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Yıl 2024, Cilt: 14 Sayı: 1, 78 - 82, 30.06.2024
https://doi.org/10.36222/ejt.1406396

Öz

Kaynakça

  • [1] World Health Organization International, "Musculoskeletal health," https://www.who.int, para. 5, July 14, 2022. [Online]. Available: https://www.who.int/news-room/fact-sheets/detail/musculoskeletal-conditions#:~:text=A%20recent%20analysis%20 of%20Global,and%20rheumatoid%20arthritis%20(1). [Accessed: Sept 01, 2023].
  • [2] Briggs, A. M. et al., "Health systems strengthening to arrest the global disability burden: empirical development of prioritised components for a global strategy for improving musculoskeletal health," BMJ Global Health, vol. 6, no. 6, p. e006045, Jun. 2021 , doi: https://doi.org/10.1136/bmjgh-2021-006045.
  • [3] Joyce A, M. et al. “Annual summary of vital statistics--2003.” Pediatrics vol. 115,no. 3, p. 619-34, 2005, doi:10.1542/peds.2004-2695.
  • [4] Rapael Smart Glove Official Web Site, "Rapael Smart Glove Brochure", https://www.neofect.com, pg.4-5. [Online]. Available: https://content.neofect.com/en/wp-content/uploads/2016/03/RAPAEL-GLOVE-Brochure_Eng.pdf.[Accessed: Sept 01,2023].
  • [5] Hocoma: Advanced Technologies for Movement Rehabilitation, "Hocoma Armeo Brochure", https://www.hocoma.com, pg.23, February, 2019. [Online]. Available: https://knowledge.hocoma.com/wp-content/uploads/2018/12/bro_ArmeoTC_ResearchBrochure_20190218_WEB-1.pdf. [Accessed: Sept 01, 2023].
  • [6] Fidan, U., and Özkan N.. "Nörolojik rehabilitasyon için kinect sensörlü ölçüm ve egzersiz sisteminin tasarımı ve gerçekleştirilmesi." Afyon Kocatepe Üniversitesi Fen Ve Mühendislik Bilimleri Dergisi, vol.18, no. 2, p. 727-733 (2018), doi: 10.5578/fmbd.67249.
  • [7] Erdoğan, H., and Ekenel, H.K.. "Kinect Kullanarak Fizik Tedavi ve Rehabilitasyon Amaçlı Oyun Tasarımı Game Design for Physical Therapy and Rehabilitation Using Kinect.", TıpTekno’15 Tıp Teknolojileri Ulusal Kongresi vol.6, no.4, p. 288-291, 2015.
  • [8] Özcan, H., et al. "Çocuklarda El ve Bilek Hareketlerini Geliştirmeye Yönelik Leap Motion Temelli Bir Mobil Oyun Tasarımı A Leap Motion Based Mobile Game Design for Developing Hand and Wrist Movement in Children.", 4th International Symposium on Innovative Approaches in Engineering and Natural Sciences, vol.4, no. 6, pg. 211-219 (2019), doi: 10.36287/setsci.4.6.061.
  • [9] Okkesim, Ş., et al. "Wii Oyun Konsolunun Tremor Karakteristiğinde ki Etkisi Effect of Wii Game Console on Tremor Characteristics.", Tıptekno’14 Tıp Teknolojileri Ulusal Kongresi, vol.5, no.3, p. 287-290, 2014.
  • [10] Rand, D., Rachel Kç, and Patrice T. L. W.. "The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation." Journal of Neurologic Physical Therapy, vol.32, no.4, 155-163, 2008.
