Experiences of Prospective Physical Education Teachers on Active Gaming within the Context of School-Based Physical Activity
Abstract
The present study aims to explore the experiences of prospective physical education teachers on active gaming. The study, which used qualitative case study design enrolled 2 prospective physical education teachers (1 male, 1 female) who were included in extracurricular activities and physical education classes in 2015-2016 academic year. For data collection, semi-structured interview forms, diaries and extended field notes were used. For data analysis, the content analysis method was used: following the transcription process, coding was performed in two categories and themes and sub-themes were created that reflect common codes. The findings have revealed that according to prospective teachers, active gaming ensures active participation of students and facilitates classroom management in physical education classes, which, in turn contributes to the learning environment where every student can participate. It also has been found that active gaming in the extracurricular activities contributes to the arousal of the initial participation desire in students, and establishment of an environment suitable for the improvement of physical competence. According to prospective teachers, active gaming should be used not in every part, but in certain parts of classes or of extracurricular activities.
Keywords
Kaynakça
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Ayrıntılar
Birincil Dil
İngilizce
Konular
Eğitim Üzerine Çalışmalar
Bölüm
Araştırma Makalesi
Yazarlar
Hidayet Suha Yuksel
*
Türkiye
Yayımlanma Tarihi
15 Ocak 2019
Gönderilme Tarihi
25 Kasım 2018
Kabul Tarihi
24 Aralık 2018
Yayımlandığı Sayı
Yıl 2019 Cilt: 8 Sayı: 1