Araştırma Makalesi

A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game

Cilt: 12 Sayı: 1 1 Mart 2020
  • Suparat Chuechote
  • Artorn Nokkaew *
  • Apichat Phongsasıthorn
  • Parames Laosınchaı
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A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game

Abstract

Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game, Sorted, was created to serve the purpose. This research article embraces the neo-Piagetian framework of cognitive development and provides the theoretical-based explanation of how high school students establish sorting algorithms as a result of the digital gameplay. Twenty-three tenth-grade students, who have no proper knowledge of sorting algorithms, participated voluntarily in this study. They played the game with a multi-level design involving multiple unknowns. To later reflect on their operational reasoning and hence decision-making, the series of game actions were logged for individual empirical data. The sorting algorithm formation can be deduced from the logged sequential actions. They were coded and analyzed according to the neo-Piagetian framework to elicit the students’ operational reasoning. The discovery of the relations between actions and schematic reasoning to solve sorting problems suggests the impact of a digital game on algorithmic thinking development, and, in general, the use of a game for self-learning of computing concepts.

Keywords

Kaynakça

  1. Almeida, F., & Simoes, J. (2019). The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm. Contemporary Educational Technology, 10(2), 120-136. https://doi.org/10.30935/cet.554469a
  2. Baecker, R. (1998). Sorting out sorting: A case study of software visualization for teaching computer science. Software visualization: Programming as a multimedia experience, 1, 369381.
  3. Beilin, H., & Pufall, P. B. (2013). Piaget’s theory: prospects and possibilities. Psychology Press.
  4. Bell, T., Duncan, C., Jarman, S., & Newton, H. (2014). Presenting computer science concepts to high school students. Olympiads in Informatics, 8, 3-19.
  5. Bell, T., Newton, H., Andreae, P., & Robins, A. (2012). The introduction of computer science to NZ high schools: an analysis of student work. Paper presented at the Proceedings of the 7th Workshop in Primary and Secondary Computing Education.
  6. Boticki, I., Barisic, A., Martin, S., & Drljevic, N. (2013). Teaching and learning computer science sorting algorithms with mobile devices: A case study. Computer Applications in Engineering Education, 21(S1), E41-E50. https://doi.org/10.1002/cae.21561
  7. Butler, J. (1997). How would Socrates teach games? A constructivist approach. Journal of Physical Education, Recreation & Dance, 68(9), 42-47. https://doi.org/10.1080/07303084.1997.10605029
  8. Byrne, M. D., Catrambone, R., & Stasko, J. T. (1999). Evaluating animations as student aids in learning computer algorithms. Computers & education, 33(4), 253-278. https://doi.org/10.1016/S0360-1315(99)00023-8

Ayrıntılar

Birincil Dil

İngilizce

Konular

Eğitim Üzerine Çalışmalar

Bölüm

Araştırma Makalesi

Yazarlar

Suparat Chuechote Bu kişi benim
0000-0003-1862-6426
Thailand

Artorn Nokkaew * Bu kişi benim
0000-0002-5325-1271
Thailand

Apichat Phongsasıthorn Bu kişi benim
0000-0002-7369-8775
Thailand

Parames Laosınchaı Bu kişi benim
0000-0002-8535-9834
Thailand

Yayımlanma Tarihi

1 Mart 2020

Gönderilme Tarihi

4 Ocak 2020

Kabul Tarihi

1 Şubat 2020

Yayımlandığı Sayı

Yıl 2020 Cilt: 12 Sayı: 1

Kaynak Göster

APA
Chuechote, S., Nokkaew, A., Phongsasıthorn, A., & Laosınchaı, P. (2020). A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game. Contemporary Educational Technology, 12(1), 1-15. https://doi.org/10.30935/cet.685959
AMA
1.Chuechote S, Nokkaew A, Phongsasıthorn A, Laosınchaı P. A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game. Contemporary Educational Technology. 2020;12(1):1-15. doi:10.30935/cet.685959
Chicago
Chuechote, Suparat, Artorn Nokkaew, Apichat Phongsasıthorn, ve Parames Laosınchaı. 2020. “A Neo-Piagetian Analysis of Algorithmic Thinking Development through the ‘Sorted’ Digital Game”. Contemporary Educational Technology 12 (1): 1-15. https://doi.org/10.30935/cet.685959.
EndNote
Chuechote S, Nokkaew A, Phongsasıthorn A, Laosınchaı P (01 Mart 2020) A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game. Contemporary Educational Technology 12 1 1–15.
IEEE
[1]S. Chuechote, A. Nokkaew, A. Phongsasıthorn, ve P. Laosınchaı, “A Neo-Piagetian Analysis of Algorithmic Thinking Development through the ‘Sorted’ Digital Game”, Contemporary Educational Technology, c. 12, sy 1, ss. 1–15, Mar. 2020, doi: 10.30935/cet.685959.
ISNAD
Chuechote, Suparat - Nokkaew, Artorn - Phongsasıthorn, Apichat - Laosınchaı, Parames. “A Neo-Piagetian Analysis of Algorithmic Thinking Development through the ‘Sorted’ Digital Game”. Contemporary Educational Technology 12/1 (01 Mart 2020): 1-15. https://doi.org/10.30935/cet.685959.
JAMA
1.Chuechote S, Nokkaew A, Phongsasıthorn A, Laosınchaı P. A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game. Contemporary Educational Technology. 2020;12:1–15.
MLA
Chuechote, Suparat, vd. “A Neo-Piagetian Analysis of Algorithmic Thinking Development through the ‘Sorted’ Digital Game”. Contemporary Educational Technology, c. 12, sy 1, Mart 2020, ss. 1-15, doi:10.30935/cet.685959.
Vancouver
1.Suparat Chuechote, Artorn Nokkaew, Apichat Phongsasıthorn, Parames Laosınchaı. A Neo-Piagetian Analysis of Algorithmic Thinking Development through the “Sorted” Digital Game. Contemporary Educational Technology. 01 Mart 2020;12(1):1-15. doi:10.30935/cet.685959