  • [11] Baffin Store, "NEOFECT Smart Glove for Clinic", baffin.co.uk. [Online]. Available: shop.baffin.co.uk/neurorehabilitation/32-669-rapael-smart-glove.html#/1-size-s/26-side-1_pair. [Accessed: Sept 01, 2023].
  • [12] Sutanto, Y. S., et al. "Videogame assisted exercise training in patients with chronic obstructive pulmonary disease: A preliminary study.", Pulmonology, vol. 25, no.5, 275-282, 2019.
  • [13] Robotistan Store, “Orijinal Arduino UNO R3”, robotistan.com [Online]. Available: https://www.robotistan.com/orjinal-arduino-uno-r3-yeni-versiyon. [Accessed: Dec 07,2023].
  • [14] Robotistan Store, “MPU6050 6 Eksen İvme ve Gyro Sensörü - GY-521”, robotistan.com [Online]. Available: https://www.robotistan.com/mpu6050-6-eksen-ivme-ve-gyro-sensoru-6-dof-3-axis-accelerometer-and-gyros. [Accessed: Dec 07,2023].
  • [15] Robotistan Store, “Orta Boy Breadboard”, robotistan.com [Online]. Available: https://www.robotistan.com/orta-boy-breadboard. [Accessed: Dec 07,2023].
  • [16] Robotistan Store, “40 Pin Ayrılabilen Erkek-Erkek M-M Jumper Kablo-200 mm”, robotistan.com [Online]. Available: https://www.robotistan.com/40-pin-ayrilabilen-erkek-erkek-m-m-jumper-kablo-200-mm. [Accessed: Dec 07,2023].
  • [17] Staiano, A. E., and Flynn, R.. "Therapeutic uses of active videogames: a systematic review." Games for health journal, vol. 3, no.6, p.351-365, Nov 25, 2014, doi:https://doi.org/10.1089/g4h.2013.0100.
  • [18] Elor, A., et al., "Physical therapist impressions of telehealth and virtual reality needs amidst a pandemic." Frontiers in Virtual Reality vol. 3, no. 915332, 2022, doi: https://doi.org/10.3389/frvir.2022.915332.
  • [19] KARABIYIK, Ö., and NAJAFYAN, H.. "Donatı Demiri Tel Bağlama El Aletlerine Ergonomik Bir Tasarım Yaklaşımı." Mühendislik Bilimleri ve Tasarım Dergisi, vol.3, issue.3, p. 245-250, Dec 12, 2015, Retrieved from https://dergipark.org.tr/en/pub/jesd/issue/20874/224032.
  • [20] Janssen, J. et al. “Gamification in Physical Therapy: More Than Using Games.” Pediatric physical therapy: the official publication of the Section on Pediatrics of the American Physical Therapy Association, vol. 29, no.1, p: 95-99, Jan 19, 2017, doi:10.1097/PEP.0000000000000326.
  • [21] Alliance, Smart Card., "Bluetooth low energy (ble) 101: A technology primer with example use cases." Mobile & NFC Council, SAD, p:21-22, June, 2014, Publication Number: MNFCC-14001.
  • [22] KARAGEDİK, N., BAL, S., & YAYLA, A.. "Design and Testing of a Wireless Communication Enabled FPGA Development Board: A Comprehensive Education and Application Platform from IoT to Circuit Design." European Journal of Technique (EJT), vol.13, issue.2, p. 123-129, Dec 31, 2023, https://doi.org/10.36222/ejt.1399107.

