Araştırma Makalesi

FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES

Cilt: 34 Sayı: 1 30 Nisan 2025
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FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES

Öz

While many researchers have focused on how players' levels of aggression are affected by the video game experiences, very few have studied the specific types of aggressive responses exhibited by players. s. This study aims to identify the levels of aggression and aggressive reaction categories, and how individuals react when they become frustrated by games. To achieve this goal, qualitative methodology was used for data collection. An online survey consisting of seven multiple-choice close-ended questions and one short open-ended question was administered. While devices, weekly playing hours, game categories, levels of competition, and violence were addressed in closed-ended questions, the types of aggressive reactions were asked with one open-ended short question. Participants' answers were used to conduct narrative analysis to categorize aggressive responses. Of the 136 participants in the study, 49% reported exhibiting aggressive responses while playing video games. The most frequent responses were categorized as verbal aggression, followed by physical aggression, anger, and, lastly, hostility

Anahtar Kelimeler

Etik Beyan

Arkın Yaratıcı Sanatlar ve Tasarım Üniversitesi Etik Komitesi 2022-2023/03 sayılı kararı ile onaylanmıştır.

Kaynakça

  1. Adachi, P. J. C., & Willoughby, T. (2013). Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression. Journal of Youth and Adolescence, 42(7), 1090–1104. https://doi.org/10.1007/s10964-013-9952-2
  2. Anderson, C. A., & Dill, K. E. (2000). Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life. Journal of Personality and Social Psychology, 78(4), 772–790.
  3. Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). Violent Video Game Effects on Children and Adolescents. Oxford University PressNew York. https://doi.org/10.1093/acprof:oso/9780195309836.001.0001
  4. Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010a). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. https://doi.org/10.1037/a0018251
  5. Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010b). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136(2), 151–173. https://doi.org/10.1037/a0018251
  6. Anderson, F. E., McLoughlin, L., Liarokapis, F., Peters, C. E., Peters, C., Petridis, P., & de Freitas, S. (2009). Serious Games in Cultural Heritage. In M. Ashley & F. Liarokapis (Eds.), The 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (pp. 29–48). https://www.researchgate.net/publication/230778867
  7. Astre, K. (2023, March 7). Shooters or sports: What’s the most popular gaming genre? GWI. https://blog.gwi.com/marketing/most-popular-gaming-genre/#:~:text=let’s%20press%20start.-, Biddiss, E., & Irwin, J. (2010). Active Video Games to Promote Physical Activity in Children and Youth. Archives of Pediatrics & Adolescent Medicine, 164(7), 664–672. https://doi.org/10.1001/archpediatrics.2010.104
  8. Calvert, S. L., Appelbaum, M., Dodge, K. A., Graham, S., Nagayama Hall, G. C., Hamby, S., Fasig-Caldwell, L. G., Citkowicz, M., Galloway, D. P., & Hedges, L. V. (2017). The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest. American Psychologist, 72(2), 126–143. https://doi.org/10.1037/a0040413

Ayrıntılar

Birincil Dil

İngilizce

Konular

İletişim ve Medya Çalışmaları (Diğer)

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Nisan 2025

Gönderilme Tarihi

12 Haziran 2024

Kabul Tarihi

29 Ekim 2024

Yayımlandığı Sayı

Yıl 2025 Cilt: 34 Sayı: 1

Kaynak Göster

APA
Öze, N., & Esengöl, G. (2025). FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, 34(1), 151-173. https://doi.org/10.35379/cusosbil.1500290
AMA
1.Öze N, Esengöl G. FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2025;34(1):151-173. doi:10.35379/cusosbil.1500290
Chicago
Öze, Nuran, ve Görkem Esengöl. 2025. “FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES”. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 34 (1): 151-73. https://doi.org/10.35379/cusosbil.1500290.
EndNote
Öze N, Esengöl G (01 Nisan 2025) FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 34 1 151–173.
IEEE
[1]N. Öze ve G. Esengöl, “FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES”, Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, c. 34, sy 1, ss. 151–173, Nis. 2025, doi: 10.35379/cusosbil.1500290.
ISNAD
Öze, Nuran - Esengöl, Görkem. “FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES”. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi 34/1 (01 Nisan 2025): 151-173. https://doi.org/10.35379/cusosbil.1500290.
JAMA
1.Öze N, Esengöl G. FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 2025;34:151–173.
MLA
Öze, Nuran, ve Görkem Esengöl. “FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES”. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, c. 34, sy 1, Nisan 2025, ss. 151-73, doi:10.35379/cusosbil.1500290.
Vancouver
1.Nuran Öze, Görkem Esengöl. FROM FRUSTRATIONS IN VIDEO GAMES TO AGGRESSIVE RESPONSES. Çukurova Üniversitesi Sosyal Bilimler Enstitüsü Dergisi. 01 Nisan 2025;34(1):151-73. doi:10.35379/cusosbil.1500290