Şiddet İçerikli Bilgisayar Oyunlarının Ergenlerin Saldırganlık Eğilimine Etkisi
Öz
Anahtar Kelimeler
Kaynakça
- Anderson, C.A., & Ford, M.E. (1986). Affect of game player: short-term effects of highly and mildly aggressive video games. Personality And Social Psychology Bulltein, 12, 390-402.
- Anderson, C. & Bushman, B. (2002). Human Agression, Annual Review of Pyschology, 53, 27-51.
- Anderson, C., Shibuya, A., Ihori, N, Swing, E., Bushman, B., Sakamoto, A., Rothstein,H. &
- Saleem, M. (2010). Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review. Psychological Bulletin, 136, 151-173.
- Bandura, A., Ross, D., & Ross, S. A. (1963). Vicarious reinforcement and imitative learning.Journal of Abnormal and Social Psychology, 67,601-607.
- Barrett, P. (2006). White thumbs, black bodies: race, violence, and neoliberal fantasies in Grand Theft Auto: San Andreas. The Review of Education, Pedagogy, and Cultural Studies, 28(1), 95-119.
- Bensley, L., & Van Eenwyk, J. (2001). Computer games and real-life aggression: Review of the literature. Journal of adolescent health, 29(4), 244-257.
- Carnagey, N., Anderson, C. A. & Bushman, B. (2007). The Effect of video game violence on physiological desensitization to real life violence.Journal of Experimental Social Psychology, 43, 489-496.
Ayrıntılar
Birincil Dil
Türkçe
Konular
-
Bölüm
Araştırma Makalesi
Yazarlar
Savaş Evcin
*
Bu kişi benim
0000-0002-2744-0554
Türkiye
Seda Erzi
*
0000-0003-4450-158X
Türkiye
Yayımlanma Tarihi
15 Ekim 2019
Gönderilme Tarihi
14 Ocak 2019
Kabul Tarihi
14 Mayıs 2019
Yayımlandığı Sayı
Yıl 2019 Cilt: 7 Sayı: 14