An Innovative Design of a 3D Game-Supported Physical Therapy Device for Wrist Disorders

Yıl 2024, Cilt: 14 Sayı: 1, 78 - 82, 30.06.2024
https://doi.org/10.36222/ejt.1406396

Öz

Functional disorders can severely affect a person’s quality of life, making even simple daily activities a challenge. Especially finger, hand, and wrist disorders can cause problems even in the daily necessities, which are very simple. Patients with reduced mobility should go to physical therapy centers and receive treatment to regain their lost mobility. Physical therapy and rehabilitation treatments are processes that give results in long-term and require patience and persistence. In recent years with the effect of growing computer science technologies, there has been a growing interest in the use of game-supported treatments for hand and wrist functional disorders like in other fields. These new-generation treatments use interactive games to deliver sustainable treatments that make the process fun and engaging. These games are designed and developed to make patients do some specific movements to gain their functions again by making their muscles stronger. With the infrastructure described in this study, it aims to make a prototype that includes a microprocessor, wireless communication capability, and gyro sensor so that patients can perform physical therapy movements while playing games.

Teşekkür

We would like to express our heartfelt gratitude to our fellow authors Prof.Dr. Mehmet Demirtaş, Assoc. Prof. Dr. Emel Sönmezer, for their invaluable contributions to this research endeavor. Their expertise, dedication, and collaborative spirit greatly enriched the quality and depth of this paper. We extend our sincere appreciation for their unwavering support and insightful discussions throughout the research process. Besides that, thanks to Yunus Emre Ertekin for his guidance regarding electronical communication architecture. Together, we have achieved a synergy that has significantly advanced our understanding of this field.

Kaynakça

  • [1] World Health Organization International, "Musculoskeletal health," https://www.who.int, para. 5, July 14, 2022. [Online]. Available: https://www.who.int/news-room/fact-sheets/detail/musculoskeletal-conditions#:~:text=A%20recent%20analysis%20 of%20Global,and%20rheumatoid%20arthritis%20(1). [Accessed: Sept 01, 2023].
  • [2] Briggs, A. M. et al., "Health systems strengthening to arrest the global disability burden: empirical development of prioritised components for a global strategy for improving musculoskeletal health," BMJ Global Health, vol. 6, no. 6, p. e006045, Jun. 2021 , doi: https://doi.org/10.1136/bmjgh-2021-006045.
  • [3] Joyce A, M. et al. “Annual summary of vital statistics--2003.” Pediatrics vol. 115,no. 3, p. 619-34, 2005, doi:10.1542/peds.2004-2695.
  • [4] Rapael Smart Glove Official Web Site, "Rapael Smart Glove Brochure", https://www.neofect.com, pg.4-5. [Online]. Available: https://content.neofect.com/en/wp-content/uploads/2016/03/RAPAEL-GLOVE-Brochure_Eng.pdf.[Accessed: Sept 01,2023].
  • [5] Hocoma: Advanced Technologies for Movement Rehabilitation, "Hocoma Armeo Brochure", https://www.hocoma.com, pg.23, February, 2019. [Online]. Available: https://knowledge.hocoma.com/wp-content/uploads/2018/12/bro_ArmeoTC_ResearchBrochure_20190218_WEB-1.pdf. [Accessed: Sept 01, 2023].
  • [6] Fidan, U., and Özkan N.. "Nörolojik rehabilitasyon için kinect sensörlü ölçüm ve egzersiz sisteminin tasarımı ve gerçekleştirilmesi." Afyon Kocatepe Üniversitesi Fen Ve Mühendislik Bilimleri Dergisi, vol.18, no. 2, p. 727-733 (2018), doi: 10.5578/fmbd.67249.
  • [7] Erdoğan, H., and Ekenel, H.K.. "Kinect Kullanarak Fizik Tedavi ve Rehabilitasyon Amaçlı Oyun Tasarımı Game Design for Physical Therapy and Rehabilitation Using Kinect.", TıpTekno’15 Tıp Teknolojileri Ulusal Kongresi vol.6, no.4, p. 288-291, 2015.
