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INVESTIGATION OF DESIGN ERRORS OF THE HEPSIBURADA PLATFORM ACCORDING TO USER EXPERIENCE AND INTERACTION FACTORS

Yıl 2023, , 79 - 95, 15.04.2023
https://doi.org/10.33439/ergonomi.1143339

Öz

In this study, the research was conducted for the discovery of design errors of an e-commerce platform company, which is considered as a case study. In this context, the website and mobile application platforms of Hepsiburada company, which is the e-commerce platform site with the highest commercial business volume in Turkey, is considered as a case study. This research is based on factorial dimensions that specify ergonomic design requirements for user experience and user interaction. In this direction, the participants were determined according to the purposeful sampling in accordance with our purpose, and a shopping scenario and a user guide were prepared. According to the shopping scenario, within the framework of the user guide, the participants made their purchases in real time in a laboratory environment. Research method, cognitive walkthrough analysis was preferred. In this context, data were obtained from each participant through different tools such as thinking aloud, observation and note-taking. As a result of the analysis of the data obtained, five design errors on the website and 10 in the mobile application were identified in different categories in terms of user experience and user interaction. It has been found that there are errors on the website in terms of word and visual representation, aesthetic, psychological, behavioral, and perceptual. On the other hand, on the mobile site, it has been determined that there are errors in perceptual, visual representation, physicality, aesthetics, physical objects, functionality, and word character designs. Each of these findings can be said to be errors that may have an impact on customer satisfaction and brand loyalty.

Kaynakça

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  • Balaji, M., & Roy, S. K. (2017). Value co-creation with Internet of things technology in the retail industry. Journal of Marketing Management, 33(1-2), 7-31.
  • Barbu, C. M., Florea, D. L., Dabija, D.-C., & Barbu, M. C. R. (2021). Customer Experience in Fintech. Journal of Theoretical and Applied Electronic Commerce Research, 16(5), 1415-1433.
  • Başer, E., & Akıncı, S. (2020). Kullanıcı deneyimi ve kişiselleştirme bağlamında bir dijital platform incelemesi. Selçuk İletişim, 13(2), 866-897.
  • Bligård, L.-O., & Osvalder, A.-L. (2013). Enhanced cognitive walkthrough: Development of the cognitive walkthrough method to better predict, identify, and present usability problems. Advances in Human-Computer Interaction, 2013.
  • Bozzi, C., & Mont’Alvao, C. (2020). The user experience (UX) on female apparel e-commerce websites in Brazil. Work-A Journal of Prevention Assessment & Rehabilitation, 66(4), 945-962. https://doi.org/10.3233/WOR-203239
  • Cao, M., & Zhang, Q. (2002). Factors affecting the attractiveness of e-commerce websites (N. Callaos, A. Breda, & F. Jurado, Ed.; WOS:000179559400006; ss. 30-35).
  • Chang, G., & Xu, J. (2004). E-commerce website customer requirements deployment (S. Cheng, Ed.; WOS:000224660600054; ss. 383-392).
  • Chattaraman, V., Kwon, W., & Gilbert, J. (2012). Virtual agents in retail websites: Benefits of simulated social interaction for older users. Computers in Human Behavior, 28(6), 2055-2066. https://doi.org/10.1016/j.chb.2012.06.009
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KULLANICI DENEYİMi VE ETKİLEŞİM FAKTÖRLERİNE GÖRE HEPSİBURADA PLATFORMUNUN TASARIM HATALARININ İNCELENMESİ

