Araştırma Makalesi

Introducing Motherboard Components Using Virtual Reality

Sayı: 28 30 Kasım 2021
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Introducing Motherboard Components Using Virtual Reality

Öz

The study aims to introduce the main component of computers, the main component of the computer, and the sockets where these components need to be installed, firstly to secondary school, high school, and university students and then to every user who installs the application by using virtual reality technology. With the online publication and use of the application, the motherboard that needs to be learned, which will be shown to the application, but not available and only photographed, is recognized and all components on the motherboard will be learned. In addition, by showing the sockets where the components need to be installed, anyone with the application will be able to easily remove and reattach all components in their computer. The application was carried out using the 3DQR program because it allows the visuals to be displayed and processed in 3 dimensions. In the written article, virtual reality technology will be mentioned, then 3DQR Studio software will be introduced in the application used in the application and will be finalized by explaining it with the visuals presented.

Anahtar Kelimeler

Kaynakça

  1. Savaş F., 2016, Dijital Dünyanın Gerçekliği, Gerçek Dünyanın Sanallığı Bir Dijital Medya Ürünü Olarak Sanal Gerçeklik, TRT akademi dergisi, ISSN 2149-9446 Cilt 01 Sayı 02 Temmuz 2016 Dijital Medya Sayısı.
  2. Anonim, 2018, Sanal Gerçekliğin Kullanım alanları [online], https://www.hurriyet.com.tr/kelebek-icerik-ortakliklari/nasil-kolay/sanal-gercekligin-kullanim-alanlari-40838877 (Erişim Zamanı: 20.04.2021 – 15.30)
  3. Şimşek İ., Can T., 2019, Yüksek Öğretimde Sanal Gerçeklik Kullanımı ile İlgili Yapılan Araştırmalara Yönelik İçerik Analizi, Folklor/Edebiyat, cilt:25, sayı: 97-1, 2019/1, DOI: 10.22559/folklor.928
  4. Arvin Christopher C. REYES, Neil Patrick A. Del GALLEGO, Jordan Aiko P. DEJA, 2020, Mixed Reality Guidance System for Motherboard Assembly Using Tangible Augmented Reality, ICVARS 2020: Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations February 2020 Pages1–https://doi.org/10.1145/3385378.3385379.
  5. Ahmet Fatih AVCI, Şakir TAŞDEMİR, 2019, Artırılmış ve Sanal Gerçeklik İle Periyodik Cetvel Öğretimi, Selçuk-Teknik Dergisi, Cilt 18, Sayı:2-2019 ISSN 1302-6178.
  6. Mustafa Sırakaya, Ebru Kılıç Çakmak, 2018, Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training, International Journal for Research in Vocational Education and Training, 5(1), 1-18. https://doi.org/10.13152/IJRVET.5.1.1
  7. Recep ASLAN, Saffet ERDOĞAN, 2017, 21. Yüzyılda Hekimlik Eğitimi: Sanal Gerçeklik, Artırılmış Gerçeklik, Hologram, Kocatepe Veterinary Journal Yıl: 2017Cilt: 10Sayı: 3ISSN: 2147-6853 / 2147-6853Sayfa Aralığı: 204 – 212.
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Ayrıntılar

Birincil Dil

İngilizce

Konular

Mühendislik

Bölüm

Araştırma Makalesi

Yayımlanma Tarihi

30 Kasım 2021

Gönderilme Tarihi

10 Eylül 2021

Kabul Tarihi

13 Eylül 2021

Yayımlandığı Sayı

Yıl 2021 Sayı: 28

Kaynak Göster

APA
Boydak, H., Canoğlu, F. N., Kayhan, A., & Basciftci, F. (2021). Introducing Motherboard Components Using Virtual Reality. Avrupa Bilim ve Teknoloji Dergisi, 28, 157-163. https://doi.org/10.31590/ejosat.993499
AMA
1.Boydak H, Canoğlu FN, Kayhan A, Basciftci F. Introducing Motherboard Components Using Virtual Reality. EJOSAT. 2021;(28):157-163. doi:10.31590/ejosat.993499
Chicago
Boydak, Hanife, Fatma Nur Canoğlu, Ayşe Kayhan, ve Fatih Basciftci. 2021. “Introducing Motherboard Components Using Virtual Reality”. Avrupa Bilim ve Teknoloji Dergisi, sy 28: 157-63. https://doi.org/10.31590/ejosat.993499.
EndNote
Boydak H, Canoğlu FN, Kayhan A, Basciftci F (01 Kasım 2021) Introducing Motherboard Components Using Virtual Reality. Avrupa Bilim ve Teknoloji Dergisi 28 157–163.
IEEE
[1]H. Boydak, F. N. Canoğlu, A. Kayhan, ve F. Basciftci, “Introducing Motherboard Components Using Virtual Reality”, EJOSAT, sy 28, ss. 157–163, Kas. 2021, doi: 10.31590/ejosat.993499.
ISNAD
Boydak, Hanife - Canoğlu, Fatma Nur - Kayhan, Ayşe - Basciftci, Fatih. “Introducing Motherboard Components Using Virtual Reality”. Avrupa Bilim ve Teknoloji Dergisi. 28 (01 Kasım 2021): 157-163. https://doi.org/10.31590/ejosat.993499.
JAMA
1.Boydak H, Canoğlu FN, Kayhan A, Basciftci F. Introducing Motherboard Components Using Virtual Reality. EJOSAT. 2021;:157–163.
MLA
Boydak, Hanife, vd. “Introducing Motherboard Components Using Virtual Reality”. Avrupa Bilim ve Teknoloji Dergisi, sy 28, Kasım 2021, ss. 157-63, doi:10.31590/ejosat.993499.
Vancouver
1.Hanife Boydak, Fatma Nur Canoğlu, Ayşe Kayhan, Fatih Basciftci. Introducing Motherboard Components Using Virtual Reality. EJOSAT. 01 Kasım 2021;(28):157-63. doi:10.31590/ejosat.993499