The purpose of this study is to investigate the effects of violent video games on aggressive behavior of adolescents. The study was conducted in regional village boarding schools in Tunceli province. Sample consisted of 75 male and 75 female adolescents aged between 11 and 16. Majority of the participants (94.6%) has no 182 access to a computer in their family home and played the game for the first time. The demographic information form and Buss-Perry Aggression Scale were administered. Then participants were randomly assigned to 4 experimental groups and played a violent game (GTA) or a non-violent skill game (Thumblebugs) for 2 hours or 15 minutes. Five days later the aggression scale was administered again. The result showed that interaction effect of the type and the duration of playing violent games was found to increase aggression post test score when pre-test scores were controlled. Moreover, the students who played violent game for longer hours (2 hours) got significantly higher aggression scores in comparison to students’ who played less (15 minutes). The results of the study have supported the idea that playing violent computer games will increase the tendency of aggression.
Birincil Dil | Türkçe |
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Bölüm | Tüm Sayı |
Yazarlar | |
Yayımlanma Tarihi | 15 Ekim 2019 |
Yayımlandığı Sayı | Yıl 2019 Cilt: 7 Sayı: 14 |