Araştırma Makalesi
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ROLE-BASED GAMIFICATION LEARNING MODEL IN ACCOUNTING AUDIT TRAINING

Yıl 2026, Sayı: 34, 124 - 137, 16.02.2026
https://doi.org/10.58348/denetisim.1782995
https://izlik.org/JA44RB86GR

Öz

This study presents an innovative learning model based on task-based role-playing games, aiming to impart theoretical knowledge in accounting auditing education in a more lasting and comprehensible manner. There is no gamification-based teaching material in independent auditing education in Turkey; the current education process relies heavily on theoretical content and has a limited practical dimension. The developed model provides an interactive game environment covering all stages of the audit process to enable students to comprehensively understand independent audit processes. Although gamification-based teaching materials exist in the international literature, these studies mostly focus on specific stages of auditing and do not include game-integrated, process-based learning modules. The proposed model fills this gap by comprehensively addressing the audit process and offers a learning experience that complements traditional teaching methods. The research is conducted using a design-based research approach. The game environment is being developed in line with the Activity Theory-Based Serious Games (ETTCOM) framework, which ensures that the relationship between educational game components and learning objectives is systematically structured. The game environment consists of 15 levels representing different stages of the audit process. Consequently, the developed model presents a pedagogical innovation in accounting audit education and produces a teaching material suitable for use in higher education and vocational training programmes, supporting students' active participation in interaction-based learning processes in particular.

