Araştırma Makalesi

Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

Cilt: 18 Sayı: 2 31 Ağustos 2025
PDF İndir
EN TR

Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

Öz

This paper presents an overview based on comparison of different machine and deep learning methods applied to perform the sentiment analysis of tweets related to mobile games. The dataset, gathered from Twitter (X) between 2020-2021, was preprocessed and vectorized using Count Vectorizer and TF-IDF methodology. Traditional machine learning (ML) models such as Linear Support Vector Classifier (SVC), Logistic Regression (LR), Ridge Classifier (RC), and Voting Classifier (VC) were benchmarked against a few deep learning (DL) architectures such as the TEMSAP-CNNLSTM model stand-alone and BERT-enhanced versions. The study used precision, F1-score, recall, accuracy, and the AUC to check the performance of the model. The results revealed that DL models outperformed traditional ML classifiers, with these models achieving the highest classification performance of 97,10% and achieving impressive success in minimizing false negatives and false positives. The Ridge Classifier exhibited the lowest performance, correctly classified twitter reviews at an accuracy of 76,76%, indicating its limitations in sentiment classification. In addition, ensemble learning techniques like the Voting Classifier performed much better than individual machine learning models, thus re-establishing the benefits of model aggregation. This study demonstrated that transformer-based models such as BERT have shown remarkable success in sentiment classification of text data related to mobile games. What is even more promising for furthering academic and industrial agendas is that it will provide informed insights into how to make the best selection for enhancing the analysis of user sentiment and identifying the best models to make the play of mobile games more entertaining.

Anahtar Kelimeler

Kaynakça

  1. [1] Technavio, https://www.technavio.com/. (2024) Market Research Reports - Industry Analysis Size & Trends. https://www.technavio.com/report/mobile-gaming-market-size- industry-analysis, Erişim tarihi: 05.12.2024
  2. [2] Cikaric, D. (2024) 15 Stats on Mobile Gaming Demographics for 2024. https://playtoday.co/blog/stats/mobile-gaming-demographics/
  3. [3] Emerging Trends In The Mobile Gaming Industry. (2024) https://mobileecosystemforum.com/emerging-trends-in-the-mobile-gaming-industry/
  4. [4] Ain, Q. T., Ali, M., Riaz, A., Noureen, A., Kamran, M., Hayat, B., Rehman, A. (2017) Sentiment analysis using deep learning techniques: a review. International Journal of Advanced Computer Science and Applications, 8(6), 424-433.
  5. [5] Yaakub, M. R., Latiffi, M. I. A., Zaabar, L. S. (2019) A review on sentiment analysis techniques and applications. IOP Conference Series Materials Science and Engineering, 551(1), 12070. IOP Publishing.
  6. [6] Aleqabie, H. J., Safoq, M. S., Shareef, I. R., Alsabah, R., Hadi, E. (2020) Sentiment analysis for movie reviews using embedding words with semantic orientation. In AIP conference proceedings, 2290, (1).
  7. [7] Kına, E., Biçek, E. (2024) Machine learning approach for emotion identification and classification in Bitcoin sentiment analysis. Yüzüncü Yıl Üniversitesi Fen Bilimleri Enstitüsü Dergisi, 29(3), 913-926.
  8. [8] Olukemi, A., Broklyn, P., Bell, C. (2024) Social media sentiment analysis for brand reputation management. In SSRN Electronic Journal. RELX Group (Netherlands). https://doi.org/10.2139/ssrn.4906218

Ayrıntılar

Birincil Dil

İngilizce

Konular

Bilgi Sistemleri Geliştirme Metodolojileri ve Uygulamaları

Bölüm

Araştırma Makalesi

Erken Görünüm Tarihi

14 Ağustos 2025

Yayımlanma Tarihi

31 Ağustos 2025

Gönderilme Tarihi

28 Mart 2025

Kabul Tarihi

26 Haziran 2025

Yayımlandığı Sayı

Yıl 2025 Cilt: 18 Sayı: 2

Kaynak Göster

APA
Kına, E., & Özdağ, R. (2025). Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform. Erzincan University Journal of Science and Technology, 18(2), 639-658. https://doi.org/10.18185/erzifbed.1667207
AMA
1.Kına E, Özdağ R. Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform. Erzincan University Journal of Science and Technology. 2025;18(2):639-658. doi:10.18185/erzifbed.1667207
Chicago
Kına, Erol, ve Recep Özdağ. 2025. “Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform”. Erzincan University Journal of Science and Technology 18 (2): 639-58. https://doi.org/10.18185/erzifbed.1667207.
EndNote
Kına E, Özdağ R (01 Ağustos 2025) Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform. Erzincan University Journal of Science and Technology 18 2 639–658.
IEEE
[1]E. Kına ve R. Özdağ, “Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform”, Erzincan University Journal of Science and Technology, c. 18, sy 2, ss. 639–658, Ağu. 2025, doi: 10.18185/erzifbed.1667207.
ISNAD
Kına, Erol - Özdağ, Recep. “Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform”. Erzincan University Journal of Science and Technology 18/2 (01 Ağustos 2025): 639-658. https://doi.org/10.18185/erzifbed.1667207.
JAMA
1.Kına E, Özdağ R. Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform. Erzincan University Journal of Science and Technology. 2025;18:639–658.
MLA
Kına, Erol, ve Recep Özdağ. “Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform”. Erzincan University Journal of Science and Technology, c. 18, sy 2, Ağustos 2025, ss. 639-58, doi:10.18185/erzifbed.1667207.
Vancouver
1.Erol Kına, Recep Özdağ. Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform. Erzincan University Journal of Science and Technology. 01 Ağustos 2025;18(2):639-58. doi:10.18185/erzifbed.1667207

Cited By