Bu araştırmada 4-6 yaş çocukların dijital oyun bağımlılıklarında büyük kardeşlerin nomofobi düzeylerinin etkisi ve büyük kardeşlerin akıllı telefon kullanma ve dijital oyun oynama sürelerinin çocukların dijital oyun bağımlılık düzeylerinde anlamlı farklılık yaratıp yaratmadığı incelenmiştir. Araştırmaya Erzincan Binali Yıldırım Üniversitesi Sağlık Hizmetleri ve Refahiye Sağlık Hizmetleri Meslek Yüksekokulları’nda öğrenim gören, 4-6 yaş grubunda kardeşi olan 157 ön lisans öğrencisi ve anneleri dahil edilmiştir. Araştırmada ergenlere Nomofobi Ölçeği (NMP-Q), annelere ise 4-6 yaş çocukları için Dijital Oyun Bağımlılığı Ölçeği (DOBE) uygulanmıştır. Araştırma sonucunda ergenlerin nomofobi düzeyleri ile 4-6 yaş çocukların dijital oyun bağımlılıkları arasında pozitif yönde zayıf ilişkiler tespit edilmiştir. Ayrıca ergenlerin akıllı telefon kullanma ve dijital oyun oynama sürelerinin 4-6 yaş çocukların dijital oyun bağımlılıkları üzerinde anlamlı farklılık oluşturduğu saptanmıştır. Sonuçlar doğrultusunda 4-6 yaş çocukların dijital oyun bağımlılığının kardeşler bağlamında ve farklı boyutlarıyla incelenmesi önerilebilir.
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Aydoğdu, F. (2018). Dijital oyun oynayan çocukların dijital oyun bağımlılıklarının çeşitli değişkenler açısından incelenmesi. Ulakbilge Sosyal Bilimler Dergisi, 6(31), 1-18. 10.7816/ulakbilge-06-31-01
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Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, 105227. https://doi.org/10.1016/j.childyouth.2020.105227
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Sibling Effect on Digital Game Addiction of 4-6 Years Old Children: Nomophobia, Using Smartphone, Digital Game-Play
In this study, it was aimed the effect of nomophobia levels of older siblings on digital game addiction of 4-6 years old children and whether the duration of older siblings using smart phones and playing digital games made a significant difference in children's digital game addiction levels was investigated. The research was carried 157 associate degree students with 4-6 age group siblings and their mothers studying at Erzincan Binali Yıldırım University's Health Services and Refahiye Health Services Vocational School. In the study, it was applied the “Nomophobia Scale (NMP- Q)” to adolescents and “Digital Game Addiction Scale (DOBE)” for children aged 4-6 to mothers. As a result of the study, a positive and weak relationship was found between the levels of nomophobia of adolescents and the digital game addiction of 4-6 years old children. In addition, it was determined that adolescents' smartphone use and digital game time made a significant difference on the digital game addiction of 4-6 year old children. In line with the results, it can be suggested to examine the digital game addiction of 4-6 year old children in the context of siblings and with different dimensions.
Aguilera-Manrique, G., Márquez-Hernández, V. V., Alcaraz-Córdoba, T., Granados-Gámez, G., Gutiérrez-Puertas, V., & Gutiérrez-Puertas, L. (2018). The relationship between nomophobia and the distraction associated with smartphone use among nursing students in their clinical practicum. PloS one, 13(8), e0202953.https://doi.org/10.1371/journal.pone.0202953
Anderson, D. R., & Hanson, K. G. (2013). What researchers have learned about toddlers and television. Zero to Three, 33(4): 4–10.
Anshari, M., Alas, Y., & Sulaiman, E. (2019). Smartphone addictions and nomophobia among youth. Vulnerable Children and Youth Studies, 14(3), 242-247. https://doi.org/10.1080/17450128.2019.1614709
Archer, K. (2017). Infants, Toddlers and Mobile Technology: Examining Parental Choices and the Impact of Early Technology Introduction on Cognitive and Motor Development. PhD. Wilfrid Laurel University. Erişim Linki: https://scholars.wlu.ca/cgi/viewcontent.cgi?article=3031&context=etd
Arpaci, I. (2019). Culture and nomophobia: The role of vertical versus horizontal collectivism in predicting nomophobia. Information Development, 35(1), 96-106. https://doi.org/10.1177/0266666917730119
Aydoğdu, F. (2018). Dijital oyun oynayan çocukların dijital oyun bağımlılıklarının çeşitli değişkenler açısından incelenmesi. Ulakbilge Sosyal Bilimler Dergisi, 6(31), 1-18. 10.7816/ulakbilge-06-31-01
Bae, S. M. (2017). The relationship between the type of smartphone use and smartphone dependence of Korean adolescents: National survey study. Children and Youth Services Review, 81, 207-211. https://doi.org/10.1016/j.childyouth.2017.08.012
Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, 105227. https://doi.org/10.1016/j.childyouth.2020.105227
Bowman, N. D., Kowert, R., & Ferguson, C. J. (2015). The impact of video game play on human (and orc) creativity. In Video games and creativity (pp. 39-60). Academic Press. https://doi.org/10.1016/B978-0-12-801462-2.00002-3
Budak, K. S. (2020). Okul öncesi dönem çocukları i̇çin dijital oyun bağımlılık eğilimi ölçeğinin ve dijital oyun ebeveyn rehberlik stratejileri ölçeğinin geliştirilmesi, problem davranışlarla ilişkisinin incelenmesi. Yüksek Lisans Tezi. Pamukkale Üniversitesi Eğitim Bilimleri Enstitüsü, Denizli.
Bragazzi, N. L., & Del Puente, G. (2014). A proposal for including nomophobia in the new DSM-V. Psychology research and behavior management, 7, 155-160. 10.2147 / PRBM.S41386
Brouwer, C., Duimel, M., Jansen, S., Nikken, P., Pardoen, J., & Pijpers, R. (2011). App Noot Muis. Peuters en kleuters op het Internet: Buurtboek: Leiden. Retrieved from: http://www.appnootmuis.nl/
Büyüköztürk, Ş. (2014). Sosyal bilimler için veri analizi el kitabı. Ankara: Pegem Akademi.
Carnevale, F. A., Alexander, E., Davis, M., Rennick, J., & Troini, R. (2006). Daily living with distress and enrichment: the moral experience of families with ventilator-assisted children at home. Pediatrics, 117(1), e48-e60. https://doi.org/10.1542/peds.2005-0789
Chaudron, S., Beutel, M. E., Donoso Navarrete, V., Dreier, M., Fletcher-Watson, B., Heikkilä, A. S., ... & Wölfling, K. (2015). Young children (0-8) and digital technology: A qualitative exploratory study across seven countries. JRC; ISPRA, Italy.
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