Yıl 2023, , 79 - 95, 15.04.2023
https://doi.org/10.33439/ergonomi.1143339

Öz

Bu çalışmada, örnek olay olarak ele alınan bir e-ticaret platform firmasının tasarım hataları keşfine yönelik bir araştırma gerçekleştirilmiştir. Bu kapsamda, Türkiye’nin en yüksek ticari iş hacmine sahip olan e-ticaret platform sitesi olan Hepsiburada firmasının web sitesi ve mobil uygulama platformları örnek olay olarak ele alınmıştır. Bu araştırma, kullanıcı deneyimi ile kullanıcı etkileşimi için ergonomik bir tasarım gereksinimlerini belirten faktörel boyutlara dayalı bir şekilde gerçekleştirilmiştir. Bu doğrultuda, amacımıza uygun bir şekilde amaçsal örnekleme göre katılımcılar belirlenmiş, bir alışveriş senaryosu ile kullanım rehberi hazırlanmıştır. Alışveriş senaryosuna göre kullanım rehberi çerçevesinde katılımcılar alışverişlerini gerçek zamanlı olarak laboratuvar ortamında gerçekleştirilmiştir. Araştırma metodu, bilişsel izlenecek yol analizi tercih edilmiştir. Bu kapsamda, her bir katılımcıdan sesli düşünme, gözlem ve not alma olmak üzere farklı araçlar aracılığıyla veriler elde edilmiştir. Elde edilen verilerin analizi sonucunda kullanıcı deneyimi ve kullanıcı etkileşimi bakımından farklı kategorilerde web sitesinde beş adet ve mobil uygulamada ise on adet tasarım hatası tespit edilmiştir. Web sitesinde kelime ve görsel temsil, estetik, psikolojik, davranış ve algısallık yönünden hataların olduğu bulgusuna ulaşılmıştır. Diğer yandan, mobil sitede ise, algısallık, görsel temsil, fiziksellik, estetik, fiziksel nesneler, fonksiyonellik, kelime karakter tasarımlarına yönelik hataların olduğu da tespit edilmiştir. Bu bulguların her birisi müşteri kullanım memnuniyeti ve marka sadakati üzerinde etkileri olabilecek hatalar olduğu söylenebilir.

