Araştırma Makalesi
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Phong BRDF Modeli ile Gerçek Zamanlı Işıklandırma

Yıl 2019, Cilt: 21 Sayı: 63, 859 - 867, 20.09.2019

Öz

Bu
makalede, görüntü tabanlı ışıklandırma altında izotropik İki Yönlü Yansıma
Dağılım Fonksiyonları (BRDFs) oluşturmak için gerçek zamanlı yeni bir BRDF
ışıklandırma ara yüzü önermekteyiz. Önerdiğimiz BRDF ışıklandırma arayüzü
kullanıcıların Phong BRDF modelinin parametrelerini değiştirerek yeni BRDF’ler
oluşturmasına müsaade etmektedir. BRDF ışıklandırma arayüzümüzün
implementasyonu Shadertoy aracılığıyla programlanabilir grafik donanımından
faydalanmaktadır ve çevresel ışıklandırma altında bir objenin üzerinde
malzemenin gerçek zamanlı olarak gösterimini sağlamaktadır. 

Kaynakça

  • [1] Töral, Ö.A., Ergun, S., Kurt, M., Öztürk, A. 2014. Mobile gpu-based importance sampling. The IEEE 22nd Signal Processing and Communications Applications Conference, IEEE, Trabzon, Turkey, 510–513.
  • [2] Erdem, M.E., Erdem, I.A., Yılmaz, U., Atalay, V. 2004. Image-based extraction of material reflectance properties of a 3d rigid object. The IEEE 12th Signal Processing and Communications Applications Conference, IEEE, 245–248.
  • [3] Colbert, M., Pattanaik, S., Krivanek, J. 2006. BRDF-shop: creating physically correct bidirectional reflectance distribution functions, IEEE Computer Graphics and Applications, Vol. 26, No. 1, pp. 30–36.
  • [4] Nicodemus, F.E., Richmond, J.C., Hsia, J.J., Ginsberg, I.W., Limperis, T. 1977. Geometrical Considerations and Nomenclature for Reflectance. Final Report National Bureau of Standards, Washington, DC. Inst. for Basic Standards, National Bureau of Standards (US).
  • [5] Kurt, M., Szirmay-Kalos, L., Krivanek, J. 2010. An anisotropic brdf model for fitting and monte carlo rendering, SIGGRAPH Computer Graphics, Vol. 44, No. 1, pp. 1–15.
  • [6] Phong, B.T. 1975. Illumination for computer generated pictures, Communications of the ACM, Vol. 18, No. 6, pp. 311–317.
  • [7] Holzschuch, N., Pacanowski, R. 2017. A two-scale microfacet reflectance model combining reflection and diffraction, ACM Transactions on Graphics, Vol. 36, No. 4, pp. 66:1– 66:12.
  • [8] Soler, C., Subr, K., Nowrouzezahrai, D. 2018. A versatile parameterization for measured material manifolds, Computer Graphics Forum, Vol. 37, No. 2, pp. 135–144.
  • [9] Sun, T., Jensen, H.W., Ramamoorthi, R. 2018. Connecting measured brdfs to analytic brdfs by data-driven diffuse-specular separation, ACM Transactions on Graphics, Vol. 37, No. 6, pp. 273:1–273:15.
  • [10] Tongbuasirilai, T., Unger, J., Kronander, J., Kurt, M. 2019. Compact and intuitive data-driven brdf models, The Visual Computer. (Accepted for Publication).
  • [11] Matusik, W., Pfister, H., Brand, M., McMillan, L. 2003. A data-driven reflectance model, ACM Transactions on Graphics, Vol. 22, No. 3, pp. 759–769.
  • [12] Guarnera, G.C., Ghosh, A., Hall, I., Glencross, M., Guarnera, D. 2017. Material capture and representation with applications in virtual reality. ACM SIGGRAPH 2017 Courses, ACM, NY, USA, 6:1 – 6:72.
  • [13] Wikipedia, F.I. 2013. Shadertoy. https://en.wikipedia.org/wiki/Shadertoy (Access Date: 26.04.2019).
  • [14] Cook, R.L., Torrance, K.E. 1982. A reflectance model for computer graphics, ACM Transactions on Graphics, Vol. 1, No. 1, pp. 7–24.
  • [15] Ngan, A., Durand, F., Matusik, W. 2005. Experimental analysis of brdf models. The 16th Eurographics Symposium on Rendering, 117–126.
  • [16] Cabral, B., Olano, M., Nemec, P. 1999. Reflection space image based rendering. The 26th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., NY, USA, 165–170.
  • [17] McAllister, D.K., Lastra, A., Heidrich, W. 2002. Efficient rendering of spatial bidirectional reflectance distribution functions. The ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, Eurographics Association, 79–88.
  • [18] Lafortune, E.P., Foo, S.-C., Torrance, K.E., Greenberg, D.P. 1997. Non-linear approximation of reflectance functions. SIGGRAPH ‘97, ACM Press/Addison-Wesley Publishing Co., NY, USA, 117–126.
  • [19] Ward, G.J. 1992. Measuring and modeling anisotropic reflection. SIGGRAPH ‘92, ACM, NY, USA, 265–272.
  • [20] Green, P., Kautz, J., Durand, F. 2007. Efficient reflectance and visibility approximations for environment map rendering, Computer Graphics Forum, Vol. 26, No. 3, pp. 495–502.
  • [21] Krivanek, J., Colbert, M. 2008. Real-time shading with filtered importance sampling, Computer Graphics Forum, Vol. 27, No. 4, pp. 1147–1154.
  • [22] Bagher, M.M., Snyder, J., Nowrouzezahrai, D. 2016. A non-parametric factor microfacet model for isotropic brdfs, ACM Transactions on Graphics, Vol. 35, No. 5, pp. 159:1–159:16.
  • [23] Bilgili, A., Öztürk, A., Kurt, M. 2011. A general brdf representation based on tensor decomposition, Computer Graphics Forum, Vol. 30, No. 8, pp. 2427–2439.
  • [24] Jeremias, P., Quilez, I. 2013. Shadertoy: live coding for reactive shaders. ACM SIGGRAPH 2013 Computer Animation Festival, ACM, NY, USA, 1–1.
  • [25] Parisi, T. 2012. WebGL: Up and Running. 1st, O'Reilly Media, Inc.
  • [26] Wikipedia, F.I. 2011. WebGL (Web Graphics Library). https://en.wikipedia.org/wiki/WebGL (Access Date: 26.04.2019).
  • [27] Kajiya, J.T. 1986. The rendering equation, Computer Graphics, Vol. 20, No. 4, pp. 143–150. (Proc. SIGGRAPH ’86).
  • [28] Alekseev, A. 2014. Physically Based Rendering. https://www.shadertoy.com/view/XsfXWX (Access Date: 26.04.2019).
  • [29] Debevec, P. 1998. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. The 25th Annual Conference on Computer Graphics and Interactive Techniques, ACM, NY, USA, 189–198.