  • [8] Özcan, H., et al. "Çocuklarda El ve Bilek Hareketlerini Geliştirmeye Yönelik Leap Motion Temelli Bir Mobil Oyun Tasarımı A Leap Motion Based Mobile Game Design for Developing Hand and Wrist Movement in Children.", 4th International Symposium on Innovative Approaches in Engineering and Natural Sciences, vol.4, no. 6, pg. 211-219 (2019), doi: 10.36287/setsci.4.6.061.
  • [9] Okkesim, Ş., et al. "Wii Oyun Konsolunun Tremor Karakteristiğinde ki Etkisi Effect of Wii Game Console on Tremor Characteristics.", Tıptekno’14 Tıp Teknolojileri Ulusal Kongresi, vol.5, no.3, p. 287-290, 2014.
  • [10] Rand, D., Rachel Kç, and Patrice T. L. W.. "The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation." Journal of Neurologic Physical Therapy, vol.32, no.4, 155-163, 2008.
  • [11] Baffin Store, "NEOFECT Smart Glove for Clinic", baffin.co.uk. [Online]. Available: shop.baffin.co.uk/neurorehabilitation/32-669-rapael-smart-glove.html#/1-size-s/26-side-1_pair. [Accessed: Sept 01, 2023].
  • [12] Sutanto, Y. S., et al. "Videogame assisted exercise training in patients with chronic obstructive pulmonary disease: A preliminary study.", Pulmonology, vol. 25, no.5, 275-282, 2019.
  • [13] Robotistan Store, “Orijinal Arduino UNO R3”, robotistan.com [Online]. Available: https://www.robotistan.com/orjinal-arduino-uno-r3-yeni-versiyon. [Accessed: Dec 07,2023].
  • [14] Robotistan Store, “MPU6050 6 Eksen İvme ve Gyro Sensörü - GY-521”, robotistan.com [Online]. Available: https://www.robotistan.com/mpu6050-6-eksen-ivme-ve-gyro-sensoru-6-dof-3-axis-accelerometer-and-gyros. [Accessed: Dec 07,2023].
  • [15] Robotistan Store, “Orta Boy Breadboard”, robotistan.com [Online]. Available: https://www.robotistan.com/orta-boy-breadboard. [Accessed: Dec 07,2023].
  • [16] Robotistan Store, “40 Pin Ayrılabilen Erkek-Erkek M-M Jumper Kablo-200 mm”, robotistan.com [Online]. Available: https://www.robotistan.com/40-pin-ayrilabilen-erkek-erkek-m-m-jumper-kablo-200-mm. [Accessed: Dec 07,2023].
  • [17] Staiano, A. E., and Flynn, R.. "Therapeutic uses of active videogames: a systematic review." Games for health journal, vol. 3, no.6, p.351-365, Nov 25, 2014, doi:https://doi.org/10.1089/g4h.2013.0100.
  • [18] Elor, A., et al., "Physical therapist impressions of telehealth and virtual reality needs amidst a pandemic." Frontiers in Virtual Reality vol. 3, no. 915332, 2022, doi: https://doi.org/10.3389/frvir.2022.915332.
  • [19] KARABIYIK, Ö., and NAJAFYAN, H.. "Donatı Demiri Tel Bağlama El Aletlerine Ergonomik Bir Tasarım Yaklaşımı." Mühendislik Bilimleri ve Tasarım Dergisi, vol.3, issue.3, p. 245-250, Dec 12, 2015, Retrieved from https://dergipark.org.tr/en/pub/jesd/issue/20874/224032.
  • [20] Janssen, J. et al. “Gamification in Physical Therapy: More Than Using Games.” Pediatric physical therapy: the official publication of the Section on Pediatrics of the American Physical Therapy Association, vol. 29, no.1, p: 95-99, Jan 19, 2017, doi:10.1097/PEP.0000000000000326.
  • [21] Alliance, Smart Card., "Bluetooth low energy (ble) 101: A technology primer with example use cases." Mobile & NFC Council, SAD, p:21-22, June, 2014, Publication Number: MNFCC-14001.
  • [22] KARAGEDİK, N., BAL, S., & YAYLA, A.. "Design and Testing of a Wireless Communication Enabled FPGA Development Board: A Comprehensive Education and Application Platform from IoT to Circuit Design." European Journal of Technique (EJT), vol.13, issue.2, p. 123-129, Dec 31, 2023, https://doi.org/10.36222/ejt.1399107.
Toplam 22 adet kaynakça vardır.

Ayrıntılar

Birincil Dil İngilizce
Konular Malzeme Üretim Teknolojileri
Bölüm Araştırma Makalesi
Yazarlar

Pınar Aslan Yıldırım 0009-0005-1085-3466

Adnan Akkurt 0000-0002-0622-1352

Erken Görünüm Tarihi 23 Ağustos 2024
Yayımlanma Tarihi 30 Haziran 2024
Gönderilme Tarihi 18 Aralık 2023
Kabul Tarihi 2 Nisan 2024
Yayımlandığı Sayı Yıl 2024 Cilt: 14 Sayı: 1

Kaynak Göster

APA Aslan Yıldırım, P., & Akkurt, A. (2024). An Innovative Design of a 3D Game-Supported Physical Therapy Device for Wrist Disorders. European Journal of Technique (EJT), 14(1), 78-82. https://doi.org/10.36222/ejt.1406396

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