversitesi Sosyal Bilimler Dergisi, 25(1), 295-314. https://doi.org/10.18037/ausbd.1554425
AMA
1.Çetiner B, Çalışkan A. Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions. AÜSBD. 2025;25(1):295-314. doi:10.18037/ausbd.1554425
Chicago
Çetiner, Burak, ve Aylin Çalışkan. 2025. “Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions”. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25 (1): 295-314. https://doi.org/10.18037/ausbd.1554425.
EndNote
Çetiner B, Çalışkan A (01 Mart 2025) Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25 1 295–314.
IEEE
[1]B. Çetiner ve A. Çalışkan, “Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions”, AÜSBD, c. 25, sy 1, ss. 295–314, Mar. 2025, doi: 10.18037/ausbd.1554425.
ISNAD
Çetiner, Burak - Çalışkan, Aylin. “Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions”. Anadolu Üniversitesi Sosyal Bilimler Dergisi 25/1 (01 Mart 2025): 295-314. https://doi.org/10.18037/ausbd.1554425.
JAMA
1.Çetiner B, Çalışkan A. Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions. AÜSBD. 2025;25:295–314.
MLA
Çetiner, Burak, ve Aylin Çalışkan. “Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions”. Anadolu Üniversitesi Sosyal Bilimler Dergisi, c. 25, sy 1, Mart 2025, ss. 295-14, doi:10.18037/ausbd.1554425.
Vancouver
1.Burak Çetiner, Aylin Çalışkan. Motivators Affecting Pokemon Go Players’ In-Game Purchase Intentions Using Microtransactions. AÜSBD. 01 Mart 2025;25(1):295-314. doi:10.18037/ausbd.1554425