Kaynakça

  • Adams, B. L. (2010). Using game-based learning to raise the ethical awareness of accounting students. Business Education Innovation Journal, 2(2), 86-93.
  • Amory, A., & Seagram, R. (2003). Educational game models: conceptualization and evaluation: the practice of higher education. South African Journal of Higher Education, 17(2), 206-217.
  • Barnes, M., & Enget, K. A. (2022). TIME is of the essence: An audit escape room activity. Issues in Accounting Education, 37(1), 91-108.
  • Bennis, W. G., & O’Toole, J. (2005). How business schools have lost their way. Harvard business review, 83(5), 96-104.
  • Bhavani, G., Mehta, A., & Dubey, S. (2020). Literature review: game-based pedagogy in accounting education. International Journal of Financial Research, 11(6), 165-176.
  • Boumova, V. (2008). Traditional vs. modern teaching methods: Advantages and disadvantages of each (Doctoral dissertation), Masarykova univerzita, Filozofická fakulta.
  • Brewer, E. W., & Burgess, D. N. (2005). Professor's role in motivating students to attend class. Journal of STEM Teacher Education, 42(3), 3-8.
  • Carvalho, M. B., Bellotti, F., Berta, R., De Gloria, A., Sedano, C. I., Hauge, J. B., ... & Rauterberg, M. (2015). An activity theory-based model for serious games analysis and conceptual design. Computers & education, 87, 166-181.
  • Chen, H-L & Wu, C-T. (2023). A digital role-playing game for learning: effects on critical thinking and motivation. Interactive Learning Environments, (31)5, 3018-3030.
  • Colby, A., Ehrlich, T., Sullivan, W. M., & Dolle, J. R. (2011). Rethinking undergraduate business education: Liberal learning for the profession, John Wiley & Sons.
  • Cudney, E. A., & Ezzell, J. M. (2017). Evaluating the impact of teaching methods on student motivation. Journal of STEM Education: Innovations and Research, 18(1).
  • Dassiou, X. ve Glycopantis, D. (2019). The importance of reputation in the auditing of companies:A game theory analysis. 19(1). London, UK: City, University of London
  • Datar, S. M., Garvin, D. A., & Cullen, P. G. (2010). Rethinking the MBA: Business education at a crossroads. Harvard Business Press.
  • Edwards, P., Sharma-Wallace, L., Wreford, A., Holt, L., Cradock-Henry, N. A., Flood, S., & Velarde, S. J. (2019). Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface. Environmental Research Letters, 14(11), 113002.
  • Gacar, A. (2021). Oyun Kuramı Muhasebe Denetiminde Kullanılabilir Mi?. Manisa Celal Bayar Üniversitesi Sosyal Bilimler Dergisi, 19(4), 52-62. https://doi.org/10.18026/cbayarsos.958450.
  • Gramling, A. A., Schatzberg, J. W., & Wailace, W. A. (1996). The Role of Undergraduate Auditing Coursework in Reducing the Expectations Gap. Issues in Accounting Education, 11(1).
  • Grose-Fifer, J. (2017). Using role-play to enhance critical thinking about ethics in psychology, In R. Obeid, A. Schartz, C. Shane-Simpson, & P.J. Brooks (Eds.), How We Teach Now: The GSTA Guide to Studen – Centered Teaching. Retrieved from the Society for the teaching of Psychology, https://teachpsych.org/ebooks/ ISBN:978-1-941804-46-9
  • Grzesiak, L. (2020). Postgraduate Education for Internal Auditors Versus Employers’ Expectations. Edukacja Ekonomistów i Menedżerów, 55(1), 66-80.
  • Günay, D. (2011). Türk Yükseköğretiminin Yeniden Yapılandırılması Bağlamında Sorunlar, Eğilimler, İlkeler ve Öneriler-I. Yükseköğretim ve Bilim Dergisi, (3), 113-121.
  • Halif, M. M., Hassan, N., Sumardi, N. A., Omar, A. S., Ali, S., Aziz, R. A., ... & Salleh, N. F. (2020). Moderating effects of student motivation on the relationship between learning styles and student engagement. Asian Journal of University Education, 16(2), 93-103.
  • Hatherly, D., Nadeau, L., & Thomas, L. (1996). Game theory and the auditor's penalty regime. Journal of Business Finance & Accounting, 23(1), 29-45.
  • Ilias, A., Ghani, E. K., Mohammad, K., Ali, M. M., & Rosley, N. A. (2024). Internal and external contexts influencing future accountants: The lens of experienced auditors. Edelweiss Applied Science and Technology, 8(6), 31-44.
  • Karimova, N. M. K. (2023). New teaching methods and the benefits to modern education. Academic research in educational sciences, 4(2), 158-162.
