Araştırma Makalesi

Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought

Sayı: 31 12 Mart 2026
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Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought

Abstract

Digital games have become one of today’s most common leisure activities and have spread into nearly every aspect of daily life. Almost everyone plays games in some way. Beyond occupying a significant amount of people’s time, games also act as cultural objects that both shape and are shaped by culture. They are produced and consumed through industrial processes. The concept of games can be traced back to traditional play, which is a cultural phenomenon that can be enjoyed, postponed, or cancelled, offering a way to escape life’s burdens. Although games were once considered independent of utility, the rise of new professions and economic opportunities in the digital gaming industry has changed this perception. Digital games are now not only entertainment but also meaningful texts with cultural and social significance. This research examines The Stanley Parable through players’ interpretations from a sociological perspective. Using phenomenological methods, it analyzes player experiences to understand how the game prompts reflection and critical questioning. The main goal is to reveal what kinds of questions the game evokes in players’ minds and how these questions shape their understanding, highlighting the broader cultural and intellectual impact of digital games.

Keywords

Etik Beyan

Etik kurul onayı alınmıştır.

Kaynakça

  1. Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. JHU Press.
  2. Ashworth, P. (1996). Presuppose nothing! The suspension of assumptions in phenomenological psychological methodology. Journal of Phenomenological Psychology, 27(1).
  3. Binark, M., & Sütcü, G. B. (2008). Kültür endüstrisi ürünü olarak dijital oyun. Kalkedon Yayınları.
  4. Bogost, I. (2008). The rhetoric of video games. In K. Salen (Ed.), The ecology of games: Connecting youth, games, and learning (pp. 117-140). The MIT Press.
  5. Dennin, K., & Burton, A. (2023). Experiential play as an analytical framework: Empathetic and grating queerness in The Last of Us Part II. The International Journal of Computer Game Research, 23(2). https://gamestudies.org/2302/articles/denninburton
  6. Fest, B. J. (2016). Metaproceduralısm: The Stanley Parable and the legacıes of postmodern metafiction. Wide Screen, 6(1), 1-23. https://widescreenjournal.org/wp-content/uploads/2021/06/metaproceduralism-the-stanley-parable-and-the-legacies-of-postmodern-metafiction.pdf
  7. Frasca, G. (2003). Ludologists love stories too: Notes from a debate that never took place. In DiGRA '03- Proceedings of the 2003 DiGRA International Conference: Level Up (pp. 4-6) http://www.digra.org/digital-library/publications/ludologists-love-stories-too-notes-from-a-debate-that-never-took-place/
  8. Frasca, G. (2004). Videogames of the oppresed. Electronic Book Review, 3. https://electronicbookreview.com/publications/videogames-of-the-oppressed/

Ayrıntılar

Birincil Dil

İngilizce

Konular

Yeni Medya , İletişim ve Medya Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

12 Mart 2026

Gönderilme Tarihi

14 Ekim 2025

Kabul Tarihi

19 Ocak 2026

Yayımlandığı Sayı

Yıl 2026 Sayı: 31

Kaynak Göster

APA
Altundaş, E. (2026). Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought. Communicata, 31, 1-12. https://doi.org/10.32952/communicata.1803320
AMA
1.Altundaş E. Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought. Communicata. 2026;(31):1-12. doi:10.32952/communicata.1803320
Chicago
Altundaş, Eylül. 2026. “Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought”. Communicata, sy 31: 1-12. https://doi.org/10.32952/communicata.1803320.
EndNote
Altundaş E (01 Mart 2026) Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought. Communicata 31 1–12.
IEEE
[1]E. Altundaş, “Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought”, Communicata, sy 31, ss. 1–12, Mar. 2026, doi: 10.32952/communicata.1803320.
ISNAD
Altundaş, Eylül. “Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought”. Communicata. 31 (01 Mart 2026): 1-12. https://doi.org/10.32952/communicata.1803320.
JAMA
1.Altundaş E. Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought. Communicata. 2026;:1–12.
MLA
Altundaş, Eylül. “Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought”. Communicata, sy 31, Mart 2026, ss. 1-12, doi:10.32952/communicata.1803320.
Vancouver
1.Eylül Altundaş. Phenomenology of The Stanley Parable: An Analysis of Gameplay and Critical Thought. Communicata. 01 Mart 2026;(31):1-12. doi:10.32952/communicata.1803320

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