EN
Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory
Abstract
Understanding and trouble-shooting microscopic processes involved in laboratory tests are often challenging for students in science education because of the inability to visualize the different steps and the various errors that may influence test outcome. The effectiveness of gamification or the use of game design elements and game-mechanics were explored in a year-long research project which saw the development of a web based learning tool that visualized Enzyme Linked Immunosorbent Assays (ELISAs) in a digital laboratory. A cohort of 30 students from the Bachelor of Medical Laboratory Science trialed the first prototype and provided feedback in a survey on their learning experience and the extent to which the learning tool enhanced their learning. This article provides additional insights into likely future trends of substituting traditional learning modes such as lecture and practical laboratory classes with gamified content.
Keywords
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
-
Yayımlanma Tarihi
1 Haziran 2016
Gönderilme Tarihi
1 Haziran 2015
Kabul Tarihi
-
Yayımlandığı Sayı
Yıl 2016 Cilt: 7 Sayı: 2
APA
Fleischman, K., & Ariel, E. (2016). Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory. Contemporary Educational Technology, 7(2), 138-159. https://izlik.org/JA67RY45WX
AMA
1.Fleischman K, Ariel E. Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory. Contemporary Educational Technology. 2016;7(2):138-159. https://izlik.org/JA67RY45WX
Chicago
Fleischman, Katja, ve Ellen Ariel. 2016. “Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory”. Contemporary Educational Technology 7 (2): 138-59. https://izlik.org/JA67RY45WX.
EndNote
Fleischman K, Ariel E (01 Haziran 2016) Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory. Contemporary Educational Technology 7 2 138–159.
IEEE
[1]K. Fleischman ve E. Ariel, “Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory”, Contemporary Educational Technology, c. 7, sy 2, ss. 138–159, Haz. 2016, [çevrimiçi]. Erişim adresi: https://izlik.org/JA67RY45WX
ISNAD
Fleischman, Katja - Ariel, Ellen. “Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory”. Contemporary Educational Technology 7/2 (01 Haziran 2016): 138-159. https://izlik.org/JA67RY45WX.
JAMA
1.Fleischman K, Ariel E. Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory. Contemporary Educational Technology. 2016;7:138–159.
MLA
Fleischman, Katja, ve Ellen Ariel. “Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory”. Contemporary Educational Technology, c. 7, sy 2, Haziran 2016, ss. 138-59, https://izlik.org/JA67RY45WX.
Vancouver
1.Katja Fleischman, Ellen Ariel. Gamification in Science Education: Gamifying Learning of Microscopic Processes in the Laboratory. Contemporary Educational Technology [Internet]. 01 Haziran 2016;7(2):138-59. Erişim adresi: https://izlik.org/JA67RY45WX