Kaynakça

  • Abowd, G. (1995). Performing a cognitive walkthrough. Retrieved July, 14, 2010.
  • Andiyani, K., Handayani, P. W., & Pinem, A. A. (2020). The Influence of Perceived Value and User Satisfaction on Flight Ticket Booking Application User Loyalty in Indonesia. 211-216.
  • Anshu, K., Gaur, L., & Singh, G. (2022). Impact of customer experience on attitude and repurchase intention in online grocery retailing: A moderation mechanism of value Co-creation. Journal of Retailing and Consumer Services, 64, 102798.
  • Atashfaraz, M., & Abadi, M. H. H. S. (2016). Impact of E-Service Innovation on Brand Equality and Customer Loyality in Samsung International Corporation. Procedia Economics and Finance, 36, 327-335.
  • Balaji, M., & Roy, S. K. (2017). Value co-creation with Internet of things technology in the retail industry. Journal of Marketing Management, 33(1-2), 7-31.
  • Barbu, C. M., Florea, D. L., Dabija, D.-C., & Barbu, M. C. R. (2021). Customer Experience in Fintech. Journal of Theoretical and Applied Electronic Commerce Research, 16(5), 1415-1433.
  • Başer, E., & Akıncı, S. (2020). Kullanıcı deneyimi ve kişiselleştirme bağlamında bir dijital platform incelemesi. Selçuk İletişim, 13(2), 866-897.
  • Bligård, L.-O., & Osvalder, A.-L. (2013). Enhanced cognitive walkthrough: Development of the cognitive walkthrough method to better predict, identify, and present usability problems. Advances in Human-Computer Interaction, 2013.
  • Bozzi, C., & Mont’Alvao, C. (2020). The user experience (UX) on female apparel e-commerce websites in Brazil. Work-A Journal of Prevention Assessment & Rehabilitation, 66(4), 945-962. https://doi.org/10.3233/WOR-203239
  • Cao, M., & Zhang, Q. (2002). Factors affecting the attractiveness of e-commerce websites (N. Callaos, A. Breda, & F. Jurado, Ed.; WOS:000179559400006; ss. 30-35).
  • Chang, G., & Xu, J. (2004). E-commerce website customer requirements deployment (S. Cheng, Ed.; WOS:000224660600054; ss. 383-392).
  • Chattaraman, V., Kwon, W., & Gilbert, J. (2012). Virtual agents in retail websites: Benefits of simulated social interaction for older users. Computers in Human Behavior, 28(6), 2055-2066. https://doi.org/10.1016/j.chb.2012.06.009
  • Chen, C.-F., & Wang, J.-P. (2016). Customer participation, value co-creation and customer loyalty–A case of airline online check-in system. Computers in Human Behavior, 62, 346-352.
  • Desai, D. (2019). An Empirical Study of Website Personalization Effect on Users Intention to Revisit E-commerce Website Through Cognitive and Hedonic Experience (V. Balas, N. Sharma, & A. Chakrabarti, Ed.; WOS:000465018800001; C. 839, ss. 3-19). https://doi.org/10.1007/978-981-13-1274-8_1
  • El-Aleem, A., El-Wahed, W., Ismail, N., & Torkey, F. (2005). Efficiency Evaluation of E-Commerce Websites (C. Ardil, Ed.; WOS:000259996000006; C. 4, ss. 20-23).
  • Ercan, M., & Tiryakioglu, F. (2020). Hürriyet Mobil Haber Sitesinin Kullanıcı Deneyim Tasarımı Bağlamında İncelenmesi. Karadeniz Teknik Üniversitesi İletişim Araştırmaları Dergisi, 10(2), 270-300.
  • Falkenreck, C., & Wagner, R. (2021). From managing customers to joint venturing with customers: Co-creating service value in the digital age. Journal of Business & Industrial Marketing.
  • Fu, Y. & Anonymous. (2014). Product Internal Compatibility of E-Commerce Empirical Research Based on User Experience (WOS:000351920400135). 917-923.
  • Garrett, J. J. (2006). Customer loyalty and the elements of user experience. Design management review, 17(1), 35-39.
  • Gligor, D. M., & Maloni, M. J. (2021). More is not always better: The impact of value co-creation fit on B2B and B2C customer satisfaction. Journal of Business Logistics.
  • Gounaris, S., Dimitriadis, S., & Stathakopoulos, V. (2005). Antecedents of Perceived Quality in the Context of Internet Retail Stores. Journal of Marketing Management, 21(7-8), 669-700. https://doi.org/10.1362/026725705774538390
  • Guo, D., Liu, Z., Guo, Z., & Qian, K. (2007). Q A user experience study on C2C e-commerce localization in China (N. Aykin, Ed.; WOS:000248045900042; C. 4560, ss. 363-+).
  • Ha, S., & Stoel, L. (2009). Consumer e-shopping acceptance: Antecedents in a technology acceptance model. Journal of business research, 62(5), 565-571.
  • Hassenzahl, M. (2018). The thing and I: Understanding the relationship between user and product. İçinde Funology 2 (ss. 301-313). Springer.
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  • Hernandez, S., Alvarez, P., Fabra, J., & Ezpeleta, J. (2017). Analysis of Users’ Behavior in Structured e-Commerce Websites. IEEE ACCESS, 5, 11941-11958. https://doi.org/10.1109/ACCESS.2017.2707600.
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  • Kort, J., Vermeeren, A., & Fokker, J. E. (2007). Conceptualizing and measuring user experience. Towards a UX manifesto, 57.
  • Kumar, B., & Bala, P. (2020). Cosine-based latent factor model for ranking the recommendation. Operational Research, 20(1), 297-317. https://doi.org/10.1007/s12351-017-0325-6.
