Araştırma Makalesi

Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students

Cilt: 9 Sayı: 1 15 Ocak 2018
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Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students

Abstract

The purpose of this study is to determine types of games that middle school students play in their daily lives and analyze the effects of various variables such as gender, available technology, grade in school and parents’ education levels on their game preferences. The sample consisted of a total of 464 grade 5-8 students (212 girls and 252 boys). The study was conducted in Spring 2015 and the data were collected using a two-part survey. The first part of the survey included questions about demographic information and the second part asked students to draw a picture of their favorite games. The results of this study showed that girls mostly preferred to play outdoor games whereas boys mostly preferred to play digital games. Participant students preferred to play games with rules outdoors and symbolic games indoors, and in digital environment, girls preferred to play mini-games whereas boys preferred to play sports games. CHAID analysis was used in determining the relationships between the variables and game preferences. Gender was a prominent factor in identifying the preferences; that is, girls’ game preferences were mainly influenced by having a computer and those of boys were affected by having an available Internet connection. This study also found that parents’ education level is not related to children’s game preferences. At the end of the study, suggestions were made for gamification and digital game design.

Keywords

Kaynakça

  1. Agaoglu, O. & Metin, N. (2015). A survey study on the 4th-8th graders in the science and arts centers who play violent PC games comparing to their school only peer group. Journal of Gifted Education Research, 3(2), 11-25.
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  5. Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R. & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151.
  6. Anderson, C. A. & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and life. Journal of Personality and Social Psychology, 78(4), 772-790.
  7. Arabul Yayla, H. (2015). A prototype suggestion including a game based environment to support the language education of children with down syndrome (Unpublished master’s thesis). Bahcesehir University, Istanbul.
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Ayrıntılar

Birincil Dil

İngilizce

Konular

-

Bölüm

Araştırma Makalesi

Yazarlar

Yayımlanma Tarihi

15 Ocak 2018

Gönderilme Tarihi

31 Mayıs 2017

Kabul Tarihi

7 Aralık 2017

Yayımlandığı Sayı

Yıl 2018 Cilt: 9 Sayı: 1

Kaynak Göster

APA
Tatli, Z. (2018). Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology, 9(1), 90-110. https://izlik.org/JA59PS59MW
AMA
1.Tatli Z. Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology. 2018;9(1):90-110. https://izlik.org/JA59PS59MW
Chicago
Tatli, Zeynep. 2018. “Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students”. Contemporary Educational Technology 9 (1): 90-110. https://izlik.org/JA59PS59MW.
EndNote
Tatli Z (01 Ocak 2018) Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology 9 1 90–110.
IEEE
[1]Z. Tatli, “Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students”, Contemporary Educational Technology, c. 9, sy 1, ss. 90–110, Oca. 2018, [çevrimiçi]. Erişim adresi: https://izlik.org/JA59PS59MW
ISNAD
Tatli, Zeynep. “Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students”. Contemporary Educational Technology 9/1 (01 Ocak 2018): 90-110. https://izlik.org/JA59PS59MW.
JAMA
1.Tatli Z. Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology. 2018;9:90–110.
MLA
Tatli, Zeynep. “Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students”. Contemporary Educational Technology, c. 9, sy 1, Ocak 2018, ss. 90-110, https://izlik.org/JA59PS59MW.
Vancouver
1.Zeynep Tatli. Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students. Contemporary Educational Technology [Internet]. 01 Ocak 2018;9(1):90-110. Erişim adresi: https://izlik.org/JA59PS59MW