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Eğitimde ve Tıpta Sanal Gerçeklik Uygulamaları: Geçmişten Geleceğe Uzanan Bir İnceleme

Yıl 2022, Cilt: 13 Sayı: 2, 235 - 251, 28.06.2022
https://doi.org/10.24012/dumf.1097748

Öz

Sanal gerçeklik, daha önce ayak basmadığımız yerleri sanal olarak ziyaret edip sanki oradaymış gibi tecrübe etmemize imkan verirken zaman ve mekan algılarını manipüle etme becerisi, sağladığı etkileşim seçenekleri, aynı anda birçok katılımcıyı barındırabilmesi ve katılımcılara deneyimin anlatı akışını yönlendirme olanağı vermesi gibi başlıca özellikleriyle öncüllerine kıyasla benzersiz özellikleri olan yeni bir medyadır. Sanal gerçekliğe ilginin yüksek olduğu ve artmaya devam edeceği açıktır. Teknolojinin yenilikçi kullanımları, günümüz popülasyonlarında, özellikle teknolojik gelişmeleri yakından takip eden ve bunları hızlı bir şekilde benimseyebilen Z kuşağı için önemli faydalar sağlayabilmektedir. Eğitim ve tıp, son yıllarda sanal gerçekliğin önemli dönüşümlere yol açtığı alanların başında gelmektedir. Sanal gerçekliğin bu alanlardaki uygulamaları giderek çeşitlenmekte, olgunlaşmakta ve bunlara dair araştırmalarda olumlu sonuçların alındığı görülmektedir. Bu derleme makalede, sanal gerçekliğin eğitim ve tıp alanlarındaki uygulamaları, yapılan bilimsel araştırmalar çerçevesinde incelenmiştir. Bu incelemenin ışığında uygulamada edinilen tecrübeler, karşılaşılan zorluklar ve bu zorlukları aşmaya dair öneriler verilmiş ve sanal gerçekliğin gelecekteki yerine dair öngörüler COVID-19 pandemisi ile şekillenen yeni normalin etkileri ile birlikte ele alınmıştır.

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Applications of Virtual Reality in Education and Medicine: A Review of the Past, Present, and Future Outlook

Yıl 2022, Cilt: 13 Sayı: 2, 235 - 251, 28.06.2022
https://doi.org/10.24012/dumf.1097748

Öz

Allowing us to visit places we have never set foot before and to experience them as if we were there, virtual reality is a new medium with unique characteristics compared to its predecessors with its main features such as its ability to manipulate perceptions of time and space, the interaction options it provides, enabling to host many participants at the same time, and empowering the user to direct the narrative flow of the experience. It is clear that interest in virtual reality is high and will continue to increase. Innovative uses of technology can provide significant benefits in today's populations, especially for the Generation Z, who closely follow technological developments and can adopt them quickly. Education and medicine are among the major fields where virtual reality has led to significant transformations in recent years. In this review article, the applications of virtual reality in the fields of education and medicine are examined within the framework of scientific research. In the light of this review, the experiences gained in practice, the challenges encountered, and recommendations to overcome these challenges were given and predictions regarding the future place of virtual reality were discussed together with the effects of the new normal that took shape with the COVID-19 pandemic.

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  • [103] A. Vankipuram, P. Khanal, A. Ashby, ve diğerleri, “Design and development of a virtual reality simulator for advanced cardiac life support training,” IEEE journal of biomedical and health informatics, vol. 18, no. 4, pp. 1478–1484, 2013.
  • [104] B. Harrison, R. Oehmen, A. Robertson, ve diğerleri, “Through the eye of the master: The use of virtual reality in the teaching of surgical hand preparation,” in 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), IEEE, 2017, pp. 1–6.
  • [105] M. Radia, M. Arunakirinathan, and D. Sibley, “A guide to eyes: Ophthalmic simulators,” The Bulletin of the Royal College of Surgeons of England, vol. 100, no. 4, pp. 169–171, 2018.
  • [106] K. Isgin-Atici, A. Ozkan, U. Celikcan, ve diğerleri, “Usability study of a novel tool: The virtual cafeteria in nutrition education,” Journal of Nutrition Education and Behavior, vol. 52, no. 11, pp. 1058–1065, 2020.
  • [107] Statista, Virtual reality interest in the u.s. by age group 2015, Jun. 2015. [Online]. Available: https://www. statista.com/statistics/456812/virtual-reality-interestin-the-united-states-by-age-group/.
  • [108] S. Greengard, Virtual Reality. Cambridge, MA: The MIT Press, 2019, pp. 148–149.
  • [109] P. J. Costello ve diğerleri, “Health and safety issues associated with virtual reality: A review of current literature,” 1997.
  • [110] B. Cebeci, U. Celikcan, and T. K. Capin, “A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments,” Computer Animation and Virtual Worlds, vol. 30, no. 3-4, e1893, 2019.
  • [111] C. Regan, “An investigation into nausea and other side-effects of head-coupled immersive virtual reality,” Virtual Reality, vol. 1, no. 1, pp. 17–31, 1995.
  • [112] E. Avan, T. K. Capin, H. Gurcay, and U. Celikcan, “Enhancing vr experience with rbf interpolation based dynamic tuning of stereoscopic rendering,” Computers & Graphics, 2021.
  • [113] J. Radianti, T. A. Majchrzak, J. Fromm, and I. Wohlgenannt, “A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda,” Computers & Education, vol. 147, p. 103778, Apr. 2020, issn: 03601315. doi: 10.1016/j.compedu.2019. 103778.
  • [114] J. Q. Coburn, I. Freeman, and J. L. Salmon, “A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process,” Journal of computing and Information Science in Engineering, vol. 17, no. 3, 2017.
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Toplam 130 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Bölüm Makaleler
Yazarlar

Ufuk Çelikcan 0000-0001-6421-185X

Erken Görünüm Tarihi 28 Haziran 2022
Yayımlanma Tarihi 28 Haziran 2022
Gönderilme Tarihi 3 Nisan 2022
Yayımlandığı Sayı Yıl 2022 Cilt: 13 Sayı: 2

Kaynak Göster

IEEE U. Çelikcan, “Eğitimde ve Tıpta Sanal Gerçeklik Uygulamaları: Geçmişten Geleceğe Uzanan Bir İnceleme”, DÜMF MD, c. 13, sy. 2, ss. 235–251, 2022, doi: 10.24012/dumf.1097748.
DUJE tarafından yayınlanan tüm makaleler, Creative Commons Atıf 4.0 Uluslararası Lisansı ile lisanslanmıştır. Bu, orijinal eser ve kaynağın uygun şekilde belirtilmesi koşuluyla, herkesin eseri kopyalamasına, yeniden dağıtmasına, yeniden düzenlemesine, iletmesine ve uyarlamasına izin verir. 24456