  • Kushniruk, A. W., Kaufman, D. R., Patel, V. L., Lévesque, Y., & Lottin, P. (1996). Assessment of a computerized patient record system: A cognitive approach to evaluating medical technology. MD computing: computers in medical practice, 13(5), 406-415.
  • Kushniruk, A. W., & Patel, V. L. (2004). Cognitive and usability engineering methods for the evaluation of clinical information systems. Journal of biomedical informatics, 37(1), 56-76.
  • Larsson, A., & Viitaoja, Y. (2017). Building customer loyalty in digital banking: A study of bank staff’s perspectives on the challenges of digital CRM and loyalty. International Journal of Bank Marketing, 35(6), 858-877. https://doi.org/10.1108/IJBM-08-2016-0112.
  • Lawson-Body, A., & Limayem, M. (2004). The Impact of Customer Relationship Management on Customer Loyalty: The Moderating Role of Web Site Characteristics. Journal of Computer-Mediated Communication, 9(4), Article 4. https://doi.org/10.1111/j.10836101.2004.tb00295.x.
  • Lewis, C., & Rieman, J. (1993). Task-centred user interface design. A practical introduction.
  • Lewis, C., & Wharton, C. (1997). Cognitive walkthroughs. İçinde Handbook of human-computer interaction (ss. 717-732). Elsevier.
  • Liljegren, E., & Osvalder, A.-L. (2004). Cognitive engineering methods as usability evaluation tools for medical equipment. International Journal of Industrial Ergonomics, 34(1), 49-62.
  • Liu, C., & Arnett, K. P. (2000). Exploring the factors associated with Web site success in the context of electronic commerce. Information & Management, 38(1), 23-33.
  • Liu, Y., Osvalder, A.-L., & Dahlman, S. (2005). Exploring user background settings in cognitive walkthrough evaluation of medical prototype interfaces: A case study. International Journal of Industrial Ergonomics, 35(4), 379-390.
  • Lo Presti, L., Testa, M., Marino, V., & Singer, P. (2019). Engagement in healthcare systems: Adopting digital tools for a sustainable approach. Sustainability, 11(1), 220.
  • Majid, E., Kamaruddin, N., Mansor, Z., & IEEE. (2015). Adaptation of Usability Principles in Responsive Web Design Technique for E-Commerce Development (WOS:000380467800134). 726-729.
  • Menet, G., & Szarucki, M. (2020). Impact of Value Co-Creation on International Customer Satisfaction in the Airsoft Industry: Does Country of Origin Matter? Journal of Risk and Financial Management, 13(10), 223.
  • Minarti, S. N., & Segoro, W. (2014). The influence of customer satisfaction, switching cost and trust in a brand on customer loyalty–The survey on students as IM3 users in Depok, Indonesia. Procedia-Social and Behavioral Sciences, 143, 1015-1019.
  • Mithas, S., Ramasubbu, N., Krishnan, M. S., & Fornell, C. (2006). Designing Web Sites for Customer Loyalty Across Business Domains: A Multilevel Analysis. Journal of Management Information Systems, 23(3), 97-127. https://doi.org/10.2753/MIS0742-1222230305.
  • Mofokeng, T. (2022). An empirical study stepping towards ethnographic research for e-commerce websites: A perspective of user-centred design. African Journal of Science Technology Innovatıon & Development, 14(5), 1337-1355. https://doi.org/10.1080/20421338.2021.1958987.
  • Mittendorf, C. (2018). Collaborative consumption: The role of familiarity and trust among Millennials. Journal of Consumer Marketing, 35(4), 377-391. https://doi.org/10.1108/JCM-12-2016-2040.
  • Nielsen, L., & Madsen, S. (2006). Using storytelling to reflect on IT projects. Journal of Information Technology Theory and Application (JITTA), 7(4), 6.
  • Norman, D. A. (1986), ‘Cognitive engineering’. In: D. A. Norman and S. W. Drayer (eds.): User Centered System Design. New Jersey: Lawrence Erlbaum, pp. 31–61.
  • Nöjd, S., Trischler, J. W., Otterbring, T., Andersson, P. K., & Wästlund, E. (2020). Bridging the value scale with digital technology: A mixed-methods study on customers’ value creation process in the physical retail space. Journal of Retailing and Consumer Services, 56, 102161.
  • Ograjensek, I., & Žabkar, V. (2010). Enhancing the value of survey data on customer satisfaction in the framework of a customer loyalty programme: Case of a Slovenian retailer. Quality Technology & Quantitative Management, 7(2), 133-147.
  • Otim, S., & Grover, V. (2006). An empirical study on Web-based services and customer loyalty. European Journal of Information Systems, 15(6), 527-541. https://doi.org/10.1057/palgrave.ejis.3000652.
  • Pavlou, P. A. (2003). Consumer acceptance of electronic commerce: Integrating trust and risk with the technology acceptance model. International journal of electronic commerce, 7(3), 101-134.
  • Petrov, C. (2022). 63+ Wowing M-Commerce Statistics for 2022. Techjury. https://techjury.net/blog/mcommerce-statistics/.
  • Ping, C. & IEEE. (2019). A Visual Communication Design Method For E-Commerce Websites (WOS:000609872300119).538-542. https://doi.org/10.1109/ICSGEA.2019.00127.
  • Polson, P. G., Lewis, C., Rieman, J., & Wharton, C. (1992). Cognitive walkthroughs: A method for theory-based evaluation of user interfaces. International Journal of man-machine studies, 36(5), 741-773.
