Araştırma Makalesi

The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education

Cilt: 9 Sayı: 2026 16 Ekim 2026
PDF İndir
EN TR

The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education

Öz

Purpose: The purpose of this study was to examine the effect of virtual reality (VR)-assisted table tennis instruction on the attentional performance of seventh-grade students in physical education classes.

Method: The study was conducted using a quasi-experimental pre-test-post-test comparison group design. A total of 30 students (15 experimental, 15 comparison) enrolled at a private school in Istanbul participated in the study. Students in the experimental group participated in VR-assisted table tennis sessions for 20 minutes per week over an eight-week period, while the comparison group received traditional (non-VR) table tennis instruction over the same period.

Results: Results revealed a significant group-by-time interaction effect on attentional performance (p = .046). The experimental group demonstrated a 25.98% improvement in attentional performance from pre-test to post-test, whereas the comparison group showed an 18.30% improvement over the same period.

Conclusion: These findings suggest that VR-assisted table tennis instruction is effective in improving the attentional performance of middle school students. The results indicate that virtual reality technology can be utilized not only as a tool supporting motor skill instruction in physical education but also as an innovative pedagogical approach that fosters the development of attentional performance.

Anahtar Kelimeler

Kaynakça

  1. Brickenkamp, R., & Zillmer, E. (1998). The d2 test of attention. Hogrefe & Huber Publishers.
  2. Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences (2nd ed.). Routledge.
  3. Conrad, M., Kablitz, D., & Schumann, S. (2024). Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings. Computers & Education: X Reality, 4, 100053. https://doi.org/10.1016/j.cexr.2024.100053
  4. Eysenck, M. W., & Keane, M. T. (2020). Cognitive psychology: A student’s handbook (8th ed.). Psychology Press. https://doi.org/10.4324/9781351058513
  5. González-Devesa, D., Sanchez-Lastra, M. A., Pintos-Barreiro, M., & Ayán-Pérez, C. (2024). Benefits of table tennis for children and adolescents: A narrative review. Children, 11(8), 963. https://doi.org/10.3390/children11080963
  6. James, W. (1890). The Principles of Psychology (Vol. 1). Henry Holt.
  7. Ji, H., Wu, S., Won, J., Weng, S., Lee, S., Seo, S., & Park, J. J. (2023). The effects of exergaming on attention in children with attention deficit/hyperactivity disorder: A randomized controlled trial. JMIR Serious Games, 11, e40438.
  8. Jiang, J., & Fryer, L. K. (2024). The effect of virtual reality learning on students’ motivation: A scoping review. Journal of Computer Assisted Learning, 40(1), 360–373.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Egzersiz ve Spor Bilimleri (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

16 Ekim 2026

Gönderilme Tarihi

30 Haziran 2026

Kabul Tarihi

4 Ekim 2026

Yayımlandığı Sayı

Yıl 2026 Cilt: 9 Sayı: 2026

Kaynak Göster

APA
Yılmaz, M. G., & Çelik, N. (2026). The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education. Çanakkale Onsekiz Mart Üniversitesi Spor Bilimleri Dergisi, 9(2026), 947-959. https://izlik.org/JA25FP67TW
AMA
1.Yılmaz MG, Çelik N. The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education. ÇOMÜSBD. 2026;9(2026):947-959. https://izlik.org/JA25FP67TW
Chicago
Yılmaz, Muzaffer Gökhan, ve Nurullah Çelik. 2026. “The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education”. Çanakkale Onsekiz Mart Üniversitesi Spor Bilimleri Dergisi 9 (2026): 947-59. https://izlik.org/JA25FP67TW.
EndNote
Yılmaz MG, Çelik N (01 Ekim 2026) The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education. Çanakkale Onsekiz Mart Üniversitesi Spor Bilimleri Dergisi 9 2026 947–959.
IEEE
[1]M. G. Yılmaz ve N. Çelik, “The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education”, ÇOMÜSBD, c. 9, sy 2026, ss. 947–959, Eki. 2026, [çevrimiçi]. Erişim adresi: https://izlik.org/JA25FP67TW
ISNAD
Yılmaz, Muzaffer Gökhan - Çelik, Nurullah. “The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education”. Çanakkale Onsekiz Mart Üniversitesi Spor Bilimleri Dergisi 9/2026 (01 Ekim 2026): 947-959. https://izlik.org/JA25FP67TW.
JAMA
1.Yılmaz MG, Çelik N. The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education. ÇOMÜSBD. 2026;9:947–959.
MLA
Yılmaz, Muzaffer Gökhan, ve Nurullah Çelik. “The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education”. Çanakkale Onsekiz Mart Üniversitesi Spor Bilimleri Dergisi, c. 9, sy 2026, Ekim 2026, ss. 947-59, https://izlik.org/JA25FP67TW.
Vancouver
1.Muzaffer Gökhan Yılmaz, Nurullah Çelik. The Effect of Virtual Reality-Based Table Tennis Instruction on Attentional Performance in Physical Education. ÇOMÜSBD [Internet]. 01 Ekim 2026;9(2026):947-59. Erişim adresi: https://izlik.org/JA25FP67TW

Sayın Araştırmacılar,

Spor Bilimleri alanındaki çalışmaları içeren uluslararası nitelikte ve hakemli dergi olarak yayımlanan ÇOMÜ Spor Bilimleri Dergisi'nin 2026 yılında yayınlanacak makaleleri için dergimizin kapsamı dahilinde olan konularla ilgili özgün araştırma ve derleme türünde İngilizce makaleler kabul edilecektir. Bu anlamda 2026 yayın dönemi için 2026 yılı Kasım ayının ilk haftasında kadar makale gönderilebilir. Bilgilerinize sunulur.

Editör Prof. Dr. Hürmüz KOÇ