  • Koekemoer, A., Goodchild, E., Rossouw, C., & Swanepoel, K. (2023). A board game as a learning intervention to enhance communication skills among postgraduate accountancy students. Southern African Accounting Association, 21, 107.
  • Kuzu, A., Çankaya, S., & Mısırlı, Z. A. (2011). Tasarım tabanlı araştırma ve öğrenme ortamlarının tasarımı ve geliştirilmesinde kullanımı. Anadolu Journal of Educational Sciences International, 1(1), 19-35.
  • Labat, B. N., Espés, C. P., Cabalgante, B. S., & Blanco, J. U. (2022). Escape room for auditing. In inted2022 proceedings (pp. 5184-5191). IATED.
  • Neubaum, D. O., Pagell, M., Drexler Jr, J. A., Mckee-Ryan, F. M., & Larson, E. (2009). Business education and its relationship to student personal moral philosophies and attitudes toward profits: An empirical response to critics. Academy of Management Learning & Education, 8(1), 9-24.
  • Özkul, A. S. (2012). 19. Yüzyıl Türk Yüksek Öğretiminde İşletme Eğitimi. Süleyman Demirel Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, (16), 223-241.
  • Parveen, D. S., & Ramzan, S. I. (2024). The role of digital technologies in education: benefits and challenges. Int. Res. J. Adv. Eng. Manag, 2, 2029-2037.
  • Perez-Castillo, R., & Piattini, M. (2013). Information audit training in computer science as a serious game. EDULEARN13 Proceedings.
  • Pierce, B., & Kilcommins, M. (1996). The audit expectations gap: the role of auditing education. DCU Business School Research Paper Series, No: 13
  • Rudman, R. J., & Terblanche, J. (2011). Practical role-play as an extension to theoretical audit education: a conceptualising aid. Southern African journal of accountability and auditing research, 11(1), 63-74.
  • Samuel, S. D., & Subramaniam, R. (2022). Using Team-based scenario learning (TBSL) approach to teach audit risk. In Collaborative Active Learning: Practical Activity-Based Approaches to Learning, Assessment and Feedback (pp. 269-293). Singapore: Springer Nature Singapore.
  • Sarısoy, Ö. (2023). Bağımsız Denetçilik ve Serbest Muhasebeci Mali Müşavirlik Sınavlarındaki Bağımsız Denetim Sorularına Yönelik Bir Araştırma. Journal of Accounting and Taxation Studies, 16(2), 223-245.
  • Sekin, S. (2008). Türkiye’de Ezberci Öğretim ve Nedenleri. Marmara Coğrafya Dergisi, (18), 211-221.
  • Şenses, F. (2007). Uluslararası Gelişmeler Işığında Türkiye Yükseköğretim Sistemi: Temel Eğilimler, Sorunlar, Çelişkiler ve Öneriler. Economic Research Center Working Papers in Economics, 7(5), 1-32.
  • Simpson, J. M., & Elias, V. L. (2011). Choices and chances: The sociology role-playing game—The sociological imagination in practice. Teaching Sociology, 39(1), 42-56.
  • Song, M., & Zhang, S. (2008). EFM: A model for educational game design. In International Conference on Technologies for E-Learning and Digital Entertainment, Berlin, Heidelberg: Springer Berlin Heidelberg. 509-517
  • Springett, D. (2005). Education For Sustainability in The Business Studies Curriculum: A Call For A Critical Agenda. Business Strategy And The Environment, 14(3), 146-159.
  • Theodosiou, S., & Karasavvidis, I. (2015). Serious games design: A mapping of the problems novice game designers experience in designing games. Journal of e-Learning and Knowledge Society, 11(3).
  • Uzun, R. (2007). İstihdam Sorunu Bağlamında Türkiye’de İletişim Eğitimi ve Öğrenci Yerleştirme. İletişim Kuram ve Araştırma Dergisi, 25(2), 117-134.
  • Van Staalduinen, J. P., & De Freitas, S. (2011). A game-based learning framework: Linking game design and learning. Learning to play: exploring the future of education with video games, 53, 29.
  • Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational technology research and development, 53(4), 5-23.
  • Yıldıran, G. (2012). Türkiye’de Program Geliştirmenin Sorunları ve Çözüm Önerileri, Sekiz Üniversitemizdeki Eğitim Programları ve Öğretim Alanı Lisansüstü Programlarının Genel ve Alana Özel Dersler Açısından Karşılaştırması: Farklı Yönelimler. Boğazici University Journal of Education, 29(2), 43-73.
  • Zin, N. A. M., Jaafar, A., & Yue, W. S. (2009). Digital game-based learning (DGBL) model and development methodology for teaching history. WSEAS transactions on computers, 8(2), 322-333.

