A brain-computer interface with gamification in the Metaverse
Öz
Anahtar Kelimeler
Destekleyen Kurum
Proje Numarası
Teşekkür
Kaynakça
- P. Milgram, H. Takemura, A. Utsumi, and F. Kishino, “Augmented reality: A class of displays on the reality-virtuality continuum,” in Telemanipulator and telepresence technologies, 1995, vol. 2351, pp. 282–292.
- G. C. Burdea and P. Coiffet, Virtual reality technology. John Wiley & Sons, 2003.
- C. Boletsis, “The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology,” Multimodal Technol. Interact., vol. 1, no. 4, pp. 1–17, 2017, doi: 10.3390/mti1040024.
- E. Bozgeyikli, A. Raij, S. Katkoori, and R. Dubey, “Point & Teleport locomotion technique for virtual reality,” CHI Play 2016 - Proc. 2016 Annu. Symp. Comput. Interact. Play, pp. 205–216, 2016, doi: 10.1145/2967934.2968105.
- M. J. Habgood, D. Wilson, D. Moore, and S. Arapont, “Hci lessons from playstation VR.,” in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017, pp. 125–135.
- S. H. Pyo, H. S. Lee, B. M. Phu, S. J. Park, and J. W. Yoon, “Development of an Fast-Omnidirectional Treadmill (F-ODT) for Immersive Locomotion Interface,” in 2018 IEEE International Conference on Robotics and Automation (ICRA), 2018, pp. 760–766. doi: 10.1109/ICRA.2018.8460669.
- M. Palaus, E. M. Marron, R. Viejo-Sobera, and D. Redolar-Ripoll, “Neural basis of video gaming: A systematic review,” Front. Hum. Neurosci., vol. 11, p. 248, 2017.
- S. Mystakidis et al., “Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training,” Education Sciences , vol. 12, no. 4. 2022. doi: 10.3390/educsci12040281.
Ayrıntılar
Birincil Dil
İngilizce
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Yaşar Daşdemir
*
0000-0002-9141-0229
Türkiye
Yayımlanma Tarihi
3 Ocak 2023
Gönderilme Tarihi
22 Haziran 2022
Kabul Tarihi
24 Kasım 2022
Yayımlandığı Sayı
Yıl 2022 Cilt: 13 Sayı: 4
Cited By
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International Journal of Crowd Science
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ACM Transactions on Multimedia Computing, Communications, and Applications
https://doi.org/10.1145/3696109Enhancing Immersion and Presence in the Metaverse With Over-the-Air Brain-Computer Interface
IEEE Transactions on Wireless Communications
https://doi.org/10.1109/TWC.2024.3470108Marketing, advertising, and branding in Fortnite: how do brands and companies connect today to audiences through the metaverse?
Cogent Social Sciences
https://doi.org/10.1080/23311886.2025.2458058An Experimental Exploration of Cognitive Workload and Situational Awareness in Virtual Reality: Implications for Non‐Clinical Emotional Support
International Journal of Methods in Psychiatric Research
https://doi.org/10.1002/mpr.70061