PEDAGOGICAL CHALLENGES ENCOUNTERED IN THE DESIGN OF VIRTUAL WORLDS AS A LEARNING ENVIRONMENT
Öz
Although
virtual worlds emerged as a socialization environments, they have being used in
various areas of education. In these environments, there are several studies
focusing on challenges in teaching and learning, however what pedagogical
challenges that instructional designers experience during the design in virtual
worlds was not elaborated. In this study, the pedagogical challenges faced by
designers of virtual worlds in designing the learning-teaching process have
been investigated. 15 experts who participated in the virtual world design
process have attended. A 30-item questionnaire developed by researchers was
used as a data collection tool. The results showed that experts have
difficulties especially in monitoring, evaluating, scaffolding and feedback in
virtual worlds. Based on the results, how these challenges might be overcome
are discussed.
Anahtar Kelimeler
Kaynakça
- Baker, S. C., Wentz, R. K., ve Woods, M. M. (2009). Using virtual worlds in education: Second Life® as an educational tool. Teaching of Psychology, 36(1), 59-64.
- Baydas, O., Karakus, T., Topu, F. B., Yilmaz, R., Ozturk, M. E., ve Goktas, Y. (2015). Retention and flow under guided and unguided learning experience in 3D virtual worlds. Computers in Human Behavior, 44(2015), 96-102.
- Çoban, M. ve Göktaş, Y. (2013). Üç boyutlu sanal dünyalarda öğretim materyalleri geliştiren tasarımcıların karşılaştıkları sorunlar. Mersin Üniversitesi Eğitim Fakültesi Dergisi, 9(2), 275-287.
- Dickey, M. D. (2005). Brave new (interactive) worlds: A review of the design affordances and constraints of two 3D virtual worlds as interactive learning environments. Interactive Learning Environments, 13(1-2), 121-137.
- Dickey, M. D. (2011). The pragmatics of virtual worlds for K-12 educators: Investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Educational technology research and development, 59(1), 1-20.
- Downey, S. (2011). i-MMOLE: Instructional framework for creating virtual world lessons. TechTrends: Linking Research and Practice to Improve Learning, 55(6), 33-41.
- Dreher, C., Reiners, T., Dreher, N., ve Dreher, H. (2009). Virtual worlds as a context suited for information systems education: Discussion of pedagogical experience and curriculum design with reference to Second Life. Journal of Information Systems Education, 20(2), 211.
- Duncan, I., Miller, A., ve Jiang, S. (2012). A taxonomy of virtual worlds usage in education. British Journal of Educational Technology, 43(6), 949-964.
Ayrıntılar
Birincil Dil
Türkçe
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Ömer Koçak
ATATÜRK ÜNİVERSİTESİ
Türkiye
Türkan Karakuş Yılmaz
*
ATATÜRK ÜNİVERSİTESİ
Türkiye
Yüksel Göktaş
ATATÜRK ÜNİVERSİTESİ
Türkiye
Yayımlanma Tarihi
15 Temmuz 2018
Gönderilme Tarihi
8 Aralık 2017
Kabul Tarihi
26 Şubat 2018
Yayımlandığı Sayı
Yıl 2018 Cilt: 8 Sayı: 2
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