Araştırma Makalesi

Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications

Cilt: 54 Sayı: 3 31 Aralık 2025
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Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications

Öz

The integration of technology into education has led to a broadening of the range of instructional activities. Among these, digital educational games, which resonate with Generation Z, stand out. These games introduce innovations in teaching by improving knowledge retention and providing engaging learning experiences both in and outside of the classroom. It is essential for educators to adapt to these innovations. This study aims to explore the views of prospective teachers in Turkey on game-based learning tools and assess the effectiveness of a specially designed instructional program for educational digital games. The research was carried out with 13 prospective teachers from the Department of Computer Education and Instructional Technologies at Uludağ University Faculty of Education. Employing a mixed-methods approach, a distinct instructional program was created to equip participants with the skills necessary to develop educational digital games using the GDevelop software. In the quantitative dimension of the study, pre-tests and post-tests were administered to evaluate the reliability and validity of the achievement test, and data analysis was performed accordingly. In the qualitative phase, participants were interviewed at the end of the study using a semi-structured form containing 14 questions. The findings revealed that the Wilcoxon signed-rank test applied in the quantitative analysis showed a statistically significant improvement in the participants’ abilities to develop educational digital games, confirming the effectiveness of the instructional program. Qualitative data analysis highlighted that participants felt the study had enhanced their ability to develop game-based learning applications. They noted that the specially designed games aligned with the instructional program could serve as effective tools to reinforce learning, capture students' attention, and boost motivation. Moreover, the program was found to support the development of 21st-century skills, while enhancing teachers' capabilities in game design and problem-solving. From the students’ perspective, the developed games were perceived as motivating, enjoyable, and engaging.

Anahtar Kelimeler

Destekleyen Kurum

Bursa Uludağ Üniversitesi

Proje Numarası

SOA-1123

Etik Beyan

Bu araştırma, Bursa Uludağ Üniversitesi Bilimse Araştırma Projesi kapsamında desteklenmiştir.

Teşekkür

Değerli editörlerime ve hakemlerime bu özgün çalışmayı değerlendirme aşamasında başarılar diliyor ve teşekkür ediyorum.

Kaynakça

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  5. Alberto, M., Daniel, R., Carina, S., González, G., & Arnedo-Moreno, J. (2015). A literature review of gamification design frameworks. 2015 7th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1–8. https://doi.org/10.1109/vs-games.2015.7295760
  6. Altınpulluk, H. ve Yıldırım, Y. (2021). 2010-2019 yılları arasında yayınlanan 21. yüzyıl becerileri araştırmalarının incelenmesi. Anadolu Journal of Educational Sciences International, 11(1), 438-461
  7. Anagün, Ş. S., Atalay, N., Kılıç, Z., & Yaşar, S. (2016). Öğretmen adaylarına yönelik 21. yüzyıl becerileri yeterlilik algıları ölçeğinin geliştirilmesi: Geçerlik ve güvenirlik çalışması. Pamukkale University Journal of Education, (40), 160–175.
  8. Ananiadou, K., & Claro, M. (2009). 21st century skills and competences for new millennium learners in OECD countries (OECD Education Working Papers No. 41). OECD Publishing. https://doi.org/10.1787/218525261154

Ayrıntılar

Birincil Dil

İngilizce

Konular

Öğretim Teknolojileri

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

31 Aralık 2025

Gönderilme Tarihi

1 Ocak 2025

Kabul Tarihi

28 Kasım 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 54 Sayı: 3

Kaynak Göster

APA
Alagöz, A., & Uysal, Ö. (2025). Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, 54(3), 991-1050. https://doi.org/10.14812/cuefd.1611305
AMA
1.Alagöz A, Uysal Ö. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54(3):991-1050. doi:10.14812/cuefd.1611305
Chicago
Alagöz, Abdullah, ve Ömer Uysal. 2025. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 (3): 991-1050. https://doi.org/10.14812/cuefd.1611305.
EndNote
Alagöz A, Uysal Ö (01 Aralık 2025) Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 3 991–1050.
IEEE
[1]A. Alagöz ve Ö. Uysal, “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”, Çukurova Üniversitesi Eğitim Fakültesi Dergisi, c. 54, sy 3, ss. 991–1050, Ara. 2025, doi: 10.14812/cuefd.1611305.
ISNAD
Alagöz, Abdullah - Uysal, Ömer. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54/3 (01 Aralık 2025): 991-1050. https://doi.org/10.14812/cuefd.1611305.
JAMA
1.Alagöz A, Uysal Ö. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54:991–1050.
MLA
Alagöz, Abdullah, ve Ömer Uysal. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, c. 54, sy 3, Aralık 2025, ss. 991-1050, doi:10.14812/cuefd.1611305.
Vancouver
1.Abdullah Alagöz, Ömer Uysal. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 01 Aralık 2025;54(3):991-1050. doi:10.14812/cuefd.1611305

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