Araştırma Makalesi

Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews

Cilt: 23 Sayı: 58 24 Ekim 2025
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Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews

Öz

Mobile platforms have become one of the important components of digital marketing due to their proliferation in recent years and their place in the lives of today's consumers. Mobile game applications, which have a promising scope in the mobile field, represent one of the important areas with various components such as game categories, game elements and game experience. This study focuses on the game categories component and extends the current literature, which examines game categories in limited contexts. The study aims to evaluate the sentiment side of user reviews, examines 17 mobile game categories and focuses on the context of Google Play Store mobile app reviews. 83.118 reviews from 90 mobile game apps in 17 categories are used as the study sample and the study employs sentiment analysis methodology through a transformers-based model named "Emotion English DistilRoBERTa-base". Evaluation of reviews is presented in three stages: rating score distribution, sentiment category distribution among game category types and individual sentiment category evaluation. In the first stage of the study findings, user evaluations are grouped according to their score levels. Accordingly, a dichotomy assessment is made over a distribution concentrated on 1 star and 5 stars. In the second stage of the study, percentage distributions of emotion categories are given over game categories and joy and neutral emotion categories are concluded as the most common emotion categories. Fear sentiment category has the lowest percentage among the categories and anger, disgust and sadness sentiment categories have varying proportions among the categories. Finally, emotion categories are analyzed individually based on the game categories in which they are most frequently found. The study contributes theoretically to electronic word-of-mouth marketing theory and game research and from a sectoral perspective, it helps industrial practices from an emotion perspective through the comprehensive approach used in the study.

Anahtar Kelimeler

Kaynakça

  1. Allsop, D. T., Bassett, B. R. and Hoskins, J. A. (2007). Word-of-Mouth Research: Principles And Applications. Journal of Advertising Research, 47(4), 398-411.
  2. Bengio, Y., Ducharme, R., Vincent, P., & Jauvin, C. (2003). A neural probabilistic language model. Journal of machine learning research, 3(Feb), 1137-1155.
  3. Chaudhry, B. M., Islam, M. U. and Chawla, N. V. (2024). Longitudinal Evaluation of Casual Puzzle Tablet Games by Older Adults, Proceedings of the 2024 ACM Designing Interactive Systems Conference, 1-5 July 2024, IT University, Copenhagen-DK. 2073-2087.
  4. Chesham, A., Wyss, P., Müri, R. M., Mosimann, U. P. and Nef, T. (2017). What Older People Like To Play: Genre Preferences and Acceptance of Casual Games. JMIR Serious Games, 5(2), 1-15.
  5. Colombo, S., Hansson, P. and Nyström, M. B. (2023). Mining Players’ Experience in Computer Games: Immersion Affects Flow But Not Presence. Computers in Human Behavior Reports, 12, 1-10.
  6. Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience, Chicago: Harper Perennial.
  7. Csikszentmihalyi, M. (2013). Flow: The Psychology of Happiness, Chicago: Harper Perennial.
  8. D’astous, A. and Gagnon, K. (2007). An Inquiry into the Factors That Impact on Consumer Appreciation of a Board Game. Journal of Consumer Marketing, 24(2), 80-89.

Ayrıntılar

Birincil Dil

İngilizce

Konular

Strateji, Yönetim ve Örgütsel Davranış (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

24 Ekim 2025

Gönderilme Tarihi

10 Ekim 2024

Kabul Tarihi

29 Eylül 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 23 Sayı: 58

Kaynak Göster

APA
Pınarbaşı, F. (2025). Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews. Yönetim Bilimleri Dergisi, 23(58), 1953-1978. https://doi.org/10.35408/comuybd.1564966
AMA
1.Pınarbaşı F. Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews. Yönetim Bilimleri Dergisi. 2025;23(58):1953-1978. doi:10.35408/comuybd.1564966
Chicago
Pınarbaşı, Fatih. 2025. “Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews”. Yönetim Bilimleri Dergisi 23 (58): 1953-78. https://doi.org/10.35408/comuybd.1564966.
EndNote
Pınarbaşı F (01 Ekim 2025) Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews. Yönetim Bilimleri Dergisi 23 58 1953–1978.
IEEE
[1]F. Pınarbaşı, “Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews”, Yönetim Bilimleri Dergisi, c. 23, sy 58, ss. 1953–1978, Eki. 2025, doi: 10.35408/comuybd.1564966.
ISNAD
Pınarbaşı, Fatih. “Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews”. Yönetim Bilimleri Dergisi 23/58 (01 Ekim 2025): 1953-1978. https://doi.org/10.35408/comuybd.1564966.
JAMA
1.Pınarbaşı F. Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews. Yönetim Bilimleri Dergisi. 2025;23:1953–1978.
MLA
Pınarbaşı, Fatih. “Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews”. Yönetim Bilimleri Dergisi, c. 23, sy 58, Ekim 2025, ss. 1953-78, doi:10.35408/comuybd.1564966.
Vancouver
1.Fatih Pınarbaşı. Evaluation of Mobile Game Apps Emotional Side: A Sentiment Analysis on Mobile Game App Reviews. Yönetim Bilimleri Dergisi. 01 Ekim 2025;23(58):1953-78. doi:10.35408/comuybd.1564966

 

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