MUHASEBE DENETİMİ EĞİTİMİNDE GÖREV TABANLI OYUNLAŞTIRILMIŞ ÖĞRENME MODELİ

Yıl 2026, Sayı: 34, 124 - 137, 16.02.2026
https://doi.org/10.58348/denetisim.1782995
https://izlik.org/JA44RB86GR

Öz

Bu çalışma, muhasebe denetimi eğitiminde teorik bilgilerin daha kalıcı ve anlaşılır biçimde kazandırılmasını amaçlayan, görev tabanlı rol yapma oyununa dayalı yenilikçi bir öğrenme modelini ortaya koymaktadır. Türkiye’de bağımsız denetim eğitiminde oyunlaştırma temelli bir öğretim materyali bulunmamakta; mevcut eğitim süreci ağırlıklı olarak teorik içeriklere dayanmakta ve uygulama boyutu sınırlı kalmaktadır. Geliştirilen model, öğrencilerin bağımsız denetim süreçlerini bütüncül biçimde kavrayabilmelerini sağlamak üzere denetim sürecinin tüm aşamalarını kapsayan etkileşimli bir oyun ortamı sunmaktadır. Uluslararası literatürde oyunlaştırmaya dayalı öğretim materyalleri yer almakla birlikte, bu çalışmalar çoğunlukla denetimin belirli aşamalarına odaklanmakta ve oyun ile bütünleşik, süreç temelli öğrenme modülleri içermemektedir. Önerilen model, denetim sürecini kapsamlı biçimde ele alarak bu boşluğu doldurmakta ve geleneksel öğretim yöntemlerini tamamlayıcı bir öğrenme deneyimi sunmaktadır. Araştırma, tasarım tabanlı araştırma yaklaşımıyla yürütülmektedir. Oyun ortamı, Etkinlik Teorisi Tabanlı Ciddi Oyunlar (ETTCOM) çerçevesi doğrultusunda geliştirilmekte; bu çerçeve, eğitsel oyun bileşenleri ile öğrenme hedefleri arasındaki ilişkinin sistematik biçimde kurgulanmasını sağlamaktadır. Oyun ortamı, denetim sürecinin farklı aşamalarını temsil eden 15 seviyeden oluşmaktadır. Sonuç olarak, geliştirilen model, muhasebe denetimi eğitiminde pedagojik bir yenilik sunmakta ve yükseköğretim ile mesleki eğitim programlarında kullanılabilecek nitelikte, öğrencilerin özellikle etkileşim temelli öğrenme süreçlerine aktif katılımını destekleyen bir öğretim materyali ortaya koymaktadır.

