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A Study On Utilization Of Tecniques Of Interactıve Animation In The Architectural Basic Design Education

Yıl 2018, Cilt: 6 Sayı: 1, 1 - 7, 13.03.2018

Öz

In architectural design education applications
such as drawing and modeling traditional design and expression tools still
continue at the present time. Computer technology is used as an auxiliary tool.
This mixed (hybrid) education system is seen as a transition process to
computer technologies. By the using of computer technologies in architectural
design education, whether students can perform their studies through modeling
programs using two-dimensional drawing or three-dimensional models. They can
use photorealistic visual tools and simulation environments using
counter-interactive animation techniques and they can experience their work
using virtual reality software. In this thesis study, it was aimed to give a
different perspective to architectural design education by investigating the
effect of design principles on the teaching of basic concepts and perception of
the place to students who have started design education by using counter
interactive animation techniques.

Kaynakça

  • REFERENCES [1] B. Denel, Basıc Desıgn and Creatıvıty, ODTÜ Faculty of Architecture Press, Ankara, 1981. [2] J. Itten, Desıgn and Form, The Basic Course at the Bauhaus, London, Hudson, 1967. [3] T. Yıldırım, A. Yavuz, N. İnan, “Comparison of Traditional and Digital Visualization Technologies in Architectural Design Education”, International Journal of Informatıcs Technologies, 3(3), 18-19, 2010. [4] T. Yıldırım, A. Yavuz, N. İnan, “Effects and Utilization of Information Technologies in Architectural Design Education”, researchgate.net, 2015. [5] D. Atılgan, Effects of Developing Design Tools and Technologies on Architectural Design Products, PHD Dissertation, Dokuz Eylül University, İzmir, 2006. [6] R. Oxman, The thinking eye: visual re-cognition in design emergence, Design Studies, 23 (2), 135-164, 2002. [7] S. Lertsithichai,“Tangible modeling interface: Towards a new paradigm in computer- aided architectural design” (Unpublished Phd Thesis), Harvard University, Massachusetts, 2002. [8] G. Ateş, “The Use Of Simulation İn Visual Effect Analysis”, Master Thesis, Yıldız Technical University, İstanbul, 1999. [9] O. Şahinler, Artistic Perspective, Istanbul State Academy of Fine Arts, Edition Number: 87, 134, İstanbul, 1982. [10] G. Çağdaş, “Computer in Architecture Education”, Computer Seminar in Architecture, Yıldız Technical University, 9 Şubat-14 Mart 1993, 9-18, İstanbul, 1993. [11] Ç. Türkyılmaz, “An Examınatıon On Transformatıon Of Knowledge In The Early Desıgn Phase In Archıtectural Educatıon And A Model Proposal”, PHD Dissertation, Yıldız Technical University, İstanbul, 2010. [12] R. Rogers, “The Future Has Just Begins”, (Translation) S. Soygeniş, Architectural Journal, 246:55-57, 1992. [13] D. Bertol, “Designing Digital Space: An Architect’s Guide to Virtual Reality”, John Wiley & Sons, pp. 23-39, New York, 1996.
Yıl 2018, Cilt: 6 Sayı: 1, 1 - 7, 13.03.2018

Öz

Kaynakça

  • REFERENCES [1] B. Denel, Basıc Desıgn and Creatıvıty, ODTÜ Faculty of Architecture Press, Ankara, 1981. [2] J. Itten, Desıgn and Form, The Basic Course at the Bauhaus, London, Hudson, 1967. [3] T. Yıldırım, A. Yavuz, N. İnan, “Comparison of Traditional and Digital Visualization Technologies in Architectural Design Education”, International Journal of Informatıcs Technologies, 3(3), 18-19, 2010. [4] T. Yıldırım, A. Yavuz, N. İnan, “Effects and Utilization of Information Technologies in Architectural Design Education”, researchgate.net, 2015. [5] D. Atılgan, Effects of Developing Design Tools and Technologies on Architectural Design Products, PHD Dissertation, Dokuz Eylül University, İzmir, 2006. [6] R. Oxman, The thinking eye: visual re-cognition in design emergence, Design Studies, 23 (2), 135-164, 2002. [7] S. Lertsithichai,“Tangible modeling interface: Towards a new paradigm in computer- aided architectural design” (Unpublished Phd Thesis), Harvard University, Massachusetts, 2002. [8] G. Ateş, “The Use Of Simulation İn Visual Effect Analysis”, Master Thesis, Yıldız Technical University, İstanbul, 1999. [9] O. Şahinler, Artistic Perspective, Istanbul State Academy of Fine Arts, Edition Number: 87, 134, İstanbul, 1982. [10] G. Çağdaş, “Computer in Architecture Education”, Computer Seminar in Architecture, Yıldız Technical University, 9 Şubat-14 Mart 1993, 9-18, İstanbul, 1993. [11] Ç. Türkyılmaz, “An Examınatıon On Transformatıon Of Knowledge In The Early Desıgn Phase In Archıtectural Educatıon And A Model Proposal”, PHD Dissertation, Yıldız Technical University, İstanbul, 2010. [12] R. Rogers, “The Future Has Just Begins”, (Translation) S. Soygeniş, Architectural Journal, 246:55-57, 1992. [13] D. Bertol, “Designing Digital Space: An Architect’s Guide to Virtual Reality”, John Wiley & Sons, pp. 23-39, New York, 1996.
Toplam 1 adet kaynakça vardır.

Ayrıntılar

Bölüm Mimarlık
Yazarlar

Arzu Özen Yavuz

Dilnur Demir Bu kişi benim

Yayımlanma Tarihi 13 Mart 2018
Gönderilme Tarihi 29 Aralık 2017
Yayımlandığı Sayı Yıl 2018 Cilt: 6 Sayı: 1

Kaynak Göster

APA Özen Yavuz, A., & Demir, D. (2018). A Study On Utilization Of Tecniques Of Interactıve Animation In The Architectural Basic Design Education. Gazi University Journal of Science Part B: Art Humanities Design and Planning, 6(1), 1-7.