Araştırma Makalesi

THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER

Sayı: 31 28 Nisan 2026
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THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER

Öz

The rapid advancement of computer technologies has rendered interaction with computers indispensable across nearly every facet of human life. This phenomenon has elevated the significance of Human-Computer Interaction (HCI) research, necessitating an investigation into diverse approaches and themes within the field. This study aims to reveal the evolution and trends in HCI by conducting a thematic analysis of articles published in the International Journal of Human–Computer Interaction between 1994 and 2025. Within the scope of this research, the digital interaction process is categorized into four fundamental periods based on chronological and thematic criteria: the Early Digital Interaction Era (1994-2002), the Web and Mobile Expansion Era (2003-2011), the Smart Systems and Experience-Oriented Interaction Era (2012-2019), and the Artificial Intelligence and Ethical/Hybrid Interaction Era (2020-2025). Utilizing a text-mining approach, the Leximancer analysis tool was employed to examine the abstracts of 3,776 articles, resulting in the generation of conceptual maps. The findings indicate a continuity of core concepts in the HCI field, such as 'design', 'study', 'user', and 'system'. While technical and application-oriented concepts including 'interface', 'task', 'performance', and 'usability' were predominant during the early period (1994-2002), user-centered and contextual themes such as 'experience', 'interaction', 'technology', 'social', and 'learning' have become prominent in the periods spanning 2012-2025.

Anahtar Kelimeler

Etik Beyan

Yapılan bu çalışmada “Yükseköğretim Kurumları Bilimsel Araştırma ve Yayın Etiği Yönergesi” kapsamında uyulması belirtilen tüm kurallara uyulmuştur. Yönergenin ikinci bölümü olan “Bilimsel Araştırma ve Yayın Etiğine Aykırı Eylemler” başlığı altında belirtilen eylemlerden hiçbiri gerçekleştirilmemiştir.

Kaynakça

  1. Alemdag, E., & Çağıltay, K. (2018). A systematic review of eye tracking research on multimedia learning. Computers & Education, 125, 413-428. https://doi.org/10.1016/j.compedu.2018.06.023
  2. Angus, D., Rintel, S., & Wiles, J. (2013). Making sense of big text: A visual-first approach for analysing text data using Leximancer and Discursis. International Journal of Social Research Methodology, 16(3), 261-267. https://doi.org/10.1080/13645579.2013.774186
  3. Azofeifa, J. D., Noguez, J., Ruiz, S., Molina-Espinosa, J. M., Magana, A. J., & Benes, B. (2022). Systematic review of multimodal human–computer interaction. Informatics, 9(1), 13, 1-32. https://doi.org/10.3390/informatics9010013
  4. Bala, M. Y., & Damla, K. (2021). A review of human-computer interaction design approaches towards information systems development. BRAIN: Broad Research in Artificial Intelligence and Neuroscience, 12(1), 229-250. https://doi.org/10.18662/brain/12.1/180
  5. Barutcu, E. I., & Gülseçen, S. (2024). Öğretim tasarımı araştırmalarında göz takibi teknolojisinin kullanılmasının bibliyometrik analizi. Journal of Research in Education and Teaching, 13(4), 29-38.
  6. Capdevila, M. G., Saltiveri, T. G., Garrido, J. E., Müller, O. H., & Ruas, L. C. (2021). Do current user testing practices meet the needs of the new interactive paradigms? In Proceedings of the XXI International Conference on HCI (pp. 1-9). ACM. https://doi.org/10.1145/3471391.3471416
  7. Carroll, J. M. (1997). Human–computer interaction: Psychology as a science of design. *International Journal of Human-Computer Studies, 46*(4), 501-522.
  8. Carroll, J. M., & Campbell, R. L. (1989). Artifacts as psychological theories: The case of human-computer interaction. Behaviour & Information Technology, 8(4), 247-256.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yönetim Bilişim Sistemleri

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

28 Nisan 2026

Gönderilme Tarihi

1 Kasım 2025

Kabul Tarihi

17 Mart 2026

Yayımlandığı Sayı

Yıl 2026 Sayı: 31

Kaynak Göster

APA
Gündüz, K. (2026). THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 31, 79-91. https://doi.org/10.29029/busbed.1815552
AMA
1.Gündüz K. THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER. BUSBED. 2026;(31):79-91. doi:10.29029/busbed.1815552
Chicago
Gündüz, Koray. 2026. “THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, sy 31: 79-91. https://doi.org/10.29029/busbed.1815552.
EndNote
Gündüz K (01 Nisan 2026) THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 31 79–91.
IEEE
[1]K. Gündüz, “THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER”, BUSBED, sy 31, ss. 79–91, Nis. 2026, doi: 10.29029/busbed.1815552.
ISNAD
Gündüz, Koray. “THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 31 (01 Nisan 2026): 79-91. https://doi.org/10.29029/busbed.1815552.
JAMA
1.Gündüz K. THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER. BUSBED. 2026;:79–91.
MLA
Gündüz, Koray. “THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER”. Bingöl Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, sy 31, Nisan 2026, ss. 79-91, doi:10.29029/busbed.1815552.
Vancouver
1.Koray Gündüz. THEMATIC ANALYSIS OF RESEARCH TRENDS IN HUMAN–COMPUTER INTERACTION USING LEXIMANCER. BUSBED. 01 Nisan 2026;(31):79-91. doi:10.29029/busbed.1815552