Real-Time Shading with Phong BRDF Model

Yıl 2019, Cilt: 21 Sayı: 63, 859 - 867, 20.09.2019

Öz

In this
paper, we propose a novel real-time Bidirectional Reflectance Distribution
Function (BRDF) shading interface for creating isotropic BRDFs in image-based
lighting. Our proposed BRDF shading interface allows users to generate new
BRDFs by tweaking parameters of underlying BRDF model, which is Phong BRDF
model. The implementation of our BRDF shading interface utilizes programmable
graphics hardware through Shadertoy, and it provides a real-time visualization
of the material on an object in environment lighting.

Kaynakça

  • [1] Töral, Ö.A., Ergun, S., Kurt, M., Öztürk, A. 2014. Mobile gpu-based importance sampling. The IEEE 22nd Signal Processing and Communications Applications Conference, IEEE, Trabzon, Turkey, 510–513.
  • [2] Erdem, M.E., Erdem, I.A., Yılmaz, U., Atalay, V. 2004. Image-based extraction of material reflectance properties of a 3d rigid object. The IEEE 12th Signal Processing and Communications Applications Conference, IEEE, 245–248.
  • [3] Colbert, M., Pattanaik, S., Krivanek, J. 2006. BRDF-shop: creating physically correct bidirectional reflectance distribution functions, IEEE Computer Graphics and Applications, Vol. 26, No. 1, pp. 30–36.
  • [4] Nicodemus, F.E., Richmond, J.C., Hsia, J.J., Ginsberg, I.W., Limperis, T. 1977. Geometrical Considerations and Nomenclature for Reflectance. Final Report National Bureau of Standards, Washington, DC. Inst. for Basic Standards, National Bureau of Standards (US).
  • [5] Kurt, M., Szirmay-Kalos, L., Krivanek, J. 2010. An anisotropic brdf model for fitting and monte carlo rendering, SIGGRAPH Computer Graphics, Vol. 44, No. 1, pp. 1–15.
  • [6] Phong, B.T. 1975. Illumination for computer generated pictures, Communications of the ACM, Vol. 18, No. 6, pp. 311–317.
  • [7] Holzschuch, N., Pacanowski, R. 2017. A two-scale microfacet reflectance model combining reflection and diffraction, ACM Transactions on Graphics, Vol. 36, No. 4, pp. 66:1– 66:12.
  • [8] Soler, C., Subr, K., Nowrouzezahrai, D. 2018. A versatile parameterization for measured material manifolds, Computer Graphics Forum, Vol. 37, No. 2, pp. 135–144.
  • [9] Sun, T., Jensen, H.W., Ramamoorthi, R. 2018. Connecting measured brdfs to analytic brdfs by data-driven diffuse-specular separation, ACM Transactions on Graphics, Vol. 37, No. 6, pp. 273:1–273:15.
  • [10] Tongbuasirilai, T., Unger, J., Kronander, J., Kurt, M. 2019. Compact and intuitive data-driven brdf models, The Visual Computer. (Accepted for Publication).
  • [11] Matusik, W., Pfister, H., Brand, M., McMillan, L. 2003. A data-driven reflectance model, ACM Transactions on Graphics, Vol. 22, No. 3, pp. 759–769.
  • [12] Guarnera, G.C., Ghosh, A., Hall, I., Glencross, M., Guarnera, D. 2017. Material capture and representation with applications in virtual reality. ACM SIGGRAPH 2017 Courses, ACM, NY, USA, 6:1 – 6:72.
  • [13] Wikipedia, F.I. 2013. Shadertoy. https://en.wikipedia.org/wiki/Shadertoy (Access Date: 26.04.2019).
  • [14] Cook, R.L., Torrance, K.E. 1982. A reflectance model for computer graphics, ACM Transactions on Graphics, Vol. 1, No. 1, pp. 7–24.
  • [15] Ngan, A., Durand, F., Matusik, W. 2005. Experimental analysis of brdf models. The 16th Eurographics Symposium on Rendering, 117–126.
  • [16] Cabral, B., Olano, M., Nemec, P. 1999. Reflection space image based rendering. The 26th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., NY, USA, 165–170.