  • Provost, G., & Robert, J.-M. (2013). The dimensions of positive and negative user experiences with interactive products. International Conference of Design, User Experience, and Usability, 399-408.
  • Rieman, J., Franzke, M., & Redmiles, D. (1995). Usability evaluation with the cognitive walkthrough. Conference companion on Human factors in computing systems, 387-388.
  • Robert, J. M., & Lesage, A. (2011). From usability to user experience with user interfaces. Handbook of Human-Machine Interaction, Ashgate, UK (to appear, 2011).
  • Robert, J.-M., & Larouche, A. (2012). The dimensions of user experience with interactive systems. IADIS International Conference Interfaces and Human-Computer Interaction 2012 (part of MCCSIS 2012), 89-96.
  • Robert, J.-M., & Lesage, A. (2017). Designing and evaluating user experience. İçinde The handbook of human-machine interaction (ss. 321-338). CRC Press.
  • Roto, V., & Rautava, M. (2008). User experience elements and brand promise. International engagability & design conference, in conjunction with NordiCHI, 8.
  • Saffer, D. (2010). Designing for interaction: Creating innovative applications and devices. New Riders.
  • Samsukha, A. (2021, Kasım 5). M-Commerce Statistics & Mobile Shopping Trends 2022. Tech Blog | Mobile App, E-Commerce, Salesforce Insights. https://www.emizentech.com/blog/m-commerce-statistics-mobileshoppingtrends.html.
  • Sanchez-Franco, M. J., & Rondan-Cataluña, F. J. (2010). Virtual travel communities and customer loyalty: Customer purchase involvement and website design. Electronic Commerce Research and Applications,9(2),171-182. https://doi.org/10.1016/j.elerap.2009.05.004.
  • Scherer, K. R. (1984). On the nature and function of emotion: A component process approach. Approaches to emotion, 2293(317), 31.
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  • Şapcı, B., & Pektaş, Ş. T. (2021). Makine Öğrenmesi Aracılığı ile Kullanıcı Deneyimi Bilgilerinin Erken Mimari Tasarım Süreçleriyle Bütünleştirilmesi. Journal of Computational Design, 2(1), 67-94.
  • Teng, C.-I., Lo, S.-K., & Li, Y.-J. (2012). How can achievement induce loyalty? A combination of the goal-setting theory and flow theory perspectives. Service Science, 4(3), 183-194.
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  • Wang, K., Shawl, R., Neware, R., & Dylik, J. (2021). Research on immersive interactive experience of content e-commerce live users in the era of computer digital marketing. Internatıonal Journal of System Assurance Engineering And Management. https://doi.org/10.1007/s13198-021-01310-9.
  • Woratschek, H., Horbel, C., & Popp, B. (2020). Determining customer satisfaction and loyalty from a value co-creation perspective. The Service Industries Journal, 40(11-12), 777-799.
  • Xue, W., & Pei, Y. (2016). Research on the User Experience Evaluation of E-commerce Websites Based on Fuzzy Mathematics. DEStech Publicat, I. (WOS:000390842500003). 15-20.
  • Xue, W., & Pei, Y. (2015). Discussion of the User Experience Evaluation of E-commerce Websites Based on Fuzzy Mathematics (WOS:000380290300262). DEStech Publicat Inc. 2102-2108.
  • Yu, N., & Kong, J. (2016). User experience with web browsing on small screens: Experimental investigations of mobile-page interface design and homepage design for news websites. Information Sciences, 330, 427-443. https://doi.org/10.1016/j.ins.2015.06.004.
  • Yılmaz, H., & Apilioğulları, L. (2021). Enhancing user experience at museums with data collection through augmented reality (AR) applications. Tasarım Mimarlık ve Mühendislik Dergisi, 1(2), 119-126.
  • Yu, W., & Yang, Y. (2020). Research on User Experience Design of Cross-Border E-commerce Platform Based on CUBI Model and NPS Index in the Context of Expanding Import: A Case Study of KaoLa (T. Ahram & C. Falcao, Ed.; WOS:000495361800052; C. 972, ss. 532-541). https://doi.org/10.1007/978-3-030-19135-1_52.
  • Yusmardi, Y., & Evanita, S. (2019). The Influence of Satisfaction on Dimension of Service Quality toward Loyality of Savings Customers at PT. Bank Bukopin, Tbk. Branch of Padang. 89-103.
  • Zhang, Y., & Liu, W. (2008). Research on Fuzzy Comprehensive Evaluation of C2C E-Commerce Websites’ User Experience (G. Xia & X. Deng, Ed.; WOS:000262289600208; ss.1434-1442).
  • Ziaie, A., ShamiZanjani, M., & Manian, A. (2021). Systematic Review of Digital Value Propositions in the Retail Sector: New Approach for Digital Experience Study. Electronic Commerce Research and Applications, 101053.
Toplam 87 adet kaynakça vardır.

Ayrıntılar

Birincil Dil Türkçe
Konular Ergonomi Tasarımı
Bölüm Araştırma Makaleleri / Research Articles
Yazarlar

Orkun Yıldız 0000-0002-6773-5859

Yayımlanma Tarihi 15 Nisan 2023
Gönderilme Tarihi 12 Temmuz 2022
Yayımlandığı Sayı Yıl 2023

Kaynak Göster

APA Yıldız, O. (2023). KULLANICI DENEYİMi VE ETKİLEŞİM FAKTÖRLERİNE GÖRE HEPSİBURADA PLATFORMUNUN TASARIM HATALARININ İNCELENMESİ. Ergonomi, 6(1), 79-95. https://doi.org/10.33439/ergonomi.1143339

Dergi yılda 3 sayı (Nisan, Ağustos ve Aralık) olarak yayımlanmaktadır. Bu sayılara ek olarak Editörler Kurulu’nun kararıyla, Ulusal Ergonomi Kongresi’nde sunulan bildiriler “Özel Sayı” olarak yayımlanabilmektedir.