TR
EN
Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications
Öz
The integration of technology into education has led to a broadening of the range of instructional activities. Among these, digital educational games, which resonate with Generation Z, stand out. These games introduce innovations in teaching by improving knowledge retention and providing engaging learning experiences both in and outside of the classroom. It is essential for educators to adapt to these innovations. This study aims to explore the views of prospective teachers in Turkey on game-based learning tools and assess the effectiveness of a specially designed instructional program for educational digital games. The research was carried out with 13 prospective teachers from the Department of Computer Education and Instructional Technologies at Uludağ University Faculty of Education. Employing a mixed-methods approach, a distinct instructional program was created to equip participants with the skills necessary to develop educational digital games using the GDevelop software. In the quantitative dimension of the study, pre-tests and post-tests were administered to evaluate the reliability and validity of the achievement test, and data analysis was performed accordingly. In the qualitative phase, participants were interviewed at the end of the study using a semi-structured form containing 14 questions. The findings revealed that the Wilcoxon signed-rank test applied in the quantitative analysis showed a statistically significant improvement in the participants’ abilities to develop educational digital games, confirming the effectiveness of the instructional program. Qualitative data analysis highlighted that participants felt the study had enhanced their ability to develop game-based learning applications. They noted that the specially designed games aligned with the instructional program could serve as effective tools to reinforce learning, capture students' attention, and boost motivation. Moreover, the program was found to support the development of 21st-century skills, while enhancing teachers' capabilities in game design and problem-solving. From the students’ perspective, the developed games were perceived as motivating, enjoyable, and engaging.
Anahtar Kelimeler
Destekleyen Kurum
Bursa Uludağ Üniversitesi
Proje Numarası
SOA-1123
Etik Beyan
Bu araştırma, Bursa Uludağ Üniversitesi Bilimse Araştırma Projesi kapsamında desteklenmiştir.
Teşekkür
Değerli editörlerime ve hakemlerime bu özgün çalışmayı değerlendirme aşamasında başarılar diliyor ve teşekkür ediyorum.
Kaynakça
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- Akpınar, B. (2017). Program development in education. Data Publishing.
- Aktepe, V. (2005). Eğitimde bireyi tanımanın önemi. Gazi Üniversitesi Kırşehir Eğitim Fakültesi Dergisi, 6(2), 15–24.
- Alberto, M., Daniel, R., Carina, S., González, G., & Arnedo-Moreno, J. (2015). A literature review of gamification design frameworks. 2015 7th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 1–8. https://doi.org/10.1109/vs-games.2015.7295760
- Altınpulluk, H. ve Yıldırım, Y. (2021). 2010-2019 yılları arasında yayınlanan 21. yüzyıl becerileri araştırmalarının incelenmesi. Anadolu Journal of Educational Sciences International, 11(1), 438-461
- Anagün, Ş. S., Atalay, N., Kılıç, Z., & Yaşar, S. (2016). Öğretmen adaylarına yönelik 21. yüzyıl becerileri yeterlilik algıları ölçeğinin geliştirilmesi: Geçerlik ve güvenirlik çalışması. Pamukkale University Journal of Education, (40), 160–175.
- Ananiadou, K., & Claro, M. (2009). 21st century skills and competences for new millennium learners in OECD countries (OECD Education Working Papers No. 41). OECD Publishing. https://doi.org/10.1787/218525261154
Ayrıntılar
Birincil Dil
İngilizce
Konular
Öğretim Teknolojileri
Bölüm
Araştırma Makalesi
Yayımlanma Tarihi
31 Aralık 2025
Gönderilme Tarihi
1 Ocak 2025
Kabul Tarihi
28 Kasım 2025
Yayımlandığı Sayı
Yıl 2025 Cilt: 54 Sayı: 3
APA
Alagöz, A., & Uysal, Ö. (2025). Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, 54(3), 991-1050. https://doi.org/10.14812/cuefd.1611305
AMA
1.Alagöz A, Uysal Ö. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54(3):991-1050. doi:10.14812/cuefd.1611305
Chicago
Alagöz, Abdullah, ve Ömer Uysal. 2025. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 (3): 991-1050. https://doi.org/10.14812/cuefd.1611305.
EndNote
Alagöz A, Uysal Ö (01 Aralık 2025) Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54 3 991–1050.
IEEE
[1]A. Alagöz ve Ö. Uysal, “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”, Çukurova Üniversitesi Eğitim Fakültesi Dergisi, c. 54, sy 3, ss. 991–1050, Ara. 2025, doi: 10.14812/cuefd.1611305.
ISNAD
Alagöz, Abdullah - Uysal, Ömer. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi 54/3 (01 Aralık 2025): 991-1050. https://doi.org/10.14812/cuefd.1611305.
JAMA
1.Alagöz A, Uysal Ö. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 2025;54:991–1050.
MLA
Alagöz, Abdullah, ve Ömer Uysal. “Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications”. Çukurova Üniversitesi Eğitim Fakültesi Dergisi, c. 54, sy 3, Aralık 2025, ss. 991-1050, doi:10.14812/cuefd.1611305.
Vancouver
1.Abdullah Alagöz, Ömer Uysal. Enhancing Teacher Candidates’ Skills in Developing Game-Based Learning Applications. Çukurova Üniversitesi Eğitim Fakültesi Dergisi. 01 Aralık 2025;54(3):991-1050. doi:10.14812/cuefd.1611305