Digital games sector, which has a history of about 4 decades, has gained momentum in the last decade achieved high revenues in especially the economies of developed countries. The fact that it is one of the sectors that are affected by economic crises the least increased the attractiveness of the sector and grew its area of impact, and new game utopias started to be produced. Every game utopia has a board, in the sector of digital games; these boards are ‘metamorphic’ virtual spaces that are formed by augmentation of the physical space and the cyberspace. Just like in real spaces, virtual spaces are envisaged by bookmarks and sensation. This is why they are also known as mirror worlds today. Hence, the main purpose of this study is to question how spatial theories affect the perception in mirror worlds (a virtual space) in this conjuncture and investigate whether or not the urban organization in virtual reality games creates spatial perceptions. In the scope of the study, the very widely played video game PlayerUnknown's Battlegrounds (PUBG) was selected. PUBG, perceptibility in virtual spaces is theoretically discussed based on the discourses of Lefebvre, Lynch and Norberg-Schulz.
Yayımlanma Tarihi : 28 Nisan 2020
|APA||ÖZKAZANÇ, S , ESENTÜRK, T . (2020). Sanal Gerçeklik Oyunlarındaki Mekân Algısı: PUBG Oyunu Örneği. Celal Bayar Üniversitesi Sosyal Bilimler Dergisi , 18 (Özel Sayı) , 308-320 . DOI: 10.18026/cbayarsos.669530|