Kaynakça

  • Adams, B. L. (2010). Using game-based learning to raise the ethical awareness of accounting students. Business Education Innovation Journal, 2(2), 86-93.
  • Amory, A., & Seagram, R. (2003). Educational game models: conceptualization and evaluation: the practice of higher education. South African Journal of Higher Education, 17(2), 206-217.
  • Barnes, M., & Enget, K. A. (2022). TIME is of the essence: An audit escape room activity. Issues in Accounting Education, 37(1), 91-108.
  • Bennis, W. G., & O’Toole, J. (2005). How business schools have lost their way. Harvard business review, 83(5), 96-104.
  • Bhavani, G., Mehta, A., & Dubey, S. (2020). Literature review: game-based pedagogy in accounting education. International Journal of Financial Research, 11(6), 165-176.
  • Boumova, V. (2008). Traditional vs. modern teaching methods: Advantages and disadvantages of each (Doctoral dissertation), Masarykova univerzita, Filozofická fakulta.
  • Brewer, E. W., & Burgess, D. N. (2005). Professor's role in motivating students to attend class. Journal of STEM Teacher Education, 42(3), 3-8.
  • Carvalho, M. B., Bellotti, F., Berta, R., De Gloria, A., Sedano, C. I., Hauge, J. B., ... & Rauterberg, M. (2015). An activity theory-based model for serious games analysis and conceptual design. Computers & education, 87, 166-181.
  • Chen, H-L & Wu, C-T. (2023). A digital role-playing game for learning: effects on critical thinking and motivation. Interactive Learning Environments, (31)5, 3018-3030.
  • Colby, A., Ehrlich, T., Sullivan, W. M., & Dolle, J. R. (2011). Rethinking undergraduate business education: Liberal learning for the profession, John Wiley & Sons.
  • Cudney, E. A., & Ezzell, J. M. (2017). Evaluating the impact of teaching methods on student motivation. Journal of STEM Education: Innovations and Research, 18(1).
  • Dassiou, X. ve Glycopantis, D. (2019). The importance of reputation in the auditing of companies:A game theory analysis. 19(1). London, UK: City, University of London
  • Datar, S. M., Garvin, D. A., & Cullen, P. G. (2010). Rethinking the MBA: Business education at a crossroads. Harvard Business Press.
  • Edwards, P., Sharma-Wallace, L., Wreford, A., Holt, L., Cradock-Henry, N. A., Flood, S., & Velarde, S. J. (2019). Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface. Environmental Research Letters, 14(11), 113002.
  • Gacar, A. (2021). Oyun Kuramı Muhasebe Denetiminde Kullanılabilir Mi?. Manisa Celal Bayar Üniversitesi Sosyal Bilimler Dergisi, 19(4), 52-62. https://doi.org/10.18026/cbayarsos.958450.
  • Gramling, A. A., Schatzberg, J. W., & Wailace, W. A. (1996). The Role of Undergraduate Auditing Coursework in Reducing the Expectations Gap. Issues in Accounting Education, 11(1).
  • Grose-Fifer, J. (2017). Using role-play to enhance critical thinking about ethics in psychology, In R. Obeid, A. Schartz, C. Shane-Simpson, & P.J. Brooks (Eds.), How We Teach Now: The GSTA Guide to Studen – Centered Teaching. Retrieved from the Society for the teaching of Psychology, https://teachpsych.org/ebooks/ ISBN:978-1-941804-46-9
  • Grzesiak, L. (2020). Postgraduate Education for Internal Auditors Versus Employers’ Expectations. Edukacja Ekonomistów i Menedżerów, 55(1), 66-80.
  • Günay, D. (2011). Türk Yükseköğretiminin Yeniden Yapılandırılması Bağlamında Sorunlar, Eğilimler, İlkeler ve Öneriler-I. Yükseköğretim ve Bilim Dergisi, (3), 113-121.
  • Halif, M. M., Hassan, N., Sumardi, N. A., Omar, A. S., Ali, S., Aziz, R. A., ... & Salleh, N. F. (2020). Moderating effects of student motivation on the relationship between learning styles and student engagement. Asian Journal of University Education, 16(2), 93-103.
  • Hatherly, D., Nadeau, L., & Thomas, L. (1996). Game theory and the auditor's penalty regime. Journal of Business Finance & Accounting, 23(1), 29-45.
  • Ilias, A., Ghani, E. K., Mohammad, K., Ali, M. M., & Rosley, N. A. (2024). Internal and external contexts influencing future accountants: The lens of experienced auditors. Edelweiss Applied Science and Technology, 8(6), 31-44.
  • Karimova, N. M. K. (2023). New teaching methods and the benefits to modern education. Academic research in educational sciences, 4(2), 158-162.
  • Koekemoer, A., Goodchild, E., Rossouw, C., & Swanepoel, K. (2023). A board game as a learning intervention to enhance communication skills among postgraduate accountancy students. Southern African Accounting Association, 21, 107.
  • Kuzu, A., Çankaya, S., & Mısırlı, Z. A. (2011). Tasarım tabanlı araştırma ve öğrenme ortamlarının tasarımı ve geliştirilmesinde kullanımı. Anadolu Journal of Educational Sciences International, 1(1), 19-35.
