EN
TR
Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students
Öz
The aim of this study is to compare the visual, auditory reaction and accuracy times of electronic sports players and sports sciences students. A total of 60 voluntary, including 30 sports sciences students with an average age of 21.70±1.55 years, who have been doing sports for 9.43±4.22 years, and 30 professional First Person Shooter (FPS) players with an average age of 23.30±1.11 years doing esports for 5.86±1.96 years, participated in the study.The tests were administered via web-based digital platforms. Visual Reaction Time Test and Auditory Reaction Time Test were used to determine visual and auditory reaction times as well as Aim Trainer test to determine accuracy times. Auditory and visual reaction time tests were applied five times and the average of the values was recorded in milliseconds (ms). The Aim Trainer test was applied once and the resulting time was recorded in milliseconds (ms). Kolmogrov-Smirnov test was used for normality analysis of the data. Since the data showed normal distribution, they were compared with the Independent Sample T-Test. A statistically significant difference was found in the accuracy parameter between the groups (p<0.01). However, there was no significant difference in the auditory and visual reaction time test (p>0.05). As a result, while it was seen that electronic sports players hit targets faster than sports sciences students in the accuracy test, no significant difference was observed in visual and auditory reaction tests (p>0.05).
Anahtar Kelimeler
Kaynakça
- Akgöl, O. (2019). Spor endüstrisi ve dijitalleşme: Türkiye'deki Espor yapılanması üzerine bir inceleme. TRT Akademi, 4(8), 206-224.
- Akyüz, B. (2022). The importance of physical training in e-sports. International Online Journal of Education and Teaching (IOJET), 9(4). 1960-1973.
- Alpkaya, U. & Mengütay, S. (2004). Fiziksel aktivitenin reaksiyon süresine etkisinin incelenmesi. Gazi Beden Eğitimi ve Spor Bilimleri Dergisi, 9(3), 49-58.
- Ashoke, B.; Skikha, D.; Sudarsan, B. (2010). Reaction time with respect to the nature of stimulus and age of male subjects. Journal of Sport and Health Research. 2(1):35-40.
- Atan, T., & Akyol, P. (2014). Reaction times of different branch athletes and correlation between reaction time parameters. Procedia-Social and Behavioral Sciences, 116, 2886-2889.
- Bányai, F., Griffiths, M. D., Demetrovics, Z., & Király, O. (2019). The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers. Comprehensive psychiatry, 94, Article 152117. https://doi.org/10.1016/j.comppsych.2019.152117
- Bickmann, P., Wechsler, K., Rudolf, K., Tholl, C., Froböse, I., & Grieben, C. (2021). Comparison of reaction time between esports players of different genres and sportsmen. International Journal of eSports Research (IJER), 1(1), 1-16. https://doi.org/10.4018/IJER.20210101.oa1
- Biçer, Y. & Aysan, H. A. (2008). Mental konsantrasyon çalışmalarının bilek güreşi erkek sporcularının reaksiyon zamanlarına etkisi. Fırat Üniversitesi Doğu Araştırmaları Dergisi, 6(2), 147-153.
Ayrıntılar
Birincil Dil
İngilizce
Konular
Beden Eğitimi ve Oyun, Spor ve Rekreasyon, Egzersiz ve Spor Bilimleri (Diğer)
Bölüm
Araştırma Makalesi
Erken Görünüm Tarihi
25 Aralık 2023
Yayımlanma Tarihi
25 Aralık 2023
Gönderilme Tarihi
19 Haziran 2023
Kabul Tarihi
10 Ekim 2023
Yayımlandığı Sayı
Yıl 2023 Cilt: 8 Sayı: 2
APA
Saygı, T., & Odabaş, İ. (2023). Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students. Eurasian Research in Sport Science, 8(2), 80-94. https://doi.org/10.29228/ERISS.32
AMA
1.Saygı T, Odabaş İ. Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students. ERISS. 2023;8(2):80-94. doi:10.29228/ERISS.32
Chicago
Saygı, Tunay, ve İlhan Odabaş. 2023. “Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students”. Eurasian Research in Sport Science 8 (2): 80-94. https://doi.org/10.29228/ERISS.32.
EndNote
Saygı T, Odabaş İ (01 Aralık 2023) Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students. Eurasian Research in Sport Science 8 2 80–94.
IEEE
[1]T. Saygı ve İ. Odabaş, “Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students”, ERISS, c. 8, sy 2, ss. 80–94, Ara. 2023, doi: 10.29228/ERISS.32.
ISNAD
Saygı, Tunay - Odabaş, İlhan. “Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students”. Eurasian Research in Sport Science 8/2 (01 Aralık 2023): 80-94. https://doi.org/10.29228/ERISS.32.
JAMA
1.Saygı T, Odabaş İ. Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students. ERISS. 2023;8:80–94.
MLA
Saygı, Tunay, ve İlhan Odabaş. “Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students”. Eurasian Research in Sport Science, c. 8, sy 2, Aralık 2023, ss. 80-94, doi:10.29228/ERISS.32.
Vancouver
1.Tunay Saygı, İlhan Odabaş. Comparing The Accuracy and Reaction Times of Esports Players and Sport Sciences Students. ERISS. 01 Aralık 2023;8(2):80-94. doi:10.29228/ERISS.32