  • [17] McAllister, D.K., Lastra, A., Heidrich, W. 2002. Efficient rendering of spatial bidirectional reflectance distribution functions. The ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, Eurographics Association, 79–88.
  • [18] Lafortune, E.P., Foo, S.-C., Torrance, K.E., Greenberg, D.P. 1997. Non-linear approximation of reflectance functions. SIGGRAPH ‘97, ACM Press/Addison-Wesley Publishing Co., NY, USA, 117–126.
  • [19] Ward, G.J. 1992. Measuring and modeling anisotropic reflection. SIGGRAPH ‘92, ACM, NY, USA, 265–272.
  • [20] Green, P., Kautz, J., Durand, F. 2007. Efficient reflectance and visibility approximations for environment map rendering, Computer Graphics Forum, Vol. 26, No. 3, pp. 495–502.
  • [21] Krivanek, J., Colbert, M. 2008. Real-time shading with filtered importance sampling, Computer Graphics Forum, Vol. 27, No. 4, pp. 1147–1154.
  • [22] Bagher, M.M., Snyder, J., Nowrouzezahrai, D. 2016. A non-parametric factor microfacet model for isotropic brdfs, ACM Transactions on Graphics, Vol. 35, No. 5, pp. 159:1–159:16.
  • [23] Bilgili, A., Öztürk, A., Kurt, M. 2011. A general brdf representation based on tensor decomposition, Computer Graphics Forum, Vol. 30, No. 8, pp. 2427–2439.
  • [24] Jeremias, P., Quilez, I. 2013. Shadertoy: live coding for reactive shaders. ACM SIGGRAPH 2013 Computer Animation Festival, ACM, NY, USA, 1–1.
  • [25] Parisi, T. 2012. WebGL: Up and Running. 1st, O'Reilly Media, Inc.
  • [26] Wikipedia, F.I. 2011. WebGL (Web Graphics Library). https://en.wikipedia.org/wiki/WebGL (Access Date: 26.04.2019).
  • [27] Kajiya, J.T. 1986. The rendering equation, Computer Graphics, Vol. 20, No. 4, pp. 143–150. (Proc. SIGGRAPH ’86).
  • [28] Alekseev, A. 2014. Physically Based Rendering. https://www.shadertoy.com/view/XsfXWX (Access Date: 26.04.2019).
  • [29] Debevec, P. 1998. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. The 25th Annual Conference on Computer Graphics and Interactive Techniques, ACM, NY, USA, 189–198.
Toplam 29 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Bölüm Makaleler
Yazarlar

Murat Kurt 0000-0002-3236-5595

Yayımlanma Tarihi 20 Eylül 2019
Yayımlandığı Sayı Yıl 2019 Cilt: 21 Sayı: 63

Kaynak Göster

APA Kurt, M. (2019). Real-Time Shading with Phong BRDF Model. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, 21(63), 859-867.
AMA Kurt M. Real-Time Shading with Phong BRDF Model. DEUFMD. Eylül 2019;21(63):859-867.
Chicago Kurt, Murat. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi 21, sy. 63 (Eylül 2019): 859-67.
EndNote Kurt M (01 Eylül 2019) Real-Time Shading with Phong BRDF Model. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 21 63 859–867.
IEEE M. Kurt, “Real-Time Shading with Phong BRDF Model”, DEUFMD, c. 21, sy. 63, ss. 859–867, 2019.
ISNAD Kurt, Murat. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen ve Mühendislik Dergisi 21/63 (Eylül 2019), 859-867.
JAMA Kurt M. Real-Time Shading with Phong BRDF Model. DEUFMD. 2019;21:859–867.
MLA Kurt, Murat. “Real-Time Shading With Phong BRDF Model”. Dokuz Eylül Üniversitesi Mühendislik Fakültesi Fen Ve Mühendislik Dergisi, c. 21, sy. 63, 2019, ss. 859-67.
Vancouver Kurt M. Real-Time Shading with Phong BRDF Model. DEUFMD. 2019;21(63):859-67.

Dokuz Eylül Üniversitesi, Mühendislik Fakültesi Dekanlığı Tınaztepe Yerleşkesi, Adatepe Mah. Doğuş Cad. No: 207-I / 35390 Buca-İZMİR.