  • Labat, B. N., Espés, C. P., Cabalgante, B. S., & Blanco, J. U. (2022). Escape room for auditing. In inted2022 proceedings (pp. 5184-5191). IATED.
  • Neubaum, D. O., Pagell, M., Drexler Jr, J. A., Mckee-Ryan, F. M., & Larson, E. (2009). Business education and its relationship to student personal moral philosophies and attitudes toward profits: An empirical response to critics. Academy of Management Learning & Education, 8(1), 9-24.
  • Özkul, A. S. (2012). 19. Yüzyıl Türk Yüksek Öğretiminde İşletme Eğitimi. Süleyman Demirel Üniversitesi Sosyal Bilimler Enstitüsü Dergisi, (16), 223-241.
  • Parveen, D. S., & Ramzan, S. I. (2024). The role of digital technologies in education: benefits and challenges. Int. Res. J. Adv. Eng. Manag, 2, 2029-2037.
  • Perez-Castillo, R., & Piattini, M. (2013). Information audit training in computer science as a serious game. EDULEARN13 Proceedings.
  • Pierce, B., & Kilcommins, M. (1996). The audit expectations gap: the role of auditing education. DCU Business School Research Paper Series, No: 13
  • Rudman, R. J., & Terblanche, J. (2011). Practical role-play as an extension to theoretical audit education: a conceptualising aid. Southern African journal of accountability and auditing research, 11(1), 63-74.
  • Samuel, S. D., & Subramaniam, R. (2022). Using Team-based scenario learning (TBSL) approach to teach audit risk. In Collaborative Active Learning: Practical Activity-Based Approaches to Learning, Assessment and Feedback (pp. 269-293). Singapore: Springer Nature Singapore.
  • Sarısoy, Ö. (2023). Bağımsız Denetçilik ve Serbest Muhasebeci Mali Müşavirlik Sınavlarındaki Bağımsız Denetim Sorularına Yönelik Bir Araştırma. Journal of Accounting and Taxation Studies, 16(2), 223-245.
  • Sekin, S. (2008). Türkiye’de Ezberci Öğretim ve Nedenleri. Marmara Coğrafya Dergisi, (18), 211-221.
  • Şenses, F. (2007). Uluslararası Gelişmeler Işığında Türkiye Yükseköğretim Sistemi: Temel Eğilimler, Sorunlar, Çelişkiler ve Öneriler. Economic Research Center Working Papers in Economics, 7(5), 1-32.
  • Simpson, J. M., & Elias, V. L. (2011). Choices and chances: The sociology role-playing game—The sociological imagination in practice. Teaching Sociology, 39(1), 42-56.
  • Song, M., & Zhang, S. (2008). EFM: A model for educational game design. In International Conference on Technologies for E-Learning and Digital Entertainment, Berlin, Heidelberg: Springer Berlin Heidelberg. 509-517
  • Springett, D. (2005). Education For Sustainability in The Business Studies Curriculum: A Call For A Critical Agenda. Business Strategy And The Environment, 14(3), 146-159.
  • Theodosiou, S., & Karasavvidis, I. (2015). Serious games design: A mapping of the problems novice game designers experience in designing games. Journal of e-Learning and Knowledge Society, 11(3).
  • Uzun, R. (2007). İstihdam Sorunu Bağlamında Türkiye’de İletişim Eğitimi ve Öğrenci Yerleştirme. İletişim Kuram ve Araştırma Dergisi, 25(2), 117-134.
  • Van Staalduinen, J. P., & De Freitas, S. (2011). A game-based learning framework: Linking game design and learning. Learning to play: exploring the future of education with video games, 53, 29.
  • Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational technology research and development, 53(4), 5-23.
  • Yıldıran, G. (2012). Türkiye’de Program Geliştirmenin Sorunları ve Çözüm Önerileri, Sekiz Üniversitemizdeki Eğitim Programları ve Öğretim Alanı Lisansüstü Programlarının Genel ve Alana Özel Dersler Açısından Karşılaştırması: Farklı Yönelimler. Boğazici University Journal of Education, 29(2), 43-73.
  • Zin, N. A. M., Jaafar, A., & Yue, W. S. (2009). Digital game-based learning (DGBL) model and development methodology for teaching history. WSEAS transactions on computers, 8(2), 322-333.
Toplam 45 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular İşletme , Muhasebe, Denetim ve Mali Sorumluluk (Diğer)
Bölüm Araştırma Makalesi
Yazarlar

Esra Atabay 0000-0002-6855-7521

Gönderilme Tarihi 12 Eylül 2025
Kabul Tarihi 30 Aralık 2025
Yayımlanma Tarihi 16 Şubat 2026
DOI https://doi.org/10.58348/denetisim.1782995
IZ https://izlik.org/JA44RB86GR
Yayımlandığı Sayı Yıl 2026 Sayı: 34

Kaynak Göster

APA Atabay, E. (2026). MUHASEBE DENETİMİ EĞİTİMİNDE GÖREV TABANLI OYUNLAŞTIRILMIŞ ÖĞRENME MODELİ. Denetişim, 34, 124-137. https://doi.org/10.58348/denetisim.1782995

Denetişim dergisi yayımladığı çalışmalarla; alanındaki profesyoneller, akademisyenler ve düzenleyiciler arasında etkili bir iletişim ağı kurarak, Dünyada etkin bir denetim ve yönetim sistemine ulaşma yolculuğunda önemli mesafelerin kat edilmesine katkı sağlamaktadır.